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Towards bi-directional dancing interaction | |
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An emotional path finding mechanism for augmented reality applications | |
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Interacting with a virtual conductor | |
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Animal controlled computer games : playing Pac-man against real crickets | |
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Leaving a message with the PaPeRo robot : the effect of interaction experience with real or virtual PaPeRo on impression evaluation | |
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Passive interactivity, an answer to interactive emotion | |
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Entertainment on mobile Internet services : from the Korean consumer perspectives | |
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Experimental approach for human perception based image quality assessment | |
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Interaction and participation in radio plays : a novel approach to an old medium | |
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Real-time monitoring system for TV commercials using video features | |
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Interactive dramaturgy by generating acousmetre in a virtual environment | |
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Exposure to violent video games and desensitization to violence in children and adolescents | |
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Kansei Mediated Entertainment | |
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Backseat playgrounds : pervasive storytelling in vast location based games | |
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Layered multiple displays for immersive and interactive digital contents | |
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Design and implementation of a fast integral image rendering method | |
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A neural classifier for anomaly detection in magnetic motion capture | |
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Multichannel distribution for universal multimedia access in home media gateways | |
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Language-driven development of videogames : the <e-game> experience | |
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Architecture of an authoring system to support the creation of interactive contents | |
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Applying direct manipulation interfaces to customizing player character behaviour | |
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Programmable vertex processing unit for mobile game development | |
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Vision-based real-time camera matchmoving with a known marker | |
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OHAJIKI interface : flicking gesture recognition with a high-speed camera | |
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The smart dice cup : a radio controlled sentient interaction device | |
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Learning about cultural heritage by playing geogames | |
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Dynamic binding is the name of the game | |
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Lessons learned from designing a virtual heritage entertainment application for interactive education | |
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A dynamic load balancing for massive multiplayer online game server | |
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My photos are my bullets - using camera as the primary means of player-to-player interaction in a mobile multiplayer game | |
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Enjoyment or engagement? : role of social interaction in playing massively mulitplayer online role-playing games (MMORPGS) | |
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On-line motion style transfer | |
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Dynamic skinning for popping dance | |
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Discovery of online game user relationship based on co-occurrence of words | |
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Mobile phone gaming (a follow-up survey of the mobile phone gaming sector and its users) | |
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Designing a story database for use in automatic story generation | |
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An efficient algorithm for rendering large bodies of water | |
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Forbidden city explorer : a guide system that gives priority to shared images and chats | |
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Reinforcement learning of intelligent characters in fighting action games | |
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Capturing entertainment through heart rate dynamics in the playware playground | |
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Design implications of social interaction in online games | |
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TEMPEST : a text input system for musical performers | |
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Design strategies for enhancing experience-based activities | |
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Imitating the behavior of human players in action games | |
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Electronic treasure hunt : real-time cooperation type game that uses location information | |
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Design of positive biofeedback using a robot's behaviors as motion media | |
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Social landscapes : visual interface to improve awareness in human relationships on social networking sites | |
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Bare hand interface for interaction in the video see-through HMD based wearable AR environment | |
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Studying user experience with digital audio players | |
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The development of a collaborative virtual heritage edutainment system with tangible interfaces | |
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Clustering of online game users based on their trails using self-organizing map | |
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Communication supports for building world wide Internet game communities | |
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Hardcore gamers and casual gamers playing online together | |
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High-precision hand interface | |
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Real-time animation of large crowds | |
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Vision-based bare-hand gesture interface for interactive augmented reality applications | |
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PHI : physics application programming interface | |
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A vision-based non-contact interactive advertisement with a display wall | |
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"SplashGame" : a ludo-educative application based on genre and verbal interactions concepts | |
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Shadow texture atlas | |
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A chording glove for games : development of a wearable game device | |
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VIRSTORY : a collaborative virtual storytelling | |
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