Skip to content

Game Zone Playgrounds between Virtual Scenarios and Reality

Best in textbook rentals since 2012!

ISBN-10: 3764301511

ISBN-13: 9783764301514

Edition: 2004

Authors: Alberto Iacovoni

List price: $15.95
Blue ribbon 30 day, 100% satisfaction guarantee!
what's this?
Rush Rewards U
Members Receive:
Carrot Coin icon
XP icon
You have reached 400 XP and carrot coins. That is the daily max!


The architectural awareness and experience of space, and the creative use can profit greatly from certain aspects of "games" and the related technology. Here the author investigates a fascinating contribution of avant-garde art to the construction of space in the field of electronic games and arcades, beginning with New Babylon, moving through the radical suggestions of the 1960s and 1970s to the commercial and experimental examples of contemporary amusement arcades. Also considered are the virtual worlds of video games which are growing increasingly complex. The book reveals in a critical yet impressive way how important the element of "play" has become in today's digital architectonic…    
Customers also bought

Book details

List price: $15.95
Copyright year: 2004
Publisher: Birkhauser Verlag AG
Publication date: 12/5/2003
Binding: Paperback
Pages: 93
Size: 4.75" wide x 7.25" long x 0.50" tall
Weight: 0.396
Language: English

What shall we play
Let's pretend
Is it a children's game
What part do we play?
And the rules?
And the playground?
The game of points of view
The game of the body in space
The game invades the city
The play city
The game of instant architecture
Invaders of space