Skip to content

Lightwave 3D 7 Character Animation

Best in textbook rentals since 2012!

ISBN-10: 1556229011

ISBN-13: 9781556229015

Edition: 2002

Authors: Timothy Albee

List price: $49.95
Blue ribbon 30 day, 100% satisfaction guarantee!
what's this?
Rush Rewards U
Members Receive:
Carrot Coin icon
XP icon
You have reached 400 XP and carrot coins. That is the daily max!

Customers also bought

Book details

List price: $49.95
Copyright year: 2002
Publisher: Wordware Publishing, Incorporated
Publication date: 3/25/2002
Binding: Mixed Media
Pages: 345
Size: 7.50" wide x 9.00" long x 1.25" tall
Weight: 1.980
Language: English

Foreword
About This Book
Who is This Book For?
How to Use This Book
The Models
The Exercises
Inverse Kinematics: Its Strengths and Weaknesses
IK
IK's Strengths
IK's Weaknesses
LightWave-Specific IK Weaknesses (at the time of this writing)
Flipping
IK Setup Basics
IK Rules
Prepping Your Character for Setup
Where is He Going to Bend?
Pre-bending to Help IK
Boning Your Character
Adding Bones to Your Character
Spinal Controls
Hand Controls
Foot Controls
Fingers
IK System Skelegons
Converting, Organizing, and Aligning
Converting Skelegons to Bones
Organizing the Schematic into Something Helpful
Aligning the Spine, Pelvis, and Feet
Bone Hierarchy
Recording Pivot Rotations
Recording Bone Rest Information
Putting IK to Work
Terminating IK Chains
Creating Goal Objects
Activating IK
Activating Individual Controllers
Deactivating Individual Manual Controls
Point Weighting
Point Weighting Basics
Beginning the Point Weighting Process
Swapping Models and Testing Weight Mappings
The Use Weight Map Only Option
Finding Stray Points
Straightening the Feet for Animation
Putting Him Through the Motions
Tidying Up
Using the Controls
The Model Itself
Root
Pelvis
Spinal Bones
Head
Hand Translation Controls
Hand Rotation Controls
Shoulder Controls
Elbow Controls
Foot Controls
Toe Controls
Knee Controls
The Fingers and Thumb
Notes on Modifying the Setup
Life Drawing--The Next Logical Step
The Standing Model
The Seated Model
The Reclining Model
The Character and Weight
The Timed Pose
The "Cool Walk"
Clickin' Them Heels
Batter Up!
Life Drawing
Reviewing Animation Basics
Timing
Squash and Stretch
Gesture and Line of Motion
Anticipation
Drag
Follow-Through
Easing In/Easing Out
Moving Holds
Advanced Animation Mechanics
Silhouette
Exaggeration ("Bad" Poses)
Snappy Animation (Modified Timings)
Circular Animation
Successive Breaking of the Joints
Overlapping Action
Entertainment Value (Presentation)
Acting, Not Action
The Importance of Thumbnails (Planning Your Scene)
Pacing
Taking a Scene from Start to Finish
Do Your Homework
Talk with the Director
Scene Planning
Visualize
Thumbnail
Exposure Sheet
Animate
Examine
Critique
Revise
Important Points for Every Scene
Composition/Design
Appealing Poses
Anticipation, Drag, Follow-Through
Weight/Timing
Entertainment Value
Characterization
Character Evolution
Storytelling/The Distillation of One Main Idea
What's Best for the Production (Don't Grandstand)
Additional Practice Scenes
The Technique
Life Drawing
Scenes to Copy
Scenes to Create
Actions
Walk Cycles
Scenes
Where to Go Next
Digitigrade Characters
Bones
Plantigrade Modifications
The Next Logical Step...
Support
Editing
Watching Movies
Other Studies
Finding the Character
Radiating Focus
The Psychological Gesture
Characterization
Character
The Animator's Trust
In Conclusion
Index