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Introduction to Java Programming and Object-Oriented Application Development

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ISBN-10: 0619217464

ISBN-13: 9780619217464

Edition: 2007

Authors: Richard A. Johnson

List price: $239.95
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Description:

This text covers what students need to know about basic Java programming in a clear, straight-forward writing style.
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Book details

List price: $239.95
Copyright year: 2007
Publisher: Course Technology
Publication date: 2/23/2006
Binding: Mixed Media
Pages: 760
Size: 7.50" wide x 9.25" long x 1.50" tall
Weight: 2.882
Language: English

Richard A. Johnson is the curator of the Sports Museum of New England & the author of "Young at Heart: The Story of Johnny Kelly." He lives in Boston, Massachusetts.

Preface
Computers, Programming, and Application Development
The Computer System
What Computers Do
Computer System Components
The Evolution of Programming Languages
First-Generation Language
Second-Generation Languages
Third-Generation Languages
Fourth- and Fifth-Generation Languages
The Java Programming Language
Application Development Overview
Problem Solving
Algorithms
Systems Development Life Cycle (SDLC)
Procedural Programming
Object-Oriented Systems Development
Getting Started with Java
Download the JDK
View the Contents of the JDK
Set the Path Variable in Windows XP
Creating Your First Java Program
Chapter Summary
Key Terms
Review Questions
Programming Exercises
Fundamentals of Java Programming
Anatomy of a Java Program
Application Hierarchy
Java Programming Conventions
Planning a Program
A Java Program Template
Understand the Problem
Plan the Application
Code the Application
Compile and Test
Deploy the Application
Data in Java Programs
Literals
Variables
Combining Literals and Variables
Escape Sequences
Primitive Data Types
Variable Declaration and Initialization
Assigning Values to Variables
Type Casting
Named Constants
Understand the Problem
Plan the Application
Code the Application
Compile and Test
Deploy the Application
Arithmetic Operators and Expressions
Arithmetic Operators
Arithmetic Expressions
Unary Negation
Addition and Subtraction
Multiplication and Division
Modulus Operator
Operator Precedence
Combined Assignment Operators
Operators and Expressions: Following Good Programming Practices
Understand the Problem
Plan the Application
Code the Application
Compile and Test
Deploy the Application
Simple Program Input and Output
The JOptionPane Class
The Scanner Class
Comparing JOptionPane and Scanner
Understand the Problem
Plan the Application
Code the Application
Compile and Test
Deploy the Application
Case Study: MusicWorld
Chapter Summary
Key Terms
Review Questions
Programming Exercises
Making Decisions with Java
Comparing Numbers in Java
Relational Operators
Comparing Different Data Types
Understand the Problem
Plan the Application
Write the Code
Deploy the Application
Comparing Strings in Java
Strings as Objects
The String Class
The Method compareTo
The Method equals
Understand the Problem
Plan the Application
Write the Code
Compile and Test
Deploy the Application
Logical (Boolean) Operators and Order of Precedence
Logical (Boolean) Operators
Order of Precedence
Understand the Problem
Plan the Application
Write the Code
Compile and Test
Deploy the Application
Selection Structures in Java
One-Way Selection
Two-Way Selection
Nested if...else Statements
The switch Statement
A switch Example
Understand the Problem
Plan the Application
Write the Code
Compile and Test
Deploy the Application
Case Study: Music World
Chapter Summary
Key Terms
Review Questions
Programming Exercises
Repeating Program Statements
The while Statement
The while Statement's Syntax
Flowchart for a while Loop
Counter-Controlled while Loops
Sentinel-Controlled while Loops
Understand the Problem
Plan the Application
Write the Code
Compile and Test
Deploy the Application
The for Statement
The for Statement's Syntax
Understand the Problem
Plan the Application
Write the Code
Compile and Test
Deploy the Application
The do ... while Statement
The do ... while Statement's Syntax
The do ... while Flowchart
A do ... while Example
Understand the Problem
Plan the Application
Write the Code
Compile and Test
Deploy the Application
Nested Loops, break, and continue
Nested Loops
The break Statement in Loops
The continue Statement
A Caveat About break and continue
Case Study: MusicWorld
Chapter Summary
Key Terms
Review Questions
Programming Exercises
Methods and Classes
Predefined Java Methods
Working with Mathematical Functions
Working with Strings
Formatting Numbers
Working with Times and Dates
Understand the Problem
Plan the Application
Write the Code
Compile and Test
Deploy the Application
Programmer-Defined Methods
Overview of Programmer-Defined Methods
Anatomy of Programmer-Defined Methods and Method Calls
Passing Data to Methods: Primitive Variables and Reference Variables
The Scope of Variables
Understand the Problem
Plan the Application
Write the Code
Compile and Test
Deploy the Application
Case Study: MusicWorld
The Flowchart for MusicWorldApp5
Program Code for MusicWorldApp5
Chapter Summary
Key Terms
Review Questions
Programming Exercises
Arrays
The One-Dimensional Array
Declaring an Array
Creating an Array
Initializing an Array
Accessing an Array
Parallel Arrays
Understand the Problem
Plan the Application
Write the Code
Compile and Test
Deploy the Application
Multidimensional Arrays
Two-Dimensional Arrays
Ragged Arrays
Arrays of Three or More Dimensions
Understand the Problem
Plan the Application
Write the Code
Compile and Test
Deploy the Application
Other Array Topics
Passing Arrays to Methods
Predefined Methods for Arrays
