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How to Write Science Fiction and Fantasy

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ISBN-10: 158297103X

ISBN-13: 9781582971032

Edition: 2001 (Reprint)

Authors: Orson Scott Card

List price: $18.99
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This text provides advice for every science fiction and fantasy writer interested in constructing stories about people, worlds and events that stretch the boundaries of the possible and the magical.
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Book details

List price: $18.99
Copyright year: 2001
Publisher: Penguin Publishing Group
Publication date: 9/15/2001
Binding: Paperback
Pages: 144
Size: 5.98" wide x 8.90" long x 0.59" tall
Weight: 0.484
Language: English

Orson Scott Byron Walley Card, was born in 1951 and studied theater at Brigham Young University. He received his B.A. in 1975 and his M.A. in English in 1981. He wrote plays during that time, including Stone Tables (1973) and the musical, Father, Mother, Mother and Mom (1974). A Mormon, Scott served a two-year mission in Brazil before starting work as a journalist in Utah. He also designed games at Lucas Film Games, 1989-92. He is best known for his science fiction novels, including the popular Ender series. Well known titles include A Planet Called Treason (1979), Treasure Box (1996), and Heartfire (1998). He has also written the guide called How to Write Science Fiction and Fantasy…    

The Infinite Boundary
What is, and isn't, science fiction and fantasy, and by whose standards: publishers', writers', readers'
What basic concepts and approaches qualify a story as true speculative fiction, and how SF and fantasy differ from one another
World Creation
How to build, populate, and dramatize a credible, inviting world that readers will want to share with you
Dragging ideas through "the idea net" of why, how, and with what result
Developing the rules of your world ... and then abiding by them and making them matter: the rules of Time, Space, and Magic
Working out the history, language, geography, and customs of your invented world
Story Construction
Finding a character for an idea, or developing ideas for a character to enact
Qualifications for the main character: who hurts the most? Who has power and freedom to act?
Should the viewpoint character be the main character? How do you decide?
Determining where the story should begin and end
The MICE quotient: milieu, idea, character, event--knowing which is most important in your story will help you decide its proper shape
Writing Well
Keeping exposition in its place
Leading your reader into the strangeness, step by step
Piquing the reader's interest
Keeping the "level of diction" appropriate to the story's imagined world
Using invented jargon sparsely and effectively
The Life and Business of Writing
The markets for short and long speculative fiction--magazines, anthologies, fanzines--and how to reach them
Classes, workshops, conferences and conventions
Collaboration, adaptation, and shared worlds
Professional writers' organizations
Awards in speculative fiction