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Duck the first round when dummy holds the king | |
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It is not always right to look for a 4-4 fit | |
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Remember the bids that were not made | |
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Cash your winners before a trump promotion | |
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Draw trumps ending in the dummy | |
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Treat a fourth-suit bid as forcing to game | |
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A jack lead is rarely from K-J-10 | |
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Hold up an ace to prevent declarer finessing | |
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Test the side suit while there is still a trump out | |
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Do not double without a surprise for declarer | |
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Compare the win-lose holdings | |
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Rise with an honour to kill dummy's suit | |
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Combine your chances in the right order | |
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Bid 5NT to invite a grand slam | |
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Establish a discard before drawing trumps | |
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Hold on to the ace of trumps | |
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Block the defenders' suit | |
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Respond in the longer suit when strong | |
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Assume the lie of the cards that you need | |
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Count declarer's points when defending | |
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Preserve the high trump to avoid an overruff | |
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With 19 points make a 2NT jump rebid | |
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Swap tricks to keep the danger hand off lead | |
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Unblock a doubleton honour in defence | |
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Retain the ace as you set up a winner | |
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Bid a suit and then double for take-out | |
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Finesse in the no-loser suit | |
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Kill dummy's solid suit | |
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Lead towards a doubleton honour | |
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Save space with Kickback Blackwood | |
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Endplay the defender who becomes trump-heavy | |
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Play 'third hand low' to kill an entry | |
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Count the hand to diagnose a deep finesse | |
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Rebid 1NT with a singleton in partner's suit | |
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Test one suit to determine your line of play | |
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Play the queen from A-Q-x to force declarer's king | |
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Drop the honour in the danger hand | |
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Vary your pre-empts in the third seat | |
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Lead a low card on the first round | |
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Preserve your trumps when declarer is losing control | |
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Play the trump suit to keep the danger hand off lead | |
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Sharpen your bidding over an opponent's weak two | |
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Avoid the finesse that will cause a blockage | |
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Use the surround play in defence | |
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Ruff the fourth round of a 4-3 side suit | |
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Do not bid a minor unless you would welcome support | |
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Discard a blocking honour | |
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Do not give partner a chance to go wrong | |
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Rise with dummy's ace to restrict the danger | |
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Overcall on a strong four-card suit | |
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Swap one ruff for another | |
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Be wary of splitting your honours | |