Case Study: MusicWorld
Chapter Summary
Key Terms
Review Questions
Programming Exercises
Characters, Strings, and Formatting
Working with Characters
Brief Review of the char Data Type
Methods in the Character Class
Understand the Problem
Plan the Application
Write the Code
Compile and Test
Deploy the Application
Working with Strings
Brief Review of the String Class
The StringBuilder Class
The StringTokenizer Class
Understand the Problem
Plan the Application
Write the Code
Compile and Test
Deploy the Application
Formatting Data for Output
The printf and format Methods
The format Method
Case Study: MusicWorld
Flowcharts for New Features of MusicWorldApp7.java
Program Code for MusicWorldApp7.java
Chapter Summary
Key Terms
Review Questions
Programming Exercises
Exceptions and Assertions
Exception Handling
An Example of a Thrown Exception
Handling Errors with Program Logic
Handling Exceptions with the try Statement
Classifying Exceptions
Multiple Catch Blocks and Programmer-Defined Exceptions
Propagating Exceptions
Understand the Problem
Plan the Application
Write the Code
Compile and Test
Deploy the Application
Assertions
Using an Assertion
An Example of an Assertion
Case Study: MusicWorld
Flowcharts for New Features of MusicWorldApp8.java
Program Code for MusicWorldApp8.java
Chapter Summary
Key Terms
Review Questions
Programming Exercises
File Input and Output
Inputting Data from a Text File
Text File Organization
The File Class
The FileReader and BufferedReader Classes
Understand the Problem
Plan the Application
Compile and Test
Deploy the Application
Outputting Data to a Text File
The File Class
The FileWriter and PrintWriter Classes
Understand the Problem
Plan the Application
Write the Code
Compile and Test
Deploy the Application
Performing Input and Output with Binary Files
Identifying an Input/Output File
Writing to a Binary File
Reading from a Binary File
Case Study: MusicWorld
Flowcharts for New Features of MusicWorldApp9.java
Program Code for MusicWorldApp9.java
Chapter Summary
Key Terms
Review Questions
Programming Exercises
Graphical User Interfaces
Creating User Interfaces
A Console User Interface
A Simple GUI
A More Complete GUI
Overview of a Java GUI
GUI Components: Swing vs. AWT
A GUI Class Hierarchy
The Component Class and Layout Manager Classes
Developing a Java GUI
The JFrame Class
The JLabel Class
The JTextField Class
The JButton Class
Understand the Problem
Plan the Application
Write the Code
Compile and Test
Deploy the Application
Adding Functionality to a GUI
Event-Driven Programming
How to Implement Event Handling
Understand the Problem
Plan the Application
Write the Code
Compile and Test
Deploy the Application
Improving GUI Layout
The JPanel Class
The FlowLayout Class
The BorderLayout Class
Case Study: MusicWorld
Flowcharts for New Features of MusicWorldApp10.java
Program Code for Music WorldApp10.java
Chapter Summary
Key Terms
Review Questions
Programming Exercises
Object-Oriented Application Development: Part I
Overview of OO Application Development
Attributes and Behaviors of Objects
Structured Application Development
Object-Oriented Application Development
Understand the Problem
Objects and Classes
Objects
Classes
The Visibility of Instance Variables and Methods
Understand the Problem
Plan the Application
Write the Code
Compile and Test
A Complete OO Application
Application Classes
Encapsulation
Information Hiding
Object Interface
Understand the Problem
Plan the Application
Write the Code
Compile and Test
Deploy the Application
Other Topics in OO Application Development
Composition
Static Class Members
Final Instance Variables
Understand the Problem
Plan the Application
Write the Code
Compile and Test
Deploy the Application
Case Study: MusicWorld
Analysis of MusicWorldApp11.java
Program Code for MusicWorldApp11.java
The MusicWorld Application
Chapter Summary
Key Terms
Review Questions
Programming Exercises
Object-Oriented Application Development: Part II
Inheritance
Inheritance and Java's Predefined Classes
Inheritance and Programmer-Defined Classes
Understand the Problem
Plan the Application
Write the Code
Compile and Test
Deploy the Application
Polymorphism
Overloading
Overriding
Static (Early) and Dynamic (Late) Binding
Understand the Problem
Plan the Application
Write the Code
Case Study: MusicWorld
Analysis of MusicWorldApp12.java
Program Code for the MusicWorld Application
Chapter Summary
Key Terms
Review Questions
Programming Exercises
An Introduction to the UML
Overview of UML
Modeling a Software System
What Is the UML?
History of UML
Structural Diagrams
The Class Diagram
The Object Diagram
The Component Diagram
The Deployment Diagram
Understand the Problem
Identify Possible Classes
The Class Diagram
An Object Diagram
The Component Diagram
The Deployment Diagram
Behavioral Diagrams
Use Case Diagrams
Sequence Diagrams
Activity Diagrams
Communication Diagrams
State Machine Diagrams
Understand the Problem
Use Case Diagram
Sequence Diagram
Activity Diagram
Communication Diagram
State Machine Diagram
Case Study: MusicWorld
The Class Diagram
The Use Case Diagram
The Sequence Diagram
Chapter Summary
Key Terms
Review Questions
Diagramming Exercises
An Introduction to the Unified Process
The SDLC and the Unified Process
The Software Development Process in General
What Is the Unified Process?
A Construction Project: A Software Development Analogy
Phases and Elements of the Unified Process
Phases of the UP
Modeling Elements of the UP
Workflows of the UP
Relationship Between UP Phases and Workflows
A Library Inventory System
UP Workflows and UML Models
The Requirements Workflow
The Analysis Workflow
The Design Workflow
The Implementation and Test Workflows
Library Inventory System, Continued
Case Study: MusicWorld
Chapter Summary
Key Terms
Review Questions
Diagramming Exercises
Appendix
Glossary
Index