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Simulation and Event Modeling for Game Developers

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ISBN-10: 1592008488

ISBN-13: 9781592008483

Edition: 2006

Authors: Benjamin Vinson, John P. Flynt

List price: $59.95
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Discover how to use simulation and event modeling to enhance the games you build. Whether you are a game designer, a programmer, or both, "Simulation and Event Modeling for Game Developers" provides a basic yet technical introduction to simulation and event modeling as they relate to software development for games. Learn how to use C++ and DirectX. to build 2D and 3D applications that incorporate simulated components or draw from formally structured event models. Each concept is accompanied by a software project, code samples, and extensive discussion of the ?why? behind simulation, event modeling, entity creation, world creation, and simulation testing. Develop the skills you need to…    
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Book details

List price: $59.95
Copyright year: 2006
Publisher: Course Technology
Publication date: 8/15/2005
Binding: Paperback
Pages: 500
Size: 7.40" wide x 8.90" long x 1.50" tall
Weight: 2.552
Language: English

What Is Simulation?
Specifying Events
Designing an Application Framework
Implementing the Framework
Design for Entities
Implementing Entities
Creating a World
AI and Physics for Simulation
Evironments of Simulation
Simulation of Physical Systems
Simulation for Social and Economic Systems
Testing Simulations and Event Models