Introducing ZBrush

ISBN-10: 1118244826

ISBN-13: 9781118244821

Edition: 3rd 2012

Authors: Eric Keller

List price: $71.95
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Learn ZBrush inside and out with this updated new editionGet totally comfortable sculpting in a digital environment with the latest edition of this bestselling beginner's guide to ZBrush. Fully updated for the newest version of the software, ZBrush 4R3, this book dispels any fears you might have about the difficulty of using ZBrush and soon has you creating realistic, cartoon, and organic models with flair. Learn all the essentials, as you complete fun tutorials on painting, meshes, organic scripting, hard surface sculpting, lighting, rendering, and more.Introduces you to ZBrush, the sculpting software that lets you create digital art with a fine-art feel, which you can transfer into Maya or other 3D applicationsCovers painting, meshes, organic sculpting, hard surface sculpting, textures, lighting, rendering, working with other 3D applications, and scriptingWalks you through a series of fun and engaging tutorials where you can start creating your own work, including human, cartoon, and organic modelsFully updated for the newest version of ZBrush, ZBrush 4R3, including full coverage of its robust rendering toolsIncludes a DVD with helpful video examples and files to help you complete the tutorialsDesign remarkably realistic creatures, people, and objects with ZBrush and the new edition of this top-selling guide.The DVD is not included as part of the e-book file, but is available for download after purchase.
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Book details

List price: $71.95
Edition: 3rd
Copyright year: 2012
Publisher: John Wiley & Sons, Incorporated
Publication date: 5/18/2012
Binding: Paperback
Pages: 528
Size: 6.00" wide x 9.00" long x 1.25" tall
Weight: 2.640
Language: English

Digital Art Basics
An Introduction to ZBrush
Understanding Digital Images
Understanding Resolution
Understanding 3D Space
Understanding the ZBrush Interface
The Zen of ZBrush
Trays and Palettes
The Title Bar
Basic Digital Sculpting
Digital Clay
Working with Dynamic Levels of Subdivision
Creating a Sculpting Topology with Dynamesh
Insert Brushes
Polymesh Editing
Selection Brushes
Polygroups and Dynamesh
Working with Subtools
ZSketching with ZSpheres
ShadowBox and Clip Brushes
Create the Car Body in ShadowBox
MatchMaker Brush
Clip Brushes
Advanced ZSphere Techniques
Retopologizing a Character
Deforming a Mesh with ZSpheres
Curve Brushes
Advanced Brush Techniques
Brush Customization
Designing a Brush
Alpha Textures
Brush Effects
Hard Surface Detail Brushes
Polypainting and SpotLight
Polypainting Techniques
Image Editing with SpotLight
SpotLight Projection
Painting with Curves
FiberMesh, Materials, and Rendering
Rendering Basics
Standard Lighting
Advanced Lighting with LightCap
Material Basics
Designing Materials
Painting Materials
BPR Rendering Techniques
ZBrush and Photoshop
Surface Noise, Layers, and the ZBrush Timeline
Surface Noise
Morph Targets
Using 3D Layers
Polypaint Layers
The ZBrush Timeline
Appendix: About the Companion DVD
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