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Game Development Essentials An Introduction

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ISBN-10: 1418042080

ISBN-13: 9781418042080

Edition: 2nd 2008 (Revised)

Authors: Jeannie Novak

List price: $149.95
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Game Development Essentials: An Introduction, 2nd Edition offers a thorough and insightful introduction to the game development industry, with industry updates that will keep readers current and well-prepared for a career in the field. The book begins with a highly informative chapter on the evolution of game development, providing a historical context for later chapters, and moves on to examine content creation and the concepts behind the development of story, character, environment, level design, user interface, and sound. With the same engaging writing style and examples that made the first edition so popular, this new edition features expanded coverage of today?s hottest topics ? such…    
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Book details

List price: $149.95
Edition: 2nd
Copyright year: 2008
Publisher: Delmar Cengage Learning
Publication date: 8/9/2007
Binding: Paperback
Pages: 496
Size: 8.00" wide x 9.80" long x 1.00" tall
Weight: 2.398
Language: English

Jeannie Novak is the lead author and series editor of the widely acclaimed GAME DEVELOPMENT ESSENTIALS series (with over 15 published titles), co-author of PLAY THE GAME: THE PARENT'S GUIDE TO VIDEO GAMES, and co-author of three pioneering books on the interactive entertainment industry--including CREATING INTERNET ENTERTAINMENT. She is also co-founder of Novy Unlimited and CEO of Kaleidospace, LLC (dbaIndiespace), providing curriculum development and consulting services for corporations, educators, and creative professionals in games, music, film, education, and technology.Novak served as director of the Game Art & Design and Media Arts & Animation programs at the Art Institute Online and…    

Setup ? The Development of an Industry: How Did We Get Here?Game Elements: Genres, Platforms & Applications
Player Elements: Market, Theory & Interactivity
Scenarios ? Creating Compelling Content: Storytelling: Building the Narrative
Characters & Objects: Building the Identity.Interiors & Exteriors: Building the World
User Interface: Building the Connection
Level Design: Building the Experience.Music & Sound: Building the Atmosphere
Strategy ? Development & Business Cycles: Pre-Production: Planning & Processing
Production: Prototyping & Playtesting.Post-Production: Maintenance & Marketing