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Autodesk Maya and Autodesk 3ds Max Side-by-Side

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ISBN-10: 1598632426

ISBN-13: 9781598632422

Edition: 2007

Authors: Les Pardew, Mike Tidwell

List price: $44.99
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Description:

If you have ever struggled to transfer from one 3D program to another as you complete the intricate details of your digital masterpiece, then you know how frustrating it can be to keep track of the tools within each program. Autodesk Maya and Autodesk 3ds Max Side-by-Side offers a unique, hands-on look at the steps that are taken to create the same piece of art within each of these popular 3D programs. Each chapter breaks down the steps to create a project in Maya, and then details the corresponding steps to create the same project in 3ds Max. Along the way, you'll learn how to use various polygon modeling tools, shaders, NURBS, subdivision surfaces, textures, and animation controls. Trial…    
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Book details

List price: $44.99
Copyright year: 2007
Publisher: Course Technology
Publication date: 12/20/2006
Binding: Mixed Media
Pages: 704
Size: 8.25" wide x 10.50" long x 1.75" tall
Weight: 4.136
Language: English

Introduction
Whys and Hows
Where Did This Book Come From?
A New Way to Learn
How to Use This Book
For Beginners
For Those Who Already Know One Program
Good Luck!
Where Did I Put That?
The Maya Screen
The Workspace
The Toolbox and Quick Layout Buttons
Main Menu
Status Line
Shelves
Sidebar
Animation Tools
Command and Message Boxes
Having a Ball
Menus
Menu Layout
Common Main Menu Options
The Animation Menu Options
The Polygon Menu Options
The Surfaces Menu Options
The Dynamics Menu Options
The Rendering Menu Options
The Cloth Menu Options
Summary
Where Did I Put That?
The Max Screen
The Workspace
The Toolbar
Main Menu
Status Bar
Shelves
Max Script Mini Listener
Command Panel
Animation Tools
Prompt Line
Having a Ball
Menus
Menu Layout
The Max Menus
Summary
Building Simple 3D Models
Polygon Modeling Tools
Creating Polygon Primitives
Menus
Sidebar Tools and Editors
Summary
Building Simple 3D Models
Polygon Modeling Tools
Creating Polygon Primitives
Menus
Sidebar Tools and Editors
Summary
Polygons Anyone?
Polygon Modeling
Building the Wagon Bed
Creating the Wagon Wheels
Connecting the Wheels to the Bed
Building the Tongue
Summary
Polygons Anyone?
Polygon Modeling
Building the Wagon Bed
Creating the Wagon Wheels
Connecting the Wheels to the Bed
Building the Tongue
Summary
Nervous About NURBS
NURBS Modeling
NURBS Primitives
Using NURBS Primitives
Using Curves
Lofting Surfaces
Subdivision Surfaces Modeling
Polygon Proxy Mode
Standard Mode Modeling
Summary
Nervous About NURBS
NURBS Modeling
Basic 3D Studio Max NURBS Concepts
Using NURBS to Model a Cartoon Race Car
Using Curves
Lofting Surfaces
Subdivision Surfaces Modeling
Polygon Proxy Mode
More Subdivision Modeling
Summary
Made in the Shader
Maya Shaders
Material Attributes
Putting It Together
Cartoon Shaders
3D Paint
Summary
Made in the Shader
Max Shaders
Material Attributes
Putting It Together
Cartoon Shaders
3D Paint
Summary
Gaining Character
It All Starts with a Drawing
Setting Up the Template
Building the Character
Polygon Modeling
Lofting the Head and Torso
Building the Arms and Legs
Creating the Hands and the Feet
Attaching and Smoothing
Mirroring the Model
Adding Unique Geometry
Summary
Gaining Character
It All Starts with a Drawing
Setting Up the Template
Building the Character
Polygon Modeling
Lofting the Head and Torso
Building the Arms and Legs
Creating the Hands and the Feet
Attaching and Smoothing
Mirroring the Model
Adding Unique Geometry
Summary
Color and Movement
Adding Color
Removing Overlapping UVs
Mapping the Hands and Feet
Mapping the Uniform
Separating UV Sets Using the UV Texture Editor
Mapping the Separate Objects
Texture Painting
Character Rigging
Creating a Skeleton
Applying Skin Weights
Inverse Kinematics
Summary
Color and Movement
Adding Color
Removing Overlapping UVs
Mapping the Hands and Feet
Mapping the Uniform
Separating UV Sets Using the UV Editor
Mapping the Separate Objects
Texture Painting
Character Rigging
Creating a Skeleton
Applying Skin Weights
Inverse Kinematics
Summary
Motion Control
Maya's Animation Controls
Moving Objects
Path Animation
Rigging Hierarchy
Simple Character Animation
Summary
Motion Control
Max's Animation Controls
Moving Objects
Path Animation
Rigging Hierarchy
Simple Character Animation
Summary
Index