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Introduction | |
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Entering The Third Dimension (Getting Started) | |
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Exploring the MAX 3 Interface | |
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Views and the View Tools | |
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Perspective vs | |
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Orthographic Views | |
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Zooming In and Out | |
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Panning a View | |
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Rotating a View for Additional Points of View | |
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Maximizing a Viewport | |
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The Command Panel, Tab Panel, and Menu Bar | |
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Select and Transform Tools | |
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Selecting an Object | |
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Transforms (Moving, Rotating, and Scaling | |
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Using the Transform Gizmo | |
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Locking the Axes | |
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Locking the Selection | |
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Selection Filter | |
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Selection Sets | |
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Undoing an Unwanted Action | |
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Redos | |
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Spinners, Swatches, Buttons, and Boxes | |
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Basic Interface Customization | |
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Floating a Toolbar | |
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Docking a Tab | |
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Replacing a Tab | |
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Saving a Custom Interface | |
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Summary | |
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Workshop | |
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Q&A | |
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Activities | |
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Understanding Modeling Basics | |
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MAX's Coordinate Systems | |
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The Create Tab | |
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Parametric Modeling | |
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The Benefits of Parametric Modeling | |
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Geometry Versus Shapes | |
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Working with Primitives | |
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Creating Primitives | |
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Creating a Sphere | |
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Using Keyboard Entry for Creation | |
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Multidimensional Primitives (Creating a Box) | |
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Changing Parameters through the Modify Panel | |
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Segments and Sides | |
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To Smooth or Not to Smooth | |
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What Are Mapping Coords? Slice Parameters for Just a Piece of the Pie | |
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Building an Eye | |
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Cloning: Copy, Instance, or Reference? | |
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Summary | |
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Workshop | |
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Q&A | |
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Activities | |
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2D and a Half-Working with Shapes | |
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Shape Primitives | |
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Creating Circles, Ellipses, and Donuts | |
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Creation Method-Edge or Center? The Essential Rectangle | |
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Creating Text | |
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Creating Arcs | |
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Creating an Ngon | |
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Creating a Helix | |
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Vertices and Segments and Splines, Oh My! | |
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Vertices-The Structures Behind Shapes | |
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Drawing Simple Lines | |
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Drawing Curved Splines | |
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Editing Shapes | |
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Changing Point Types | |
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The Incredible Editable Spline | |
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Attaching Shapes | |
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Creating a 3D Logo with Shapes | |
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Summary | |
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Workshop | |
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Q&A | |
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Activities | |
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Expanded Modeling-Working with Editable Meshes | |
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Sub-Object Vertex | |
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Basic Vertex Manipulation | |
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Soft Selection | |
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What Are Edges? Sub-Object Faces and Polygons | |
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Elements | |
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Modeling Tools | |
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Using the Extrude Tool | |
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Using the Chamfer Tool | |
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Using the Bevel Tool | |
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Using the Cut Tool | |
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Create a Cartoon Hand from a Box | |
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Summary | |
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Workshop | |
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Q&A | |
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Activities | |
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Composing the Start of a Scene | |
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Merging Existing Objects | |
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Snapping to It 2D, 2.5D, 3D Snaps | |
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Using Angle Snap and Object Snap Together | |
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Percent Snap | |
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Spinner Snap | |
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Align Tool Basics | |
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Align Position | |
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Align Orientation (Local) | |
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Match Scale | |
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Creating a Simple Scene | |
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Summary | |
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Workshop | |
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Q&A | |
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Activities | |
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Building Sophisticated Models | |
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Manipulating Geometry Using Modifiers | |
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The Modifier Stack-The Backbone of MAX | |
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Building a Stack-Adding Modifiers | |
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Accessing the Stack Hierarchy | |
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Pinning the Stack | |
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Removing Modifiers from the Stack | |
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Changing the Order of Modifiers within the Stack | |
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Activating/Deactivating Modifiers | |
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Edit Mesh/Splines Modifier Versus Editable Mesh/Spline | |
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Working with the Bend Modifier | |
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Accessing and Using Gizmos | |
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Do the Twist | |
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Using the XForm Modifier for Transforms | |
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Making Mushrooms | |
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Summary | |
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Workshop | |
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Q&A | |
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Activities | |
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Adding Detail to a Scene | |
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Creating a Plant | |
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Making the Stem from a Cylinder | |
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Creating Leaves | |
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Creating the Flower Head | |
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Making a Petal | |
