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Physics for Game Programmers

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ISBN-10: 159059472X

ISBN-13: 9781590594728

Edition: 2005

Authors: Grant Palmer

List price: $79.99
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Description:

First, you can get the source code directly from Apress' website. Second...the implementations are in simple terms. Third...(Grant Palmer's) book is full of trivia about physics that are just plain fun to read. - InkBlog: The Random Musings of David Weller As far as the style of the book goes, I think that's actually where it really shines. The author has a way of explaining things that's thorough without being verbose. - Craig Andera, Pluralsight Physics for Game Programmers shows you how to infuse compelling and realistic action into game programmingemdash;even if you don't have a college-level physics background! Author Grant Palmer covers basic physics and mathematical…    
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Book details

List price: $79.99
Copyright year: 2005
Publisher: Apress L. P.
Publication date: 4/20/2005
Binding: Paperback
Pages: 472
Size: 7.00" wide x 9.25" long x 0.98" tall
Weight: 1.606
Language: English

Grant Palmer is the author of the acclaimed Java Programmer's Reference and is a recognized expert in both the C# and Java languages. Grant has worked as a scientific programmer in the Space Technology Division at NASA's Ames Research Center for the past 20 years. This has involved working with Java since 1996, developing programs for scientific applications as well as converting older FORTRAN and C applications to the Java and C# platforms.

About the Author
About the Technical Reviewers
Acknowledgments
Introduction
Adding Realism to Your Games
Some Basic Concepts
Basic Newtonian Mechanics
Basic Kinematics
Projectiles
Collisions
Sports Simulations
Cars and Motorcycles
Boats and Things That Float
Airplanes
Rockets and Missiles
The Physics of Solids
Explosions
Lasers
Probabilistic and Monte Carlo Simulations
Index