Edition: 3rd 2008 (Revised)
List price: $102.95
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Description: Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style.
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All the information you need in one place! Each Study Brief is a summary of one specific subject; facts, figures, and explanations to help you learn faster.
List price: $102.95
Copyright year: 2008
Publisher: A K Peters, Limited
Publication date: 7/25/2008
Size: 6.25" wide x 9.00" long x 1.75" tall
|The graphics rendering pipeline|
|The graphics processing unit|
|Area and environmental lighting|
|Curves and curved surfaces|
|Intersection test methods|
|Some linear algebra|