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Game Graphics Programming

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ISBN-10: 1584505168

ISBN-13: 9781584505167

Edition: 2009

Authors: Allen Sherrod

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Game Graphics Programming is written as the definitive reference for the high-level graphics techniques and technologies needed for current and next generation video games. Beginning with an overview of game graphics, the book progresses from 2D and 3D through shaders, software rendering, ray tracing, mapping surfaces, reflections and refractions, lighting, global illumination, optimization, shadows, high-dynamic range, and other special effects. There is no current book that teaches the fundamentals of game graphics programming. Graphics programming is very specialized and even more so when you narrow it down to game graphics. This book comes with a software rendering system and ray tracer…    
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Book details

Copyright year: 2009
Publisher: Charles River Media
Publication date: 6/26/2008
Binding: Mixed Media
Pages: 672
Size: 7.60" wide x 9.29" long x 1.89" tall
Weight: 3.344
Language: English

ALLEN SHERROD has written for Game Developer magazine, Gamasutra.com, and contributed to the Game Programming Gems 6 book. Currently, he creates interactive mobile apps for the iPhone and iPad. Most recently, he served as the programmer for DreamWorks's Turbo Movie Storybook. He has also developed iOS for DreamWorks movies.

"Introduction to Computer Graphics"
"2D and 3D Graphics"
"Ray Tracing"
"Rasterization"
"Programmable Shaders"
"Mapping Surfaces"
"Additional Surface Mapping"
"Lighting and Materials"
"Advanced Lighting and Shadows"
"Global Illumination Techniques"
"Special Effects: High Dynamic Range Rendering"
"Special Effects: Additional Effects"
"Sky and Terrain Rendering"
"Water and Nature Rendering"
"Optimizations"
"Conclusions"