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New Media A Critical Introduction

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ISBN-10: 0415431611

ISBN-13: 9780415431613

Edition: 2nd 2008 (Revised)

Authors: Jon Dovey, Seth Giddings, Iain Grant, Kieran Kelly, Martin Lister

List price: $63.95
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Book details

List price: $63.95
Edition: 2nd
Copyright year: 2008
Publisher: Routledge
Publication date: 1/26/2009
Binding: Paperback
Pages: 464
Size: 7.25" wide x 9.25" long x 1.00" tall
Weight: 2.090
Language: English

List of illustrations
List of case studies
Authors' biographies
Preface to the second edition
Introduction
The book's purpose
Our approach to the subject
The book's historical dimension
The book's emphasis on wider questions of culture and technology
The book's organisation
How to use the book
The book's parts
New Media and New Technologies
New media: do we know what they are?
The characteristics of new media: some defining concepts
Change and continuity
What kind of history?
Who was dissatisfied with old media?
New media: determining or determined?
Bibliography
New Media and Visual Culture
What happened to Virtual Reality (VR)?
The virtual and visual culture
The digital virtual
Immersion: a history
Perspective, camera, software
Virtual images/images of the virtual
Digital cinema
Bibliography
Networks, Users and Economics
Introduction
What is the Internet?
Historicising net studies
Economics and networked media culture
Political economy
The social form of new media
Limits on commercial influence
Globalisation, neo-liberalism and the Internet
The digital divide
Boom and bust in the information economy
Intellectual property rights, determined and determining
Music as new media
The Long Tail
Going viral
Fragmentation and convergence
Wiki worlds and Web 2.0
Identities and communities online
Being anonymous
Belonging
Living in the interface
The Internet and the public sphere
User-generated content: we are all fans now
YouTube and post television
Conclusion
Bibliography
New Media in Everyday Life
Everyday life in cyberspace
Everyday life in a media home
The technological shaping of everyday life
The everyday posthuman: new media and identity
Gameplay
Conclusion: everyday cyberculture
Bibliography
Cyberculture: Technology, Nature and Culture
Cyberculture and cybernetics
Revisiting determinism: physicalism, humanism and technology
Biological technologies: the history of automata
Theories of cyberculture
Bibliography
Glossary
Index