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Preface | |
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Introduction | |
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Animation, Visual Effects, and Technology in Context | |
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Summary | |
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A Digital Creative Environment | |
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The Development of the Technology | |
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Visual Milestones: 1969-1989 | |
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Visual Milestones: 1990-Today | |
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Timeline Charts | |
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Key Terms | |
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The Digital Production Process | |
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Summary | |
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Production Strategies | |
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The Digital Computer Animation Studio | |
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Creative and Production Teams | |
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Overview of the Computer Animation Process | |
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Ten Career Tips for Computer Animators and Digital Artists | |
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Assembling a Demo Reel | |
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Key Terms | |
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Modeling | |
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Basic Modeling Concepts | |
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Summary | |
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Space, Objects, and Structures | |
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Building with Numbers | |
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Points, Lines, and Surfaces | |
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Moving Things Around | |
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File Formats for Modeling | |
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Getting Ready | |
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Key Terms | |
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Basic Modeling Techniques | |
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Summary | |
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Introduction | |
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A Note About Lines | |
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Geometric Primitives | |
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Sweeping | |
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Free-Form Objects | |
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Basic Modeling Utilities | |
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Real-Time Polygonal Models | |
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Key Terms | |
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Advanced Modeling Techniques | |
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Summary | |
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Free-form Curved Surfaces | |
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Subdivision Surfaces | |
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Logical Operators and Trimmed Surfaces | |
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Advanced Modeling Utilities | |
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Procedural Descriptions and Physical Simulations | |
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Photogrammetry and Image-Based Modeling | |
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Animation Rigging and Hierarchical Structures | |
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Getting Ready | |
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Key Terms | |
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Rendering | |
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Basic Rendering Concepts | |
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Summary | |
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Lights, Camera, and Materials | |
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Color | |
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Steps in the Rendering Process | |
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Hidden Surface Removal | |
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Z-Buffer | |
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Ray Tracing | |
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Global Illumination and Radiosity | |
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Image-Based Rendering | |
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Non-Photorealistic Rendering | |
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Hardware Rendering | |
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File Formats for Rendering | |
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Getting Ready | |
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Key Terms | |
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The Camera | |
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Summary | |
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Types of Cameras | |
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The Pyramid of Vision | |
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Types of Camera Shots | |
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Types of Camera Lenses | |
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Camera Animation | |
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Getting Ready | |
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Key Terms | |
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Lighting | |
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Summary | |
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Lighting Strategies and Mood | |
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Types of Light Sources | |
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Basic Components of a Light Source | |
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Lighting the Scene | |
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Basic Positions of Light Sources | |
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Getting Ready | |
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Key Terms | |
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Shading and Surface Characteristics | |
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Summary | |
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Surface Shading Techniques | |
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Surface Shaders | |
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Image Mapping | |
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Surface Reflectivity | |
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Surface Color | |
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Surface Texture | |
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Surface Transparency | |
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Environment-Dependent Shading | |
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Selected Rendering Hacks | |
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Getting Ready | |
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Key Terms | |
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Animation and Effects | |
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Basic Concepts of Animation | |
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Summary | |
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Types of Animation | |
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Principles of Animation | |
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Storytelling | |
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Storyboarding | |
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Character Development | |
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Animation File Formats | |
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Getting Ready | |
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Key Terms | |
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Basic Computer Animation Techniques | |
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Summary | |
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Principles of Keyframe Interpolation | |
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Model Animation | |
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Camera Animation | |
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Light Animation | |
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Hierarchical Animation | |
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Two- and Three-Dimensional Integration | |
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Getting Ready | |
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Key Terms | |
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Advanced Computer Animation Techniques | |
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Summary | |
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Inverse Kinematics | |
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Performance Animation and Motion Capture | |
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Motion Dynamics | |
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Procedural Animation | |
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Facial Animation | |
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Crowd Animation | |
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Location-Based and Interactive Entertainment | |
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Key Terms | |
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Visual Effects Techniques | |
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Summary | |
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Basic Concepts of Digital Visual Effects | |
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Camera Tracking | |
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Rotoscoping | |
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Blue and Green Screens, and Chroma Key | |
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Set and Character Extensions | |
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Crowd Replication | |
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Computer-Generated Particles | |
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Three-Dimensional Morphing | |
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Motion Control | |
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Motion Capture and Virtual Characters | |
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Photogrammetry | |
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Practical Effects | |
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Key Terms | |
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Post-Processing | |
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Retouching, Compositing and Color Grading | |
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Summary | |
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Basic Concepts of Image Manipulation | |
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Image Retouching | |
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Image Compositing and Blending | |
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Image Sequencing | |
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Color Grading | |
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Key Terms | |
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Image Resolution and Output | |
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Summary | |
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Basic Concepts of Digital Output | |
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Image Resolution | |
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Image File Formats and Aspect Ratios | |
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Output on Paper | |
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Output on Photographic Media | |
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Output on Video | |
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Output on Digital Media | |
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Output on Three-Dimensional Media | |
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Key Terms | |
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www.artof3d.com | |
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Index | |