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Iphone Cool Projects Learn the Coding and Design Secrets of Master Iphone Developers

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ISBN-10: 143022357X

ISBN-13: 9781430223573

Edition: 2009

Authors: Gary Bennett, Wolfgang Ante, Mike Ash, Benjamin Jackson, Matthew Rosenfeld

List price: $39.99
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Book details

List price: $39.99
Copyright year: 2009
Publisher: Apress L. P.
Publication date: 8/13/2009
Binding: Paperback
Pages: 240
Size: 7.01" wide x 9.13" long x 0.50" tall
Weight: 0.990
Language: English

Gary Bennett is president of xcelMe.com . xcelMe teaches iPhone/iPad programming courses online. Gary has taught hundreds of students how to develop iPhone/iPad apps, and has several very popular apps on the iTunes App Store. Gary's students have some of the best-selling apps on the iTunes App Store. Gary also worked for 25 years in the technology and defense industries. He served 10 years in the U.S. Navy as a nuclear engineer aboard two nuclear submarines. After leaving the Navy, Gary worked for several companies as a software developer, chief information officer, and resident. As CIO, he helped take VistaCare public in 2002. Gary also co-authored iPhone Cool Projects for Apress. Gary…    

About the Lead Author
About the Technical Consultant
Acknowledgments
Introduction
Designing a Simple, Frenzic-Style Puzzle Game
Creating Frenzic
Introducing Formic
Exploring the Formic Code
Setting Up the Project
Coding the Game Object
Coding the View Controller
Coding the Background View
Adding iPhone-Specific Functionality
Summary
Mike Ash's Deep Dive Into Peer-to-Peer Networking
Planning a Simple Collaborative Game
Building the GUI
Networking the Game
Defining the Networking Goals
Designing the Network Code
Understanding Endianness
Coding the Networking
Integrating Networking and the GUI
Summary
Doing Several Things at Once: Performance Enhancements with Threading
Beginning to Write Threading Applications
Knowing When to Thread
Understanding Threading Basics
Avoiding Threading Pitfalls
Writing the Thread the Needle Application
Building Our Application
Creating a Thread
Implementing a Critical Section
Stopping Multiple Threads at Once
Summary
All Fingers and Thumbs: Multitouch Interface Design and Implementation
Looking at the iPhone's Capabilities
Designing for Multitouch
Exploring the Multitouch API
Handling Events
Recognizing Gestures
Implementing Multitouch Controls
Handling Touches
Deciding What Movement Means
Applying the Movement
Applying Weight and Inertia
Tying Up Loose Ends
Summary
Physics, Sprites, and Animation with the cocos2d-iPhone Framework
Getting Started with Game Programming
Introducing OpenGL ES
Introducing cocos2d and Chipmunk
Developing Arcade Hockey
Tracking the User's Finger
Detecting Collisions
Simulating 3D Lighting in 2D Space
Creating a Simple Application
Setting Up the Xcode Project
Setting the Scene
Creating the Game Layer
Summary
Serious Streaming Audio the Pandora Radio Way
Choosing to Develop for the iPhone
Introducing Pandora Radio's Technology
Grasping the Basics of Audio Development
Managing Complexity
Outlining Our Sample Application
Streaming Audio
Keeping Your Code Format Agnostic
Using Envelopes and Encoding
Designing Our Sample Application
Implementing the Player
AudioSession
AudioRequest
AudioFile Stream
AudioQueue
AudioPlayer
Ending with a New Journey
Falling Behind in a Slow Network
Dropped Connections
Minimizing Gaps Between Songs
Resuming a Song
Improving Application Responsiveness
Finding Help Resources
Testing: Saving the Best for Last
Summary
Going the Routesy Way with Core Location, XML, and SQLite
Starting from Scratch
Assessing the Application Requirements
Creating the Routesy User Interface and Classes
Bringing Real-Time Predictions to Routesy
Adding Location-Based Information to Routesy
Putting the Finishing Touches on Routesy BART
Summary
Index