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Behavioral Mathematics for Game AI

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ISBN-10: 1584506849

ISBN-13: 9781584506843

Edition: 2009

Authors: Dave Mark

List price: $49.99
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Description:

Perfect for intermediate to advanced game programmers, this book shows readers how to use AI programming tools and techniques to create more realistic and interesting behaviors in video games. Readers are shown various ways of using statistics, formulas, and algorithms to create believable simulations and to model behavior. Additionally, the book introduces a number of tools that can be used in conjunction with standard AI algorithms to make it easier to use the mathematical models. The included CD will have code samples and ready-to-use tools that readers can drop into their projects to extend their functionality.
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Book details

List price: $49.99
Copyright year: 2009
Publisher: Course Technology
Publication date: 3/5/2009
Binding: Paperback
Pages: 459
Size: 7.44" wide x 9.13" long x 1.02" tall
Weight: 2.090
Language: English

Dave Mark is a longtime Mac developer and author who has written a number of books on Mac and iOS development, including Beginning iPhone 4 Development (Apress, 2010), More iPhone 3 Development (Apress, 2010), Learn C on the Mac (Apress, 2008), The Macintosh Programming Primer series (Addison-Wesley, 1992), and Ultimate Mac Programming (Wiley, 1995). Dave loves the water and spends as much time as possible on it, in it, or near it. He lives with his wife and three children in Virginia.

Why Behavioral Mathematics
Decision Theory
Mathematical Modeling
Probability Math for Decisions
Modeling Individual Choice
Modeling Simulations