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Foreword | |
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Preface | |
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Strategy | |
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You Have An App Idea...Now What? | |
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The �New� App Store | |
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Looking at the Numbers | |
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Evaluating Your Idea | |
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The App Store | |
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Quantifying Your App | |
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Know Thyself and Thy Resources | |
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Interviews | |
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Digital Post: Mike Rundle | |
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Mobclix: Krishna Subramanian | |
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Recap | |
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Finding Your Inner App | |
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Getting Familiar with Apple Devices | |
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Before That...Think First, Design Later | |
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Breaking Down Devices and Device-Related Features | |
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iOS4 | |
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Approaching App Innovation | |
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Your Heart and Brain | |
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When Being Blue Doesn't Mean You're Sad | |
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Other Differentiators | |
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Interviews | |
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Smule: Jeff Smith | |
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Sophiestication Software: Sophia Teutschler | |
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Recap | |
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From Idea To Concept | |
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Customers Are the Key | |
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Why Customers? Why Now? | |
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Who Are Your Customers? | |
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How to Find Your Customers | |
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What to Discuss with Your Customers | |
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Creating a Concept App | |
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Artistically Challenged | |
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Understanding Wireframes | |
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Reengaging Customers | |
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Interviews | |
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KISSmetrics: Cindy Alvarez | |
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Balsamiq Studios: Peldi Guilizzoni | |
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Recap | |
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Development | |
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For Hire: Identifying Help | |
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Your App Team | |
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Skills | |
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Vetting Help | |
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Costs | |
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Finding Resources | |
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Streamlining Solicitations | |
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Where to Look | |
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Make Your Decision | |
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Interviews | |
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GetAppsDone.com: Davide Di Cillo | |
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AppStoreHQ: Chris DeVore | |
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Recap | |
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Getting A Working App | |
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The Development Process | |
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Your App's Roadmap | |
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Releases, Features, and Updates | |
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Defining v1.0 | |
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Your Apps Description | |
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Design and Development | |
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Design | |
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Development | |
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Managing Your App's Progress | |
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Staying Organized | |
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Screens and Prototypes | |
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Interviews | |
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Tapbots: Paul Haddad and Mark Jardine | |
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Agile Web Solutions: Roustem Karimov | |
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Recap | |
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Making Your App Better Before it Reaches the App Store | |
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Installing Your App | |
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UDID | |
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Registering a Device with the Provisioning Portal | |
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Mobile Provisioning File | |
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Development App | |
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Going Beta | |
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Cultivating Beta Testers | |
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Quality Assurance and Feedback | |
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Make Testing �Real� | |
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Feedback and Bugs | |
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Going Deeper with Nasty Bugs | |
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Funneling Feedback | |
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Interviews | |
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Hog Bay Software: Jesse Grosjean | |
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Mariner Software: Michael Wray | |
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Recap | |
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Launch | |
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Preparing For The App Store Submission | |
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Finishing Development | |
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Analytics | |
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Your App Store App �Binary� | |
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iTunes Connect | |
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Checklist for App Store Submission | |
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App Store Submission | |
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App Store Approval Process | |
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Interviews | |
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TapMetrics: Christopher Brown | |
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PoweryBase: Dominik Balogh | |
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Recap | |
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Building Your Marketing Crescendo | |
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Changing Your Marketing Mindset | |
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The Best New Way to Market...Doesn't Exist | |
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How to Use This Chapter | |
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Your Marketing Crescendo | |
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Launching Your App (Phase 5) | |
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Promo Codes | |
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Launch Checklist | |
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Additional Promotion | |
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Interviews | |
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tap tap tap: Phill Ryu | |
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Grades: Jeremy Olson | |
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TouchArcade: Arnold Kim | |
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Recap | |
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Measuring Success And Future Development | |
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Into the App Store | |
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Monitoring Feedback | |
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Keeping Customers Engaged | |
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Listening and Learning | |
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App Updates | |
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Assessing Your App's Future | |
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Closed for Business? | |
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Beyond Warning Signals | |
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Toward the Future | |
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Interviews | |
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Flurry: Peter Farago | |
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Lumos Labs: Romain David | |
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appFigures: Ariel Michael | |
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Recap | |
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Afterword: When Mobile Is No Longer The Exception | |
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Tips And Tools | |
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Appendix: Tips And Tools | |
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Index | |