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Using Arrays | |
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Summary | |
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Workshop | |
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Q&A | |
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Activities | |
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Building with Compound Objects, Part 1-The Loft | |
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Lofting-A Better Extrude | |
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Creating Multiple-Shaped Lofts | |
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Using the Percentage and Distance Settings | |
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Adjusting Path Steps to Affect Object Smoothness | |
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Adjusting Shape Steps to Affect Geometry Resolution | |
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Editing a Loft Sub-Object | |
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Deleting a Shape | |
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Creating a Loft Deformation | |
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Using the Scale Deformation | |
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Using Multiple Deformation Points | |
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Using the Twist Deformation | |
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Using the Teeter Deformation | |
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Using the Bevel Deformation Using the Fit Deformation | |
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Summary | |
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Workshop | |
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Q&A | |
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Activities | |
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Building with Compound Objects, Part 2-Booleans and Morphs | |
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Booleans in Brief | |
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A Basic Boolean Operation | |
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Manipulating Operands | |
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Modifying Operands | |
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Transforming Operands | |
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Extracting an Operand | |
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Refining with the Boolean Cut | |
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Morph Objects | |
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Starting a Morph and Creating Targets | |
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Loading Morph Targets | |
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Creating a Morph Sequence | |
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Summary | |
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Workshop | |
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Q&A | |
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Activities | |
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Organic Modeling with Patches, NURMS, and Surface Tools | |
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Non-Uniform Rational MeshSmooth (NURMS) | |
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Using MeshSmooth for Organic Modeling | |
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Using Display/Weighting for Added Mesh Control | |
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Building a Ship with MeshSmooth | |
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Patch Objects | |
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QuadPatch and TriPatch | |
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Manipulating a Patch with an EditPatch modifier | |
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Surface Tools | |
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Using the CrossSection Modifier | |
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Adding the Surface Modifier | |
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Creating the Spline Network | |
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Summary | |
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Workshop | |
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Q&A | |
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Activities | |
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Creating a Character Head | |
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Building a Head | |
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Creating the Basic Head Shape | |
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Creating the Mouth and Cheeks | |
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Creating Eye Sockets | |
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Weighting a Nose | |
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Refining the Eye Sockets | |
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Adding Eyes | |
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Creating Ears | |
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Summary | |
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Workshop | |
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Q&A | |
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Activities | |
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Adding Realism With Materials And Environments | |
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Introduction to Basic Rendering | |
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A Simple Render | |
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The Rendering Tab | |
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Common Parameters of the Render Scene Dialog | |
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The MAX Default Scanline Rendering Parameters | |
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Rendering Multiple Frames | |
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Rendering Numbered Frames | |
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Rendering Multiple Frames to a Single File (.avi, .mov) | |
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Choosing a CODEC | |
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Rendering a Sequence | |
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Summary | |
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Workshop | |
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Q&A | |
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Activities | |
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Creating Materials | |
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The Material Editor | |
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Applying a Material | |
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Material Types | |
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Common Material Properties | |
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Material Name | |
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Diffuse and Ambient Color | |
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Highlighting Specular Color and Specular Levels | |
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Self-Illumination | |
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Material Opacity | |
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Understanding Shaders | |
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Choosing a Shader | |
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Diversifying Materials with Maps | |
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Adding Reflection Maps | |
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Using Refractions | |
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Material Editor Tools | |
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Creating a Raytrace Reflection | |
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Summary | |
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Workshop | |
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Q&A | |
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Activities | |
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Setting Up Lighting and Cameras | |
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Basic Lighting | |
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Default Lighting | |
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MAX Light Types | |
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Adding Lights to the Scene | |
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Adjusting Light Parameters | |
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Spotlight Cone Parameters | |
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Attenuation Parameters | |
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Shadow Parameters | |
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Choosing and Adding a Camera | |
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Camera Parameters | |
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Camera Tools | |
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Summary | |
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Workshop | |
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Q&A | |
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Activities | |
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Adding Life Through Animation | |
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Applying Animation Principles in MAX | |
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Key Frames-The Key to Animation | |
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Keeping Time | |
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The Animate Button and Key Frames | |
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Controlling Animation with Key Info | |
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Animating Object Parameters | |
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Working with Track View | |
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Track View Function Curves | |
