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Entertainment Computing - ICEC 2006 5th International Conference, Cambridge, UK, September 20-22, 2006, Proceedings

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ISBN-10: 3540452591

ISBN-13: 9783540452591

Edition: 2006

Authors: Richard Harper, Matthias Rauterberg, Marco Combetto, International Federation for Information Processing Staff

List price: $54.99
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Description:

This book constitutes the refereed proceedings of the 5th International Conference on Entertainment Computing, ICEC 2006, held in Cambridge, UK in September 2006. The 17 revised full papers, 17 revised short papers and 28 poster papers presented together with one keynote paper were carefully reviewed and selected from 95 submissions. The papers are organized in topical sections on agents, cultural and psychological metrics, transforming broadcast experience, culture, place, play, display technology, authoring tools, object tracking, edutainment, and network games.
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Book details

List price: $54.99
Copyright year: 2006
Publisher: Springer Berlin / Heidelberg
Publication date: 9/18/2006
Binding: Paperback
Pages: 420
Size: 6.10" wide x 9.25" long x 0.40" tall
Weight: 3.058
Language: English

Richard H. R. Harper, currently Principal Researcher in Socio-Digital Systems at Microsoft Research, has explored user-focused technical innovation in academic, corporate, and small company settings. He is the coauthor (with Abigail J. Sellen) of The Myth of the Paperless Office (MIT Press, 2001).

Towards bi-directional dancing interaction
An emotional path finding mechanism for augmented reality applications
Interacting with a virtual conductor
Animal controlled computer games : playing Pac-man against real crickets
Leaving a message with the PaPeRo robot : the effect of interaction experience with real or virtual PaPeRo on impression evaluation
Passive interactivity, an answer to interactive emotion
Entertainment on mobile Internet services : from the Korean consumer perspectives
Experimental approach for human perception based image quality assessment
Interaction and participation in radio plays : a novel approach to an old medium
Real-time monitoring system for TV commercials using video features
Interactive dramaturgy by generating acousmetre in a virtual environment
Exposure to violent video games and desensitization to violence in children and adolescents
Kansei Mediated Entertainment
Backseat playgrounds : pervasive storytelling in vast location based games
Layered multiple displays for immersive and interactive digital contents
Design and implementation of a fast integral image rendering method
A neural classifier for anomaly detection in magnetic motion capture
Multichannel distribution for universal multimedia access in home media gateways
Language-driven development of videogames : the <e-game> experience
Architecture of an authoring system to support the creation of interactive contents
Applying direct manipulation interfaces to customizing player character behaviour
Programmable vertex processing unit for mobile game development
Vision-based real-time camera matchmoving with a known marker
OHAJIKI interface : flicking gesture recognition with a high-speed camera
The smart dice cup : a radio controlled sentient interaction device
Learning about cultural heritage by playing geogames
Dynamic binding is the name of the game
Lessons learned from designing a virtual heritage entertainment application for interactive education
A dynamic load balancing for massive multiplayer online game server
My photos are my bullets - using camera as the primary means of player-to-player interaction in a mobile multiplayer game
Enjoyment or engagement? : role of social interaction in playing massively mulitplayer online role-playing games (MMORPGS)
On-line motion style transfer
Dynamic skinning for popping dance
Discovery of online game user relationship based on co-occurrence of words
Mobile phone gaming (a follow-up survey of the mobile phone gaming sector and its users)
Designing a story database for use in automatic story generation
An efficient algorithm for rendering large bodies of water
Forbidden city explorer : a guide system that gives priority to shared images and chats
Reinforcement learning of intelligent characters in fighting action games
Capturing entertainment through heart rate dynamics in the playware playground
Design implications of social interaction in online games
TEMPEST : a text input system for musical performers
Design strategies for enhancing experience-based activities
Imitating the behavior of human players in action games
Electronic treasure hunt : real-time cooperation type game that uses location information
Design of positive biofeedback using a robot's behaviors as motion media
Social landscapes : visual interface to improve awareness in human relationships on social networking sites
Bare hand interface for interaction in the video see-through HMD based wearable AR environment
Studying user experience with digital audio players
The development of a collaborative virtual heritage edutainment system with tangible interfaces
Clustering of online game users based on their trails using self-organizing map
Communication supports for building world wide Internet game communities
Hardcore gamers and casual gamers playing online together
High-precision hand interface
Real-time animation of large crowds
Vision-based bare-hand gesture interface for interactive augmented reality applications
PHI : physics application programming interface
A vision-based non-contact interactive advertisement with a display wall
"SplashGame" : a ludo-educative application based on genre and verbal interactions concepts
Shadow texture atlas
A chording glove for games : development of a wearable game device
VIRSTORY : a collaborative virtual storytelling