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Online Game Development

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ISBN-10: 1418052671

ISBN-13: 9781418052676

Edition: 2008

Authors: Jeannie Novak, Rick Hall, Jeannie Novak

List price: $115.95
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With an innovative, business-model approach, Game Development Essentials: Online Game Development provides the essentials needed to achieve long-term success with Massively Multiplayer Online Games (MMOGs). This book takes a significant and valuable departure from traditional game development books by addressing MMOG development as a complex, multi-faceted, service-oriented business, instead of focusing solely on technical, artistic, or design techniques. The resulting multi-dimensional focus allows readers to design their game and organize their development process with the entire business in mind. Coverage includes the key differences between single player games and MMOGs, as well as how…    
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Book details

List price: $115.95
Copyright year: 2008
Publisher: Delmar Cengage Learning
Publication date: 4/15/2008
Binding: Paperback
Pages: 288
Size: 8.00" wide x 10.00" long x 0.75" tall
Weight: 1.606
Language: English

Jeannie Novak is the lead author and series editor of the widely acclaimed GAME DEVELOPMENT ESSENTIALS series (with over 15 published titles), co-author of PLAY THE GAME: THE PARENT'S GUIDE TO VIDEO GAMES, and co-author of three pioneering books on the interactive entertainment industry--including CREATING INTERNET ENTERTAINMENT. She is also co-founder of Novy Unlimited and CEO of Kaleidospace, LLC (dbaIndiespace), providing curriculum development and consulting services for corporations, educators, and creative professionals in games, music, film, education, and technology.Novak served as director of the Game Art & Design and Media Arts & Animation programs at the Art Institute Online and…    

Setup Looking At The Big Picture
History: Where Did Massively Multiplayer Online Games Come From?
Constraints: Understand The Issues Before Starting A Design
Organization: Don?t Start Working Without First Making A Plan
Development Transforming A Game Into A Lifestyle
Content: General Design Philosophies And Goals
Vision: Crafting A Personality And Avoiding The Clich�s
Spin: Designing With Community, Marketing, And Business
Launch It Isn?t A Game Anymore. Now It?s A Business
Live!: So Your Game Has Launched. Now What?
Communities: Navigating The Feedback Of Thousands
Endgame: Where Is It All Going And When Will It End?