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Sams Teach Yourself 3D Studio Max 3 in 24 Hours

ISBN-10: 0672318644

ISBN-13: 9780672318641

Edition: 2000

Authors: David Kalwick

List price: $29.99
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Description:

This text will teach the reader one particular feature of the 3D Studio Max 3 program in each of the 24 hours. At the end of the text the reader will have completed an animated short using upward of 30 features within the program.
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Book details

List price: $29.99
Copyright year: 2000
Publisher: Sams
Publication date: 7/21/2000
Binding: Paperback
Pages: 672
Size: 7.25" wide x 8.75" long x 1.50" tall
Weight: 2.332
Language: English

Introduction
Entering The Third Dimension (Getting Started)
Exploring the MAX 3 Interface
Views and the View Tools
Perspective vs
Orthographic Views
Zooming In and Out
Panning a View
Rotating a View for Additional Points of View
Maximizing a Viewport
The Command Panel, Tab Panel, and Menu Bar
Select and Transform Tools
Selecting an Object
Transforms (Moving, Rotating, and Scaling
Using the Transform Gizmo
Locking the Axes
Locking the Selection
Selection Filter
Selection Sets
Undoing an Unwanted Action
Redos
Spinners, Swatches, Buttons, and Boxes
Basic Interface Customization
Floating a Toolbar
Docking a Tab
Replacing a Tab
Saving a Custom Interface
Summary
Workshop
Q&A
Activities
Understanding Modeling Basics
MAX's Coordinate Systems
The Create Tab
Parametric Modeling
The Benefits of Parametric Modeling
Geometry Versus Shapes
Working with Primitives
Creating Primitives
Creating a Sphere
Using Keyboard Entry for Creation
Multidimensional Primitives (Creating a Box)
Changing Parameters through the Modify Panel
Segments and Sides
To Smooth or Not to Smooth
What Are Mapping Coords? Slice Parameters for Just a Piece of the Pie
Building an Eye
Cloning: Copy, Instance, or Reference?
Summary
Workshop
Q&A
Activities
2D and a Half-Working with Shapes
Shape Primitives
Creating Circles, Ellipses, and Donuts
Creation Method-Edge or Center? The Essential Rectangle
Creating Text
Creating Arcs
Creating an Ngon
Creating a Helix
Vertices and Segments and Splines, Oh My!
Vertices-The Structures Behind Shapes
Drawing Simple Lines
Drawing Curved Splines
Editing Shapes
Changing Point Types
The Incredible Editable Spline
Attaching Shapes
Creating a 3D Logo with Shapes
Summary
Workshop
Q&A
Activities
Expanded Modeling-Working with Editable Meshes
Sub-Object Vertex
Basic Vertex Manipulation
Soft Selection
What Are Edges? Sub-Object Faces and Polygons
Elements
Modeling Tools
Using the Extrude Tool
Using the Chamfer Tool
Using the Bevel Tool
Using the Cut Tool
Create a Cartoon Hand from a Box
Summary
Workshop
Q&A
Activities
Composing the Start of a Scene
Merging Existing Objects
Snapping to It 2D, 2.5D, 3D Snaps
Using Angle Snap and Object Snap Together
Percent Snap
Spinner Snap
Align Tool Basics
Align Position
Align Orientation (Local)
Match Scale
Creating a Simple Scene
Summary
Workshop
Q&A
Activities
Building Sophisticated Models
Manipulating Geometry Using Modifiers
The Modifier Stack-The Backbone of MAX
Building a Stack-Adding Modifiers
Accessing the Stack Hierarchy
Pinning the Stack
Removing Modifiers from the Stack
Changing the Order of Modifiers within the Stack
Activating/Deactivating Modifiers
Edit Mesh/Splines Modifier Versus Editable Mesh/Spline
Working with the Bend Modifier
Accessing and Using Gizmos
Do the Twist
Using the XForm Modifier for Transforms
Making Mushrooms
Summary
Workshop
Q&A
Activities
Adding Detail to a Scene
Creating a Plant
Making the Stem from a Cylinder
Creating Leaves
Creating the Flower Head
Making a Petal
Using Arrays
Summary
Workshop
Q&A
Activities
Building with Compound Objects, Part 1-The Loft
Lofting-A Better Extrude
Creating Multiple-Shaped Lofts
Using the Percentage and Distance Settings
Adjusting Path Steps to Affect Object Smoothness
Adjusting Shape Steps to Affect Geometry Resolution
Editing a Loft Sub-Object
Deleting a Shape
Creating a Loft Deformation
Using the Scale Deformation
Using Multiple Deformation Points
Using the Twist Deformation
Using the Teeter Deformation
Using the Bevel Deformation Using the Fit Deformation
Summary
Workshop
Q&A
Activities
Building with Compound Objects, Part 2-Booleans and Morphs
Booleans in Brief
A Basic Boolean Operation
Manipulating Operands
Modifying Operands
Transforming Operands
Extracting an Operand
Refining with the Boolean Cut
Morph Objects
Starting a Morph and Creating Targets
Loading Morph Targets
Creating a Morph Sequence
Summary
Workshop
Q&A
Activities
Organic Modeling with Patches, NURMS, and Surface Tools
Non-Uniform Rational MeshSmooth (NURMS)
Using MeshSmooth for Organic Modeling
Using Display/Weighting for Added Mesh Control
