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Advances in Bridging the Gap: Using Virtual Reality to Enhance Productivity | |
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New Trends in Virtual Environment User Interface Research: Case Studies at the Human Interface Technology Laboratory | |
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Teraflop Visualization | |
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Virtual Reality in Medicine: Developing the Visualization and Interaction Technology for the 21st Century | |
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Making Virtual Worlds Work in a Real World | |
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Experiences from an Inhabited Television Experiment | |
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Grounding and Awareness Management: Two Architectural Principles for Collaborative Virtual Worlds | |
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Remote Object Translation Methods for Immersive Virtual Environments | |
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Mcet.Me@Cyberstage: Towards Immersive Telepresence | |
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VR Geo - Planning Tool for the Redevelopment of Landscape | |
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Design of a Virtual Environment that Employs Attention-Driven Interaction and Prioritization | |
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Navigation in Real and Virtual Environments: Judging Orientation and Distance in a Large-Scale Landscape | |
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Analyzing Draft Tube Characteristics for Hydraulic Turbines in a VR Environment | |
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Collaborative Volume Rendering in a Distributed Virtual Reality Environment | |
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Sharing Virtual Environments over a Transatlantic ATM Network in Support of Distant Collaboration in Vehicle Design | |
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Architecture and Digital Exhibitions The Einstein Tower World | |
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Hybrid Approaches to Interactions between Real and Virtual Humans in Mixed Environments | |
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An Interactive Face Robot Able to Create Virtual Communication with Humans | |
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A Flexible Prototyping Tool for 3D Real-Time User-Interaction | |
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Reactive Virtual Environment System: Living Worlds Multi-User World | |
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Strolling Through Cyberspace with Your Hands in Your Pockets: Head Directed Navigation in Virtual Environments | |
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Automatic Facial Expression Composition from Base Faces | |
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Symbolic Representations of Exclude and Include for Audio Sources and Sinks: Figurative Suggestions of mute/solo and cue and deafen/confide and harken | |
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"The Virtual Endeavour" - a VR-Gallery Application for Remote Multimedia Data Access | |
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Automotive Panel: Using VR in the Automotive Business | |
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Virtual Reality in the Telecommunications Industry - Current State and Future | |
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Virtual Reality and the Link between Design and Engineering Analysis | |
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Virtual Environment for Education and Training in Safety Engineering and Maintenance | |
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Window into Virtuality - A Sales-Support-System Based on Ideas and Technology Components out of the Virtual Reality Area | |
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Virtual Reality Applications for Spacecraft Operations | |
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Industrial Application Potential of Virtual Reality - Empirical Study of Demands, Barriers and Drivers | |
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Layout Planning of Manufacturing Systems with VR-based Construction Sets | |
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Creating VR-based Setups for the Study of Human Behaviour | |
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Applying the Third Dimension to E-Commerce | |
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App: Colour Images | |