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Beginning OpenGL Game Programming, Second Edition

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ISBN-10: 159863528X

ISBN-13: 9781598635287

Edition: 2nd 2010

Authors: Luke Benstead

List price: $34.99
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Description:

"Beginning OpenGL, Second Edition" provides an easy-to-understand introduction to OpenGL, introducing all the basic elements of OpenGL used in game development as they apply to games. Covering OpenGL 3.0, the new and more efficient API that provides Direct3D 10 level graphics and is platform independent. Perfect for programmers who are new to game development or new to OpenGL, new skills and concepts are taught using step-by-step instructions with end-of-chapter exercises for testing and reinforcement.
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Book details

List price: $34.99
Edition: 2nd
Copyright year: 2010
Publisher: Course Technology
Publication date: 3/12/2009
Binding: Paperback
Pages: 290
Size: 7.40" wide x 9.00" long x 1.00" tall
Weight: 1.452
Language: English

Robert Brym (pronounced "brim") was born in Saint John, New Brunswick, studied sociology in Canada and Israel, and received his Ph.D. from the University of Toronto, where he is now the S. D. Clark Professor of Sociology and Associate Chair (Undergraduate) of the Department of Sociology. Bob's research focuses on the social bases of politics and social movements in Canada, Russia, and the Middle East. His most recent book is Sociology as a Life or Death Issue, Third Canadian Edition (Toronto: Nelson Education, 2014). He is now conducting research on violence and intolerance in the Middle East and North Africa. Bob is a Fellow of the Royal Society of Canada and has won several awards for his…    

Introduction
The Basics
The Exploration Begins...Again
Creating a Simple OpenGL Application
OpenGL States and Primitives
Transformations and Matrices
Colors, Lighting, Blending, and Fog
Bitmaps and Images with OpenGL
Texture Mapping
Beyond the Basics
OpenGL Extensions
More on Texture Mapping
Up Your Performance
Displaying Text
OpenGL Buffers
The Endgame Bonus
Creating an OpenGL Application with SDL