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Author's Preface | |
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Glossary of Symbols | |
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'The Game's Afoot' | |
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What is a game? | |
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Examples of games | |
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Terminology of game theory | |
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History of game theory | |
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Problems | |
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Two-Person Zero-Sum Games | |
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Extensive form | |
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Normal form | |
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Maximin criterion | |
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Mixed strategies | |
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Minimax theorem | |
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Domination | |
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Worthwhile strategies | |
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Solutions of 2 x m games | |
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Equilibrium pairs | |
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Games with perfect information | |
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Solving n x m games | |
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Further reading | |
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Problems | |
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Two-Person Non-Zero-Sum Games | |
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Differences between zero and non-zero-sum games | |
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Examples | |
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Equilibrium pairs and maximin-maximin pairs | |
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Sketch proof of Nash's theorem | |
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How to find equilibrium pairs (Swastika Method) | |
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Solution concepts of non-zero-sum games | |
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Cooperative games | |
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Bargaining or negotiation set | |
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Nash's bargaining axioms | |
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Maximin bargaining solution | |
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Threat bargaining solution | |
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Further reading | |
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Problems | |
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N-Person Games | |
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Non-cooperative games | |
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Characteristic function | |
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Strategic equivalence of characteristic functions | |
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Imputations | |
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The core | |
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Stable sets | |
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Nucleolus | |
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Shapley value | |
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Other solution concepts | |
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Further reading | |
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Problems | |
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Market Games and Oligopoly | |
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Edgeworth market games | |
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[1,1]-market game | |
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[M,N]-market game | |
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[1,N]-market game | |
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[N,N]-market game | |
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Duopoly and oligopoly | |
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Cournot equilibrium | |
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Other solution concepts in duopoly | |
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Quantity model, symmetric games and oligopoly theory | |
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Further reading | |
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Problems | |
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Metagames | |
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Objectives of metagames | |
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Metagames and metaequilibria | |
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Metarationality theorem | |
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Examples of metagame analysis | |
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Symmetric metaequilibria | |
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Analysis of options | |
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Analysis of options applied to market strategy | |
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Further reading | |
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Problems | |
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Multi-Stage Games | |
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Multi-stage games | |
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Stochastic games, recursive games and supergames | |
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Discounted stochastic games | |
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Existence of value | |
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Advertising example | |
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Bounds on value iteration | |
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Recursive games | |
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Solution of recursive games | |
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Examples of recursive games | |
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Supergames | |
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Relationship between supergames and metagames: oligopoly example | |
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Further reading | |
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Problems | |
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Evolutionary Games | |
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Introduction | |
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Evolutionary stable strategies (ESS) | |
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Examples of evolutionary games | |
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Properties of evolutionary stable strategies | |
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How to find evolutionary stable strategies | |
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War of attrition | |
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Dynamic evolutionary games | |
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Stability in dynamic evolutionary games | |
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Evolutionary stable strategies in multi-type games | |
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Further reading | |
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Problems | |
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Bidding and Auctions | |
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Types of auctions | |
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Dutch auction--discrete bids and known valuations | |
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Dutch auction--continuous bids and known valuations | |
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English auction--known valuations | |
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Auctions with unknown valuations | |
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Auctions of two or more objects | |
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Horse market auctions | |
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Further reading | |
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Problems | |
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Gaming | |
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What is gaming? | |
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Why do gaming? | |
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Running a gaming experiment | |
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Further reading | |
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Solutions to problems | |
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References | |
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Index | |
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Name index | |