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Summary | |
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Workshop | |
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Q&A | |
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Activities | |
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Adding Life and Dimension with Space Warp Effects | |
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Space Warps-Global Modifiers | |
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Creating a Space Warp | |
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Changing Space Warp Settings | |
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The Bomb Space Warp Parameters | |
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Summary | |
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Workshop | |
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Q&A | |
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Activities | |
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Advanced Rendering and Environmental Effects | |
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Adjusting Scanline Rendering Options | |
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Choosing the Options | |
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Using the Production and Draft Toggle | |
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Smoothing the Edges with Antialias Filters | |
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Object and Image Motion Blur Settings | |
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Environmental Effects | |
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Changing Background Color | |
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Adding an Environment Map | |
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Global Lighting | |
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Atmospheric Effects | |
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Atmospheric Apparatus | |
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Creating Combustion Effects | |
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Creating Volume Fog | |
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Creating Volumetric Light Effects | |
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Summary | |
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Workshop | |
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Q&A | |
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Activities | |
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Advanced Animation with Bones and Inverse Kinematics | |
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The Hierarchy of Parts | |
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The Hierarchical Chain | |
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Viewing Hierarchies | |
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Why a Hierarchy? Building a Simple Hierarchy | |
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Basic Inheritance | |
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Setting Up an Inverse Kinematics (IK) Chain | |
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Summary | |
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Workshop | |
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Q&A | |
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Activities | |
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Adding Fine Detail To A Scene | |
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Using Image Effects for Greater Images | |
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Rendering Effects | |
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Applying and Previewing an Effect | |
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The Infamous Lens Flare | |
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Using a Blur Effect | |
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Simulating Depth of Field | |
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The File Output Effect | |
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Adding Film Grain for Consistent Compositing | |
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Summary | |
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Workshop | |
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Q&A | |
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Activities | |
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Working with Particle Systems | |
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General Particle Types | |
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Common Particle Parameters | |
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Advanced Particle Systems | |
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Creating Snow | |
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The Super Spray | |
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The Particle Cloud | |
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Using the PArray for Object Emitters | |
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Particle-Specific Space Warps | |
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Using Particles with Instanced Objects | |
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Summary | |
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Workshop | |
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Q&A | |
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Activities | |
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Using Video Post to Polish Images and Animations | |
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The Video Post Process | |
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Adding Video Post Events to the Queue | |
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Adding a Scene Event | |
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Rendering through Video Post | |
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Adding a Filter Event | |
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Saving Rendered Special Effects with Output Events | |
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Disabling Events | |
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Editing an Event's Active Time | |
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Layering Multiple Images | |
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Fading to Black | |
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Summary | |
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Workshop | |
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Q&A | |
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Activities | |
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Exploring the MAX 3 Utility Set | |
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The Utilities Tab | |
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Using the Configure Button Sets Icon | |
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Accessing Different Utility Sets | |
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Using the Color Clipboard to Store Color Swatches | |
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Creating a Floating Clipboard | |
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Using the Asset Manager to Locate Resources | |
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The MAX File Finder Utility | |
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Finding and Setting Resource Paths with the MapPath Editor | |
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Tracking Model Size with the Polygon Counter | |
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Creating Dynamic Simulations | |
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Using Materials in Dynamic Simulations | |
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Summary | |
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Workshop | |
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Q&A | |
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Activities | |
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Generating MAXScripts to Increase Productivity | |
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Running the MAXScript Utility | |
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Running an Existing Script | |
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Opening and Editing a Script | |
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Quick Scripting with Macros | |
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Using Macro Recorder | |
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Using the Listener Window with Macro Recorder | |
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Creating Custom Scripts | |
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Using the New Script Button | |
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Creating a Utility | |
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Creating a Rollout | |
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Grouping Parameters in a Utility | |
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Using Spinners and Sliders for Setting Values | |
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Summary | |
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Workshop | |
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Q&A | |
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Activities | |
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Adopting a Studio Workflow for Efficiency | |
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Advantages of a Studio Workflow using Xrefs | |
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Using XRef Objects and Scenes | |
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When to Use XRef Scenes | |
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Modifying XRef Objects | |
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Proxy Objects | |
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Summary | |
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Workshop | |
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Q&A | |
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Index | |