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Introduction | |
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Introduction to Computer Graphics and 3D | |
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Art? | |
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Computer Graphics | |
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The Stages of Production | |
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The CG Production Workflow | |
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Core Concepts | |
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Basic Film Concepts | |
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Summary | |
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Jumping in Headfirst, with Both Feet | |
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You Put the U in UI | |
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Project Overview: The Solar System | |
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The Preproduction Process: Planning | |
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Creating a Project | |
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The Production Process: Creating and Animating the Objects | |
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Hierarchy and Maya Object Structure | |
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The Solar System, Resumed | |
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Outputting Your Work: Playblasting | |
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Summary | |
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The Autodesk Maya 2014 Interface | |
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Navigating in Maya | |
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Exploring the Maya Layout | |
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Building a Decorative Box | |
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Mapping the Box's Reference Planes with Hypershade | |
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Organizing Workflow with the Layer Editor | |
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Modeling the Decorative Box | |
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Editing the Decorative Box Model Using the Shelf | |
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Continuing the Decorative Box Model | |
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Finishing the Decorative Box Model | |
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Summary | |
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Beginning Polygonal Modeling | |
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Planning Your Model | |
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Polygon Basics | |
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Poly Editing Tools | |
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Putting the Tools to Use: Making a Simple Hand | |
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Creating Areas of Detail on a Poly Mesh | |
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Modeling a Catapult | |
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Suggestions for Modeling Polygons | |
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Summary | |
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Modeling with NURBS Surfaces and Deformers | |
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NURBS! NURBS! | |
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Using NURBS Surfacing to Create Polygons | |
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Converting a NURBS Model to Polygons | |
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Editing NURBS Surfaces | |
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Patch Modeling: A Locomotive Detail | |
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Using Artisan to Sculpt NURBS | |
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Modeling with Simple Deformers | |
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The Lattice Deformer | |
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Animating Through a Lattice | |
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Summary | |
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Practical Experience | |
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Evaluating the Table Lamp | |
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Modeling the Base | |
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Creating the Lamp Stem | |
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Molding the Lampshade | |
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Making the Toy Airplane | |
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Using Maya File References | |
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Finishing the Toy Airplane | |
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Updating the File Reference | |
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Summary | |
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Autodesk Maya Shading and Texturing | |
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Maya Shading | |
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Shader Types | |
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Shader Attributes | |
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Shading and Texturing the Table Lamp | |
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Textures and Surfaces | |
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Textures and UVs for the Red Wagon | |
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Photo-Real Mapping: The Decorative Box | |
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For Further Study | |
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Summary | |
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Introduction to Animation | |
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Keyframe Animation: Bouncing a Ball | |
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Throwing an Axe | |
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Replacing an Object | |
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Animating Flying Text | |
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Rigging the Locomotive, Part 1 | |
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Animating the Catapult | |
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Summary | |
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More Animation! | |
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Skeletons and Kinematics | |
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Skeletons: The Hand | |
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Inverse Kinematics | |
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Basic Relationships: Constraints | |
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Basic Relationships: Set-Driven Keys | |
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Application: Rigging the Locomotive | |
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Creating a Simple Character Rig | |
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For Further Study | |
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Summary | |
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Autodesk Maya Lighting | |
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Basic Lighting Concepts | |
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Maya Lights | |
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Light Linking | |
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Adding Shadows | |
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Raytracing Soft Shadows | |
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mental ray Lighting | |
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mental ray Physical Sun and Sky | |
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Lighting Effects | |
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Lighting the Table Lamp and Decorative Box | |
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Further Lighting Practice | |
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Tips for Using and Animating Lights | |
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Summary | |
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Autodesk Maya Rendering | |
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Rendering Setup | |
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Previewing Your Render: The Render View Window | |
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Reflections and Refractions | |
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Using Cameras | |
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Motion Blur | |
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Batch Rendering | |
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Rendering the Wine Bottle | |
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mental ray for Maya | |
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Render Layers | |
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Final Gather | |
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Ambient Occlusion | |
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HDRI | |
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Displacement Mapping the Decorative Box | |
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Rendering the Lamp and Decorative Box | |
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Summary | |
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Autodesk Maya Dynamics and Effects | |
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An Overview of Dynamics and Maya Nucleus | |
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Rigid and Soft Dynamic Bodies | |
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Animating with Dynamics: The Pool Table | |
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Fun Dynamics: Shoot the Catapult! | |
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nParticle Dynamics | |
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Emitting nParticles | |
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Animating a Particle Effect: Locomotive Steam | |
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Introduction to Paint Effects | |
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Toon Shading | |
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Getting Started with nCloth | |
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Customizing Maya | |
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Summary | |
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Where Do You Go from Here? | |
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Index | |