Skip to content

Immersive Projection Technology and Virtual Environments 2001

Best in textbook rentals since 2012!

ISBN-10: 3211836713

ISBN-13: 9783211836712

Edition: 2001

Authors: B. Fr�hlich, H. -j. Bullinger, J. Deisinger

List price: $109.99
Blue ribbon 30 day, 100% satisfaction guarantee!
what's this?
Rush Rewards U
Members Receive:
Carrot Coin icon
XP icon
You have reached 400 XP and carrot coins. That is the daily max!

Description:

17 papers report on the latest scientific advances in the fields of immersive projection technology and virtual environments. The main topics included here are human computer interaction (user interfaces, interaction techniques), software developments (virtual environment applications, rendering techniques), and input/output devices.
Customers also bought

Book details

List price: $109.99
Copyright year: 2001
Publisher: Springer
Publication date: 5/3/2001
Binding: Paperback
Pages: 284
Size: 6.69" wide x 9.61" long x 0.50" tall
Weight: 1.320
Language: English

Command and Control Cube: a Shortcut Paradigm for Virtual Environments
Measuring an Illusion: The Influence of System Performance on Size Perception in Virtual Environments
Presence - a global media quality metric
Design review and visualization steering using the INQUISITIVE interaction toolkit
On the Utility of Semantic Constraints
Two-Handed Through-the-Lens-Techniques for Navigation in Virtual Environments
Spring-Based Manipulation Tools for Virtual Environments
Perception and Mental Rotation of 3D-Freeform Surfaces in an Immersive Projection System
An investigation into the design of an interface for interaction with a virtual environment representing a four-dimensional object
The integration of immersive Virtual Reality applications into CATIA V5
COVISE and the Virtual Intuitive Simulation Test Bed
VIRPI: A High-Level Toolkit for Interactive Scientific Visualization in Virtual Reality
Interactive Storytelling with Virtual Identities
First-Person Science Inquiry 'in the Field'
MAESTRO - a tool for interactive assembly simulation in virtual environments
Spelunking: Experiences Using the DIVE System on CAVE-like Platforms
Towards a Scalable High Performance Application Platform for Immersive Virtual Environments
Remote View-Dependent Rendering
Volume Rendering in a Virtual Environment
Adaptive Networking for Tele-Immersion
Computer Graphics Optique: Optical Superposition of Projected Computer Graphics
Comprehensive Calibration and Registration Procedures for Augmented Reality
Using Exercise Cycle as a Haptic Input Device in a Virtual Environment
Invisible Interface for the Immersive Virtual World
Control Software for the productive use of distributed IPT installations
Novel Shutter Glass Control for Simultaneous Projection and Picture Acquisition
Round Table: A Physical Interface for Virtual Camera Deployment in Electronic Arenas
Color Plates