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More OpenGL Game Programming

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ISBN-10: 1592008305

ISBN-13: 9781592008308

Edition: 2nd 2006 (Revised)

Authors: Dave Astle, Kevin Hawkins

List price: $49.99
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Ready to put the newest, most advanced features of OpenGL to work in your games? "More OpenGL Game Programming" is more than simply a continuation of the successful "Beginning OpenGL Game Programming" and "OpenGL Game Programming." This new version of the book contains contributions by more than 20 OpenGL and game-programming experts, designed to take you beyond the limited scope of most introductory game-programming texts. Focusing on the graphical components of games, More OpenGL Game Programming introduces you to advanced OpenGL features, such as shaders and advanced texture mapping and lighting, and then shows you how to put these features to use by accomplishing such tasks as creating…    
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Book details

List price: $49.99
Edition: 2nd
Copyright year: 2006
Publisher: Course Technology
Publication date: 11/1/2005
Binding: Paperback
Pages: 600
Size: 7.36" wide x 9.09" long x 1.77" tall
Weight: 2.882
Language: English

Performance Tips and Hints
More OpenGL
Introduction to Shaders
Low-Level Shaders
The OpenGL Shading Language
Advanced Texture Mapping
Graphics Toolbox
Advanced Lighting and Shading
Special Effects
Rendering Nature
Rendering Skies
Terrain
Elements of a Game
3D Models and Skeltal Animation
Scene Management
Bonus Reference
Appendixes on Companion Web Site
Low-Level Shading Languages Reference
OpenGL Shading Language
Reference