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AI Techniques for Game Programming

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ISBN-10: 193184108X

ISBN-13: 9781931841085

Edition: 2002

Authors: Mat Buckland

List price: $59.99
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"AI Techniques for Game Programming" takes the difficult topics of genetic algorithms and neural networks and explains them in plain English. Gone are the tortuous mathematic equations and abstract examples to be found in other books. Each chapter takes you through the theory a step at a time, explaining clearly how you can incorporate each technique into your own games. After a whirlwind tour of Windows programming, you will learn how to use genetic algorithms for optimization, path-finding, and evolving control sequences for your game agents. Coverage of neural network basics quickly advances to evolving neural motion controllers for your game agents and applying neural networks to…    
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Book details

List price: $59.99
Copyright year: 2002
Publisher: Course Technology
Publication date: 10/14/2002
Binding: Mixed Media
Pages: 480
Size: 7.40" wide x 9.20" long x 1.00" tall
Weight: 1.782
Language: English

Introduction
Windows Programming
In the Beginning, There Was a Word, and the Word Was Windows
Further Adventures With Windows Programming
Genetic Algorithms
An Introduction to Genetic Algorithms
Permutation Encoding and the Traveling Salesman Problem
Building a Better Genetic Algorithm
Moon Landing Made Easy
Neural Networks
Neural Networks in Plain English
Giving Your Bot Senses
A Supervised Training Approach
Real-Time Evolution
Evolving Neural Topology
Appendices
Web Resources
Bibliography and Recommende Reading
What's On the CD