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Java in 24 Hours

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ISBN-10: 0672320363

ISBN-13: 9780672320361

Edition: 2nd 2000

Authors: Rogers Cadenhead

List price: $24.99
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Revised and updated to cover the new SDK 1.3 and to reflect contemporary Java programming needs, this second edition focuses on key programming concepts and essential Java basics.
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Book details

List price: $24.99
Edition: 2nd
Copyright year: 2000
Publisher: Sams
Publication date: 11/17/2000
Binding: Paperback
Pages: 480
Size: 7.50" wide x 9.25" long x 1.25" tall
Weight: 1.738
Language: English

Introduction
Getting Started
Becoming a Programmer
Choosing a Language
Telling the Computer What to Do
How Programs Work
How Programs Don't Work
Next Stop: Java
Workshop: Installing the Kit
Writing Your First Program
What You Need to Write Programs
Creating the Saluton Program
Beginning the Program
Storing Information in a Variable
Saving the Finished Product
Compiling the Program into a Class File
Fixing Errors
Workshop: Running a Java Program
Vacationing in Java
First Stop: Sun Microsystems
Going to School with Java
Lunch in JavaWorld
Taking in a Ballgame at ESPN.com
Getting Down to Business
Stopping by EarthWeb to Ask Directions
Workshop: Putting Java on Your Desktop
Understanding How Java Programs Work
Creating an Application
Sending Arguments to Applications
Applet Basics
Sending Parameters to Applets
Workshop: Viewing the Code Used to Run Applets
Learning the Basics of Programming
Storing and Changing Information in a Program
Statements and Expressions
Assigning Variable Types
Naming Your Variables
Storing Information in Variables
Workshop: Using Expressions
All About Operators
Using Strings to Communicate
Storing Text in Strings
Displaying Strings in Programs
Using Special Characters in Strings
Pasting Strings Together
Using Other Variables with Strings
Advanced String Handling
Workshop: Presenting Credits
Using Conditional Tests to Make Decisions
Testing a Condition
if Statements
if-else Statements
switch Statements
The Conditional Operator
Workshop: Watching the Clock
Repeating an Action with Loops
for Loops
while Loops
do-while Loops
Exiting a Loop
Naming a Loop
Workshop: Teaching Your Computer a Lesson
Working with Information in New Ways
Storing Information with Arrays
Creating Arrays
Using Arrays
Multidimensional Arrays
Sorting an Array
Workshop: Array of Prizes Indeed
Creating Your First Object
How Object-Oriented Programming Works
Objects in Action
What Objects Are
Understanding Inheritance
Building an Inheritance Hierarchy
Converting Objects and Simple Variables
Workshop: Creating an Object
Describing What Your Object Is Like
Creating Variables
Creating Class Variables
Creating Behavior with Methods
Putting One Class Inside Another
Using the this Keyword
Casting Objects and Converting Values
Workshop: Using Class Methods and Variables
Making the Most of Existing Objects
The Power of Inheritance
Establishing Inheritance
Working with Existing Objects
Workshop: Creating a Subclass
Programming a Graphical User Interface
Building a Simple User Interface
Swing and the Abstract Windowing Toolkit
Using Components
Workshop: Creating Your Own Component
Laying Out a User Interface
Using Layout Managers
Workshop: Laying Out an Application
Responding to User Input
Getting Your Programs to Listen
Setting Up Components to Be Heard
Handling User Events
Workshop: A Little Lotto Madness
Building a Complex User Interface
Scroll Panes
Sliders
Change Listeners
Workshop: Using Image Icons and Toolbars
Moving into Advanced Topics
Creating Interactive Web Programs
Standard Applet Methods
Putting an Applet on a Web Page
A Sample Applet
The Java Plug-in
Sending Parameters from a Web Page
Receiving Parameters in the Applet
Workshop: Handling Parameters in an Applet
Handling Errors in a Program
Exceptions
Throwing Exceptions
Workshop: Throwing and Catching Exceptions
Creating a Threaded Program
Threads
Working with Threads
Starting with init ()
Catching Errors as You Set Up URLs
Handling Screen Updates in the paint () Method
Starting the Thread
Handling Mouse Clicks
Workshop: Revolving Links
Reading and Writing Files
Streams
Writing Data to a Stream
Workshop: Writing Bytes to an MP3 File
Creating Multimedia Programs
Using Fonts and Color
Using the Font Class
Using the Color Class
Other Ways to Choose Colors
Workshop: Displaying a Danger Message
Playing Sound Files
Retrieving and Using Sounds
Java Archives
Workshop: Making Your Computer Talk to You
Working with Graphics
Using Graphics
Drawing Lines and Shapes
Workshop: Baking a Pie Graph
Creating Animation
Animating a Sequence of Images
Sending Parameters to the Applet
Workshop: Follow the Bouncing Ball
Appendixes
Where to Go from Here: Java Resources
Other Books to Consider
Sun's Official Java Site
Other Java Web Sites
Java Newsgroups
Job Opportunities
This Book's Web Site
Configuring the Software Development Kit
Using a Command-Line Interface
Configuring the Software Development Kit
UNIX Configuration
Using a Text Editor with the Software Development Kit
Choosing a Text Editor
Creating a File Association in Windows
Index