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Introduction | |
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Whys and Hows | |
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Where Did This Book Come From? | |
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A New Way to Learn | |
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How to Use This Book | |
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For Beginners | |
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For Those Who Already Know One Program | |
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Good Luck! | |
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Where Did I Put That? | |
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The Maya Screen | |
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The Workspace | |
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The Toolbox and Quick Layout Buttons | |
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Main Menu | |
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Status Line | |
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Shelves | |
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Sidebar | |
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Animation Tools | |
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Command and Message Boxes | |
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Having a Ball | |
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Menus | |
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Menu Layout | |
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Common Main Menu Options | |
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The Animation Menu Options | |
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The Polygon Menu Options | |
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The Surfaces Menu Options | |
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The Dynamics Menu Options | |
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The Rendering Menu Options | |
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The Cloth Menu Options | |
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Summary | |
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Where Did I Put That? | |
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The Max Screen | |
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The Workspace | |
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The Toolbar | |
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Main Menu | |
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Status Bar | |
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Shelves | |
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Max Script Mini Listener | |
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Command Panel | |
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Animation Tools | |
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Prompt Line | |
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Having a Ball | |
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Menus | |
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Menu Layout | |
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The Max Menus | |
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Summary | |
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Building Simple 3D Models | |
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Polygon Modeling Tools | |
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Creating Polygon Primitives | |
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Menus | |
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Sidebar Tools and Editors | |
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Summary | |
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Building Simple 3D Models | |
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Polygon Modeling Tools | |
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Creating Polygon Primitives | |
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Menus | |
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Sidebar Tools and Editors | |
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Summary | |
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Polygons Anyone? | |
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Polygon Modeling | |
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Building the Wagon Bed | |
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Creating the Wagon Wheels | |
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Connecting the Wheels to the Bed | |
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Building the Tongue | |
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Summary | |
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Polygons Anyone? | |
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Polygon Modeling | |
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Building the Wagon Bed | |
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Creating the Wagon Wheels | |
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Connecting the Wheels to the Bed | |
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Building the Tongue | |
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Summary | |
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Nervous About NURBS | |
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NURBS Modeling | |
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NURBS Primitives | |
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Using NURBS Primitives | |
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Using Curves | |
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Lofting Surfaces | |
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Subdivision Surfaces Modeling | |
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Polygon Proxy Mode | |
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Standard Mode Modeling | |
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Summary | |
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Nervous About NURBS | |
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NURBS Modeling | |
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Basic 3D Studio Max NURBS Concepts | |
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Using NURBS to Model a Cartoon Race Car | |
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Using Curves | |
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Lofting Surfaces | |
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Subdivision Surfaces Modeling | |
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Polygon Proxy Mode | |
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More Subdivision Modeling | |
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Summary | |
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Made in the Shader | |
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Maya Shaders | |
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Material Attributes | |
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Putting It Together | |
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Cartoon Shaders | |
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3D Paint | |
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Summary | |
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Made in the Shader | |
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Max Shaders | |
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Material Attributes | |
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Putting It Together | |
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Cartoon Shaders | |
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3D Paint | |
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Summary | |
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Gaining Character | |
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It All Starts with a Drawing | |
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Setting Up the Template | |
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Building the Character | |
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Polygon Modeling | |
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Lofting the Head and Torso | |
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Building the Arms and Legs | |
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Creating the Hands and the Feet | |
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Attaching and Smoothing | |
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Mirroring the Model | |
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Adding Unique Geometry | |
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Summary | |
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Gaining Character | |
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It All Starts with a Drawing | |
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Setting Up the Template | |
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Building the Character | |
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Polygon Modeling | |
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Lofting the Head and Torso | |
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Building the Arms and Legs | |
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Creating the Hands and the Feet | |
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Attaching and Smoothing | |
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Mirroring the Model | |
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Adding Unique Geometry | |
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Summary | |
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Color and Movement | |
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Adding Color | |
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Removing Overlapping UVs | |
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Mapping the Hands and Feet | |
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Mapping the Uniform | |
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Separating UV Sets Using the UV Texture Editor | |
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Mapping the Separate Objects | |
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Texture Painting | |
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Character Rigging | |
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Creating a Skeleton | |
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Applying Skin Weights | |
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Inverse Kinematics | |
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Summary | |
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Color and Movement | |
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Adding Color | |
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Removing Overlapping UVs | |
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Mapping the Hands and Feet | |
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Mapping the Uniform | |
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Separating UV Sets Using the UV Editor | |
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Mapping the Separate Objects | |
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Texture Painting | |
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Character Rigging | |
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Creating a Skeleton | |
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Applying Skin Weights | |
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Inverse Kinematics | |
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Summary | |
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Motion Control | |
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Maya's Animation Controls | |
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Moving Objects | |
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Path Animation | |
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Rigging Hierarchy | |
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Simple Character Animation | |
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Summary | |
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Motion Control | |
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Max's Animation Controls | |
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Moving Objects | |
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Path Animation | |
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Rigging Hierarchy | |
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Simple Character Animation | |
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Summary | |
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Index | |