| |
| |
| |
Introduction | |
| |
| |
| |
Animation, Visual Effects, and Technology in Context | |
| |
| |
Summary | |
| |
| |
A Digital Creative Environment | |
| |
| |
The Development of the Technology | |
| |
| |
Visual Milestones: 1969-1989 | |
| |
| |
Visual Milestones: 1990-Today | |
| |
| |
Timeline Charts | |
| |
| |
Key Terms | |
| |
| |
| |
Creative Development and the Digital Process | |
| |
| |
Summary | |
| |
| |
Storytelling | |
| |
| |
Character Design | |
| |
| |
Visual and Look Development | |
| |
| |
Production Strategies | |
| |
| |
The Digital Computer Animation Studio | |
| |
| |
Creative and Production Teams | |
| |
| |
The Production Process of Computer Animation | |
| |
| |
Getting Started | |
| |
| |
Key Terms | |
| |
| |
| |
Modeling | |
| |
| |
| |
Modeling Concepts | |
| |
| |
Summary | |
| |
| |
Space, Objects, and Structures | |
| |
| |
Building with Numbers | |
| |
| |
Vertices, Edges, and Facets | |
| |
| |
Moving Things Around | |
| |
| |
File Formats for Modeling | |
| |
| |
Getting Ready | |
| |
| |
Key Terms | |
| |
| |
| |
Modeling Techniques | |
| |
| |
Summary | |
| |
| |
Introduction | |
| |
| |
Curved Lines | |
| |
| |
Geometric Primitives | |
| |
| |
Sweeping | |
| |
| |
Free-Form Objects | |
| |
| |
Basic Modeling Utilities | |
| |
| |
Real-Time Polygonal Models | |
| |
| |
Key Terms | |
| |
| |
| |
Advanced Modeling and Rigging Techniques | |
| |
| |
Summary | |
| |
| |
Free-form Curved Surfaces | |
| |
| |
Subdivision Surfaces | |
| |
| |
Logical Operators and Trimmed Surfaces | |
| |
| |
Advanced Modeling Utilities | |
| |
| |
Procedural Descriptions and Physical Simulations | |
| |
| |
Photogrammetry and Image-Based Modeling | |
| |
| |
Amination Rigging and Hierarchical Structures | |
| |
| |
Getting Ready | |
| |
| |
Key Terms | |
| |
| |
| |
Rendering | |
| |
| |
| |
Rendering Concepts | |
| |
| |
Summary | |
| |
| |
Lights, Camera, and Materials | |
| |
| |
Color | |
| |
| |
Steps in the Rendering Process | |
| |
| |
Hidden Surface Removal | |
| |
| |
Z-Buffer | |
| |
| |
Ray Tracing | |
| |
| |
Global Illumination and Radiosity | |
| |
| |
Image-Based Rendering | |
| |
| |
Non-Photorealistic Rendering | |
| |
| |
Hardware Rendering | |
| |
| |
File Formats for Rendered Images | |
| |
| |
Getting Ready | |
| |
| |
Key Terms | |
| |
| |
| |
The Camera | |
| |
| |
Summary | |
| |
| |
Types of Cameras | |
| |
| |
The Pyramid of Vision | |
| |
| |
Types of Camera Shots | |
| |
| |
Types of Lenses | |
| |
| |
Camera Animation | |
| |
| |
Getting Ready | |
| |
| |
Key Terms | |
| |
| |
| |
Lighting | |
| |
| |
Summary | |
| |
| |
Lighting Strategies and Mood | |
| |
| |
Types of Light Sources | |
| |
| |
Basic Components of a Light Source | |
| |
| |
Lighting the Scene | |
| |
| |
Basic Positions of Light Sources | |
| |
| |
Getting Ready | |
| |
| |
Key Terms | |
| |
| |
| |
Shading and Surface Characteristics | |
| |
| |
Summary | |
| |
| |
Surface Shading Techniques | |
| |
| |
Surface Shaders and Multi-Pass Rendering | |
| |
| |
Image Mapping | |
| |
| |
Surface Reflectivity | |
| |
| |
Surface Color | |
| |
| |
Surface Texture | |
| |
| |
Surface Transparency | |
| |
| |
Environment-Dependent Shading | |
| |
| |
Selected Rendering Hacks | |
| |
| |
Getting Ready | |
| |
| |
Key Terms | |
| |
| |
| |
Animation and Effects | |
| |
| |
| |
Principles of Animation | |
| |
| |
Summary | |
| |
| |
The Craft of Animation | |
| |
| |
The Twelve Principles | |
| |
| |
A Few More Principles | |
| |
| |
Character Development | |
| |
| |
Storyboarding | |
| |
| |
Getting Ready | |
| |
| |
Key Terms | |
| |
| |
| |
Computer Animation Techniques | |
| |
| |
Summary | |
| |
| |
Keyframe Interpolation and Parameter Curves | |
| |
| |
Forward Kinetics and Model Animation | |
| |
| |
Camera Animation | |
| |
| |
Light Animation | |
| |
| |
Hierarchical Character Animation | |
| |
| |
Two- and Three-Dimensional Integration | |
| |
| |
Animation File Formats | |
| |
| |
Getting Ready | |
| |
| |
Key Terms | |
| |
| |
| |
Advanced Computer Animation Techniques | |
| |
| |
Summary | |
| |
| |
Inverse Kinematics | |
| |
| |
Performance Animation and Motion Capture | |
| |
| |
Motion Dynamics and Fluid Simulations | |
| |
| |
Procedural Animation | |
| |
| |
Facial Animation | |
| |
| |
Crowd Animation | |
| |
| |
Location-Based and Interactive Entertainment | |
| |
| |
Key Terms | |
| |
| |
| |
Visual Ef | |