Building a Ship with MeshSmooth
Patch Objects
QuadPatch and TriPatch
Manipulating a Patch with an EditPatch modifier
Surface Tools
Using the CrossSection Modifier
Adding the Surface Modifier
Creating the Spline Network
Summary
Workshop
Q&A
Activities
Creating a Character Head
Building a Head
Creating the Basic Head Shape
Creating the Mouth and Cheeks
Creating Eye Sockets
Weighting a Nose
Refining the Eye Sockets
Adding Eyes
Creating Ears
Summary
Workshop
Q&A
Activities
Adding Realism With Materials And Environments
Introduction to Basic Rendering
A Simple Render
The Rendering Tab
Common Parameters of the Render Scene Dialog
The MAX Default Scanline Rendering Parameters
Rendering Multiple Frames
Rendering Numbered Frames
Rendering Multiple Frames to a Single File (.avi, .mov)
Choosing a CODEC
Rendering a Sequence
Summary
Workshop
Q&A
Activities
Creating Materials
The Material Editor
Applying a Material
Material Types
Common Material Properties
Material Name
Diffuse and Ambient Color
Highlighting Specular Color and Specular Levels
Self-Illumination
Material Opacity
Understanding Shaders
Choosing a Shader
Diversifying Materials with Maps
Adding Reflection Maps
Using Refractions
Material Editor Tools
Creating a Raytrace Reflection
Summary
Workshop
Q&A
Activities
Setting Up Lighting and Cameras
Basic Lighting
Default Lighting
MAX Light Types
Adding Lights to the Scene
Adjusting Light Parameters
Spotlight Cone Parameters
Attenuation Parameters
Shadow Parameters
Choosing and Adding a Camera
Camera Parameters
Camera Tools
Summary
Workshop
Q&A
Activities
Adding Life Through Animation
Applying Animation Principles in MAX
Key Frames-The Key to Animation
Keeping Time
The Animate Button and Key Frames
Controlling Animation with Key Info
Animating Object Parameters
Working with Track View
Track View Function Curves
Summary
Workshop
Q&A
Activities
Adding Life and Dimension with Space Warp Effects
Space Warps-Global Modifiers
Creating a Space Warp
Changing Space Warp Settings
The Bomb Space Warp Parameters
Summary
Workshop
Q&A
Activities
Advanced Rendering and Environmental Effects
Adjusting Scanline Rendering Options
Choosing the Options
Using the Production and Draft Toggle
Smoothing the Edges with Antialias Filters
Object and Image Motion Blur Settings
Environmental Effects
Changing Background Color
Adding an Environment Map
Global Lighting
Atmospheric Effects
Atmospheric Apparatus
Creating Combustion Effects
Creating Volume Fog
Creating Volumetric Light Effects
Summary
Workshop
Q&A
Activities
Advanced Animation with Bones and Inverse Kinematics
The Hierarchy of Parts
The Hierarchical Chain
Viewing Hierarchies
Why a Hierarchy? Building a Simple Hierarchy
Basic Inheritance
Setting Up an Inverse Kinematics (IK) Chain
Summary
Workshop
Q&A
Activities
Adding Fine Detail To A Scene
Using Image Effects for Greater Images
Rendering Effects
Applying and Previewing an Effect
The Infamous Lens Flare
Using a Blur Effect
Simulating Depth of Field
The File Output Effect
Adding Film Grain for Consistent Compositing
Summary
Workshop
Q&A
Activities
Working with Particle Systems
General Particle Types
Common Particle Parameters
Advanced Particle Systems
Creating Snow
The Super Spray
The Particle Cloud
Using the PArray for Object Emitters
Particle-Specific Space Warps
Using Particles with Instanced Objects
Summary
Workshop
Q&A
Activities
Using Video Post to Polish Images and Animations
The Video Post Process
Adding Video Post Events to the Queue
Adding a Scene Event
Rendering through Video Post
Adding a Filter Event
Saving Rendered Special Effects with Output Events
Disabling Events
Editing an Event's Active Time
Layering Multiple Images
Fading to Black
Summary
Workshop
Q&A
Activities
Exploring the MAX 3 Utility Set
The Utilities Tab
Using the Configure Button Sets Icon
Accessing Different Utility Sets
Using the Color Clipboard to Store Color Swatches
Creating a Floating Clipboard
Using the Asset Manager to Locate Resources
The MAX File Finder Utility
Finding and Setting Resource Paths with the MapPath Editor
Tracking Model Size with the Polygon Counter
Creating Dynamic Simulations
Using Materials in Dynamic Simulations
Summary
Workshop
Q&A
Activities
Generating MAXScripts to Increase Productivity
Running the MAXScript Utility
Running an Existing Script
Opening and Editing a Script
Quick Scripting with Macros
Using Macro Recorder
Using the Listener Window with Macro Recorder
Creating Custom Scripts
Using the New Script Button
Creating a Utility
Creating a Rollout
Grouping Parameters in a Utility
Using Spinners and Sliders for Setting Values
Summary
Workshop
Q&A
Activities
Adopting a Studio Workflow for Efficiency
Advantages of a Studio Workflow using Xrefs
Using XRef Objects and Scenes
When to Use XRef Scenes
Modifying XRef Objects
Proxy Objects
Summary
Workshop
Q&A
Index