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Programming Flash Communication Server Building Real-Time Video, Audio and Data Applications with Flash

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ISBN-10: 0596005040

ISBN-13: 9780596005047

Edition: 2005

Authors: Brian Lesser, Giacomo Guilizzoni, Joey Lott, Robert Reinhardt, Justin Watkins

List price: $49.99
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With the advent of Flash Communication Server MX (FCS), Macromedia believes that it's on the edge of a breakthrough in how people think about the Internet. FCS has been designed to provide web developers with the means to add polished interactive audio and video features to their sites, the sort of features that users have come to expect. Naturally, the process of efficiently integrating rich media into applications, web sites, and web content is a complex one, to say the least. That's where "Programming Flash Communication Server factors in. As the foremost reference on FCS, it helps readers understand how FCS can facilitate: Video on demand Live webcasts Video chat and messaging …    
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Book details

List price: $49.99
Copyright year: 2005
Publisher: O'Reilly Media, Incorporated
Publication date: 3/15/2005
Binding: Paperback
Pages: 856
Size: 7.00" wide x 9.19" long x 1.51" tall
Weight: 2.640
Language: English

Foreword
Preface
FlashCom Foundation
Introducing the Flash Communication Server
Clients and Servers
Creating an Application
Real-Time Messaging Protocol
The Communication Classes
Communicating with Application Servers, Databases, and Directory Servers
Firewalls and Security
Getting Started
Hello Video!
Conclusion
Communication Components
Overview of Communication Components
Summary of Communication Components
Creating an Application that Monitors a Connection
Building a Simple Chat Room
Adding Audio and Video to the Chat Room
Forgoing the SimpleConnect Component
Conclusion
Managing Connections
Making a Connection
Managing a Connection
Reusing a NetConnection Object
Multiple Simultaneous NetConnection Objects
Testing and Debugging Network Connections
Subclassing the NetConnection Class
Communication Components Without SimpleConnect
Conclusion
Applications, Instances, and Server-Side ActionScript
Scripting Application Instances
Differences Between Flash ActionScript and Server-Side ActionScript
The Life of an Application Instance
Running a Simple Hello World Test Script
A More Realistic Example
Instance-to-Instance Communications
Script Filenames and Locations in Detail
Testing and Debugging Server-Side Script Files
Designing Communication Applications
Conclusion
Audio, Video, and Data Streams
Managing Streams
A Simple Publisher/Subscriber Example
Stream Names
Publishing Streams in Detail
Playing Streams in Detail
The Stream Class
Publishing and Playing ActionScript Data
Creating Synchronized Presentations
The NetStream and Stream Information Objects
Stream Enhancements and Limitations
Conclusion
Microphone and Camera
Working with Microphone/Audio Input
Working with Camera Input
Building a Message-Taking Application
Building a Surveillance Application
Conclusion
Media Preparation and Delivery
Audio and Video Compression
Converting Prerecorded Material to FLV Format
Using Flash Pro's Media Components
Enabling Multiple Bit Rate FLVs Within an Application
Streaming MP3 Audio
Conclusion
Remote Connectivity and Communication
Shared Objects
Objects and Shared Objects
Getting a Shared Object in Flash
Updates and Frame Rates
Scripting Shared Objects on the Server
Temporary and Persistent Shared Objects
Proxied Shared Objects
Shared Objects and Custom Classes
Avoiding Collisions
Optimizing Shared Object Performance
Broadcasting Remote Method Calls with send()
A Simple Video and Text Chat Application
Conclusion
Remote Methods
Why Use Calls?
The send() and call() Methods
Client-to-Server Calls
Server-to-Client Calls
Server-to-Server Calls
A Simple Lobby/Rooms Application
Debugging Calls
Advanced Topics
Conclusion
Server Management API
Connecting to the Admin Service
Using the Server Management API
Server Management API Uses
Conclusion
Flash Remoting
The Remoting Gateway
Remoting Basics
Role of Remoting in FlashCom Applications
Securing Access
Conclusion
ColdFusion MX and FlashCom
Understanding ColdFusion MX and Flash Remoting
Using Flash Remoting to Log Events
Getting a List of Streams
Using ColdFusion and FTP to Mirror Streams
Conclusion
Design and Deployment
Building Communication Components
Source Files
People Lists
A Simple People List
Listenable Shared Objects
Status and People List
Text Chat
Shared Text
Video Conference and Video Window
PeopleGrid
Summary
Conclusion
Understanding the Macromedia Component Framework
The Component Framework
Under the Hood of the Chat Component
Creating a Simple Component from Scratch: Shared TextInput
Creating a Container Component: SharedAddressForm
Creating an Authenticating Component
Integrating Components with Your Existing Applications
Understanding the Framework
Conclusion
Application Design Patterns and Best Practices
Shared Object Management
Moving Code to the Server
Building Facades on the Server
Server-Side Client Queues
A Framework for Recording and Playing Back Componentized Applications
Components and Component Frameworks
Conclusion
Building Scalable Applications
Coordinating Instances
Scalability and Load Balancing
Conclusion
Network Performance, Latency, and Concurrency
Latency
Bandwidth
Concurrency
Conclusion
Securing Applications
The Three A's: Authentication, Authorization, and Accounting
Authentication
Authorization
Accounting
Suggestions and References
Conclusion
About the Authors
Index