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Designing for Interaction Creating Smart Applications and Clever Devices

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ISBN-10: 0321432061

ISBN-13: 9780321432063

Edition: 2007

Authors: Dan Saffer

List price: $45.00
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Description:

Explore the new design discipline that is behind such products as the iPod and innovative Web sites like Flicer. While other books on this subject are either aimed at more seasoned practitioners or else are too focused on a particular medium like software, this guide will take a more holistic approach to the discipline, looking at interaction design for the Web, software, and devices. It isnbsp; the only interaction design book that is coming from a designers point of view rather than that of an engineer. This much-needed guide is more than just a how-to manual. It covers interaction design fundamentals, approaches to designing, design research, and more, and spans all mediums-Internet,…    
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Book details

List price: $45.00
Copyright year: 2007
Publisher: New Riders Publishing
Publication date: 7/18/2006
Binding: Paperback
Pages: 248
Size: 8.98" wide x 8.90" long x 0.55" tall
Weight: 1.012

Introduction
What Is Interaction Design?
What Are Interactions and Interaction Design?
Why Interaction Design?
A (Very) Brief History of Interaction Design
1940s to 1980s
1990s to the Present
A Stew of Acronyms
Why Practice Interaction Design?
Starting Points
The Problem with Problems
Defining the Project
Business Goals
Constraints
Gathering Information
Four Approaches to Interaction Design
User-Centered Design
Activity-Centered Design
Systems Design
Genius Design
Summary
Interaction Design Basics
The Elements of Interaction Design
Motion
Space
Time
Appearance
Texture
Sound
The Laws of Interaction Design
Moore's Law
Fitts' Law
Hick's Law
The Magical Number Seven
Tesler's Law of the Conservation of Complexity
The Poka-Yoke Principle
Direct and Indirect Manipulation
Feedback and Feedforward
Characteristics of Good Interaction Design
Trustworthy
Appropriate
Smart
Responsive
Clever
Ludic
Pleasurable
Summary
Design Research and Brainstorming
What Is Design Research?
Why Bother with Design Research?
Conducting Design Research
What Not to Do
Ethical Research
Costs and Time
What to Look For and How to Record It
Research Methods
Observations
Interviews
Activities
Design Implications
Brainstorming: "And Then a Miracle Occurs..."
Summary
The Craft of Interaction Design
The Tools of the Trade
Research Models
Personas
Scenarios
Sketches and Models
Storyboards
Task Analyses
Task Flows
Use Cases
Mood Boards
Wireframes
The Wireframe
Annotations
Wireframe Metadata
Prototypes: Paper, Interactive, and Physical
Testing
Summary
Interface Design Basics
The Elements of Visual Interface Design
Layout
Typography
Color
Material and Shape
Controls and Widgets
Icons
Sound
Standards
Interfaces Without Faces
Voice
Gestures
Presence
Summary
Smart Applications and Clever Devices
Designing for Multitasking
Designing for Connection
Customization and Personalization
Adaptation
Hacking
Ambient Devices
Summary
Service Design
What Is a Service?
The Characteristics of a Service
The Elements of Service Design
Why Design Services?
Services and Branding
The Differences Between Services and Products
The Craft of Service Design
Environment Description
Stakeholder Description
Company Perceptions and Branding
Touchpoints
Process Map
Service Blueprint
Service Prototype
@ the Center of Digital Services
Summary
The Future of Interaction Design
The Next 10 Years of the Internet
Tools for the Next Web
Intelligent Agents
Spimes and the Internet of Things
Transmedia Interactions
Human-Robot Interactions
Wearables
Ubiquitous Computing
Digital Tools for Making Digital Tools
Summary
Epilogue: Designing for Good
Ethics in Design
Principles
Deliberate Choices
Index