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Swarm Intelligence

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ISBN-10: 1558605959

ISBN-13: 9781558605954

Edition: 2001

Authors: Russell C. Eberhart, Yuhui Shi, James Kennedy

List price: $123.00
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Swarm intelligence is the property of a system whereby collective behaviours of agents interacting locally with their environment cause coherent functional global patterns to emerge. This introductory text offers a basic overview of the topic.
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Book details

List price: $123.00
Copyright year: 2001
Publisher: Elsevier Science & Technology
Publication date: 4/11/2001
Binding: Hardcover
Pages: 512
Size: 7.37" wide x 9.25" long x 1.25" tall
Weight: 2.684
Language: English

Yuhui Shi received the Ph.D. degree in electrical engineering from Southeast University, China, in 1992. Since then, he has worked at several universities including the Department of Radio Engineering, Southeast University, Nanjing, China, the Department of Electrical & Computer Engineering, Concordia University, Montreal, Canada, the Department of Computer Science, Australian Defense Force Academic, Canberra, Australia, the Department of Computer Science, Korean Advanced Institute of Science and Technology, Taejon, Korea, and the Department of Electrical Engineering, Purdue School of Engineering and Technology, Indianapolis, Indiana, USA. He is currently with Electronic Data Systems, Inc.,…    

James Kennedy is a social psychologist who works in survey methods at the US Department of Labor. He has conducted basic and applied research into social effects on cognition and attitude. Dr. Kennedy has worked with the particle swarm computer model of social influence in artificial communities since 1994, presenting research in both the computer-science and social-science publications.

Models and Concepts of Life and Intelligence
The Mechanics of Life and Thought
Stochastic Adaptation: Is Anything Ever Really Random?
The "Two Great Stochastic Systems"
The Game of Life: Emergence in Complex Systems
The Game of Life
Cellular Automata and the Edge of Chaos
Artificial Life in Computer Programs
Intelligence: Good Minds in People and Machines
Intelligence in People: The Boring Criterion
Intelligence in Machines: The Turing Criterion
Symbols, Connections, and Optimization by Trial and Error
Symbols in Trees and Networks
Problem Solving and Optimization
A Super-Simple Optimization Problem
Three Spaces of Optimization
Fitness Landscapes
High-Dimensional Cognitive Space and Word Meanings
Two Factors of Complexity: NK Landscapes
Combinatorial Optimization
Binary Optimization
Random and Greedy Searches
Hill Climbing
Simulated Annealing
Binary and Gray Coding
Step Sizes and Granularity
Optimizing with Real Numbers
On Our Nonexistence as Entities: The Social Organism
Views of Evolution
Gaia: The Living Earth
Differential Selection
Our Microscopic Masters?
Looking for the Right Zoom Angle
Flocks, Herds, Schools, and Swarms: Social Behavior as Optimization
Accomplishments of the Social Insects
Optimizing with Simulated Ants: Computational Swarm Intelligence
Staying Together but Not Colliding: Flocks, Herds, and Schools
Robot Societies
Shallow Understanding
Evolutionary Computation Theory and Paradigms
Evolutionary Computation History
The Four Areas of Evolutionary Computation
Genetic Algorithms
Evolutionary Programming
Evolution Strategies
Genetic Programming
Toward Unification
Evolutionary Computation Overview
EC Paradigm Attributes
Genetic Algorithms
An Overview
A Simple GA Example Problem
A Review of GA Operations
Schemata and the Schema Theorem
Final Comments on Genetic Algorithms
Evolutionary Programming
The Evolutionary Programming Procedure
Finite State Machine Evolution
Function Optimization
Final Comments
Evolution Strategies
Genetic Programming
Humans--Actual, Imagined, and Implied
Studying Minds
The Fall of the Behaviorist Empire
The Cognitive Revolution
Bandura's Social Learning Paradigm
Social Psychology
Lewin's Field Theory
Norms, Conformity, and Social Influence
Simulating Social Influence
Paradigm Shifts in Cognitive Science
The Evolution of Cooperation
Explanatory Coherence
Networks in Groups
Culture in Theory and Practice
Coordination Games
The El Farol Problem
Tesfatsion's ACE
Picker's Competing-Norms Model
Latane's Dynamic Social Impact Theory
Boyd and Richerson's Evolutionary Culture Model
Memetic Algorithms
Cultural Algorithms
Convergence of Basic and Applied Research
Culture--and Life without It
Thinking Is Social
Adaptation on Three Levels
The Adaptive Culture Model
Axelrod's Culture Model
Similarity in Axelrod's Model
Optimization of an Arbitrary Function
A Slightly Harder and More Interesting Function
A Hard Function
Parallel Constraint Satisfaction
Symbol Processing
The Particle Swarm and Collective Intelligence
The Particle Swarm
Sociocognitive Underpinnings: Evaluate, Compare, and Imitate
A Model of Binary Decision
Testing the Binary Algorithm with the De Jong Test Suite
No Free Lunch
Minds as Parallel Constraint Satisfaction Networks in Cultures
The Particle Swarm in Continuous Numbers
The Particle Swarm in Real-Number Space
Pseudocode for Particle Swarm Optimization in Continuous Numbers
Implementation Issues
An Example: Particle Swarm Optimization of Neural Net Weights
A Real-World Application
The Hybrid Particle Swarm
Science as Collaborative Search
Emergent Culture, Immergent Intelligence
Variations and Comparisons
Variations of the Particle Swarm Paradigm
Parameter Selection
Controlling the Explosion
Particle Interactions
Neighborhood Topology
Substituting Cluster Centers for Previous Bests
Adding Selection to Particle Swarms
Comparing Inertia Weights and Constriction Factors
Asymmetric Initialization
Some Thoughts on Variations
Are Particle Swarms Really a Kind of Evolutionary Algorithm?
Evolution beyond Darwin
Selection and Self-Organization
Ergodicity: Where Can It Get from Here?
Convergence of Evolutionary Computation and Particle Swarms
Evolving Neural Networks with Particle Swarms
Review of Previous Work
Advantages and Disadvantages of Previous Approaches
The Particle Swarm Optimization Implementation Used Here
Implementing Neural Network Evolution
An Example Application
Human Tremor Analysis
Data Acquisition Using Actigraphy
Data Preprocessing
Analysis with Particle Swarm Optimization
Other Applications
Computer Numerically Controlled Milling Optimization
Ingredient Mix Optimization
Reactive Power and Voltage Control
Battery Pack State-of-Charge Estimation
Implications and Speculations
Up from Social Learning: Bandura
Information and Motivation
Vicarious versus Direct Experience
The Spread of Influence
Machine Adaptation
Learning or Adaptation?
Cellular Automata
Down from Culture
Soft Computing
Interaction within Small Groups: Group Polarization
Informational and Normative Social Influence
Self-Attribution and Social Illusion
And in Conclusion...
Statistics for Swarmers
Genetic Algorithm Implementation