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Scratch 1.4

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ISBN-10: 1847196764

ISBN-13: 9781847196767

Edition: 2009

Authors: Michael Badger

List price: $32.99
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If you have the imaginative power to design complex multimedia projects but can't adapt to programming languages, then Scratch 1.4: Beginner's Guide is the book for you. Imagine how good you'll feel when you drag-and-drop your way to interactive games, stories, graphic artwork, computer animations, and much more using Scratch even if you have never programmed before.This book provides teachers, parents, and new programmers with a guided tour of Scratch's features by creating projects that can be shared, remixed, and improved upon in your own lesson plans. Soon you will be creating games, stories, and animations by snapping blocks of "code" together.When you program you solve problems. In…    
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Book details

List price: $32.99
Copyright year: 2009
Publisher: Packt Publishing, Limited
Publication date: 7/13/2009
Binding: Paperback
Pages: 264
Size: 7.50" wide x 9.25" long x 0.50" tall
Weight: 1.034
Language: English

Introduction to Scratch – This Chapter provides an overview of Scratch, its features, and how it can help you teach 21st century learning skills to your children and students.
Install Scratch – In this chapter, we look at the installation procedure on each operating system and even learn how to run Scratch from your USB flash drive. We also make sure your web browser can view Java applets, which is the technology Scratch uses to publish projects on the Web.
Start Scratching – In this chapter, we will explore the Scratch interface and create some simple scripts that demonstrate how easily we can build a project. This is a high-speed tour of Scratch that gets us tinkering and thinking about what's possible.
Graphics and Slideshows – In this chapter, we will create an animated birthday card and a slideshow of our favorite photos.
Language and Text – In this chapter, we horse around and develop a barnyard joke book that lets us narrate multiple scenes. There's no need to hold the applause.
Arcade Games – In this chapter, we take a classic pong game and give it a little personality by adding a troll, switching levels, and keeping score.
Games of Fortune – In this chapter, we combine what we know about variables with lists, also known as arrays. We use the lists to store information about our fortunes, and use random numbers to retrieve the data.
Math and Finance – In this chapter, we use mathematical formulas and graphs to help answer the question, �Would you rather have a dollar that doubles every day or a lump sum of money?� The answer may surprise you.
Share your Work – In this chapter, share your project with the Scratch community and learn how to promote it to you friends and fans.
Connect a PicoBoard – In this chapter, the PicoBoard connects an external sensor board to our computer and delivers real-world stimuli as input to Scratch projects.
Appendix A Scratch Resources – This Appendix provides a select list of Scratch resources on the Web.