Beginning Android 4 Application Development

ISBN-10: 1118199545

ISBN-13: 9781118199541

Edition: 2012

Authors: Wei-Meng Lee

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Presented in full color, Beginning Android 4 Application Development takes a hands-on approach to teaching aspiring developers how to create applications for the latest Android OS and newest devices--for the first time, including both smartphones and tablets.  Beginning with the basics, this book provides everything developers will need to know to begin to successfully develop their own Android applications.   The book includes lessons on: Using Activities and Intents Displaying Notifications Creating Rich User Interfaces Mastering Views and Menus Managing Data Working with SMS and Messaging API's Using Location-Based Services Packaging and Publishing Application to the Android Market Installing and using Eclipse and the Android SDK Much More.
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Book details

List price: $50.95
Copyright year: 2012
Publisher: John Wiley & Sons, Incorporated
Publication date: 2/17/2012
Binding: Paperback
Pages: 560
Size: 7.50" wide x 9.25" long x 1.25" tall
Weight: 1.980
Language: English

Getting Started With Android Programming
What Is Android?
Android Versions
Features of Android
Architecture of Android
Android Devices in the Market
The Android Market
The Android Developer Community
Obtaining the Required Tools
Android SDK
Installing the Android SDK Tools
Confi guring the Android SDK Manager
Android Development Tools (ADT)
Creating Android Virtual Devices (AVDs)
Creating Your First Android Application
Anatomy of an Android Application
Activities, Fragments, And Intents
Understanding Activities
Applying Styles and Themes to an Activity
Hiding the Activity Title
Displaying a Dialog Window
Displaying a Progress Dialog
Displaying a More Sophisticated Progress Dialog
Linking Activities Using Intents
Resolving Intent Filter Collision
Returning Results from an Intent
Passing Data Using an Intent Object
Adding Fragments Dynamically
Life Cycle of a Fragment
Interactions between Fragments
Calling Built-In Applications Using Intents
Understanding the Intent Object
Using Intent Filters
Adding Categories
Displaying Notifications
Getting To Know The Android User Interface
Understanding the Components of a Screen
Views and ViewGroups
Adapting to Display Orientation
Anchoring Views
Resizing and Repositioning
Managing Changes to Screen Orientation
Persisting State Information during Changes in Confi guration
Detecting Orientation Changes
Controlling the Orientation of the Activity
Utilizing the Action Bar
Adding Action Items to the Action Bar
Customizing the Action Items and Application Icon
Creating the User Interface Programmatically
Listening for UI Notifications
Overriding Methods Defined in an Activity
Registering Events for Views
Designing Your User Interface With Views
Using Basic Views
TextView View
Button, ImageButton, EditText, CheckBox, ToggleButton, RadioButton, and RadioGroup Views
ProgressBar View
AutoCompleteTextView View
Using Picker Views
TimePicker View
DatePicker View
Using List Views to Display Long Lists
ListView View
Using the Spinner View
Understanding Specialized Fragments
Using a ListFragment
Using a DialogFragment
Using a PreferenceFragment
Displaying Pictures And Menus With Views
Using Image Views to Display Pictures
Gallery and ImageView Views
Using Menus with Views
Creating the Helper Methods
Options Menu
Context Menu
Some Additional Views
AnalogClock and DigitalClock Views
Data Persistence
Saving and Loading User Preferences
Accessing Preferences Using an Activity
Programmatically Retrieving and Modifying the Preferences Values
Changing the Default Name of the Preferences File
Persisting Data to Files
Saving to Internal Storage
Saving to External Storage (SD Card)
Choosing the Best Storage Option
Using Static Resources
Creating and Using Databases
Creating the DBAdapter Helper Class
Using the Database Programmatically
Pre-Creating the Database
Content Providers
Sharing Data in Android
Using a Content Provider
Predefi ned Query String Constants
Creating Your Own Content Providers
Using the Content Provider
SMS Messaging
Sending SMS Messages Programmatically
Getting Feedback after Sending a Message
Sending SMS Messages Using Intent
Receiving SMS Messages
Caveats and Warnings
Sending E-mail
Location-Based Services
Displaying Maps
Creating the Project
Obtaining the Maps API Key
Displaying the Map
Displaying the Zoom Control
Changing Views
Navigating to a Specific Location
Adding Markers
Getting the Location That Was Touched
Geocoding and Reverse Geocoding
Getting Location Data
Monitoring a Location
Project - Building a Location Tracker
Consuming Web Services Using HTTP
Downloading Binary Data
Downloading Text Content
Accessing Web Services Using the GET Method
Consuming JSON Services
Sockets Programming
Developing Android Services
Creating Your Own Services
Performing Long-Running Tasks in a Service
Performing Repeated Tasks in a Service
Executing Asynchronous Tasks on Separate Threads Using IntentService
Establishing Communication between a Service and an Activity
Binding Activities to Services
Understanding Threading
Publishing Android Applications
Preparing For Publishing
Versioning Your Application
Digitally Signing Your Android Applications
Deploying APK Files
Using the adb.exe Tool
Using a Web Server
Publishing on the Android Market
Using Eclipse For Android Development
Getting Around in Eclipse
Package Explorer
Using Projects from Other Workspaces
Using Editors within Eclipse
Understanding Eclipse Perspectives
Automatically Importing Packages
Using the Code Completion Feature
Debugging your Application
Setting Breakpoints
Dealing with Exceptions
Uses of the Android Emulator
Creating Snapshots
SD Card Emulation
Emulating Devices with Different Screen Sizes
Emulating Physical Capabilities
Sending SMS Messages to the Emulator
Making Phone Calls
Transferring Files into and out of the Emulator
Resetting the Emulator
Answers To Exercises
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