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List of Works Covered | |
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Acknowledgments | |
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Introduction | |
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Big Ideas | |
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My Vision Isn't My Vision | |
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Making a Career Out of Getting Back to Where I Started | |
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Deeply Intertwingled | |
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The Unexpected Legacy of Ted Nelson's Computer Lib/Dream Machines | |
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Man-Computer Symbiosis | |
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Drawing on SketchPad | |
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Refl ections on Computer Science and HCI | |
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The Mouse, the Demo, and the Big Idea | |
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Influential Systems | |
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A Creative Programming Environment | |
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Fundamentals in HCI | |
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Learning the Value of Consistency and User Models | |
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It Is Still a Star | |
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The Disappearing Computer | |
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It Really Is All About Location! | |
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Large Groups, Loosely Joined | |
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Network Nation | |
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Human Communication via Computer | |
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On the Diffusion of Innovations in HCI | |
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From Smart to Ordinary | |
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Knowing the Particulars | |
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Back to Samba School | |
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Revisiting Seymour Papert's Ideas on Community, Culture, Computers, and Learning | |
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The Work to Make Software Work | |
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Groups in the Wild | |
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McGrath and the Behaviors of Groups (BOGs) | |
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Observing Collaboration | |
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Group-Centered Design | |
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Infrastructure and Its Effect on the Interface | |
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Taking Articulation Work Seriously | |
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Let's Shack Up | |
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Getting Serious about GIM | |
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A CSCW Sampler | |
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Video, Toys, and Beyond Being There | |
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Reflective Practitioners | |
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A Simulated Listening Typewriter | |
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John Gould Plays Wizard of Oz | |
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Seeing the Hole in Space | |
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Edward Tufte's 1 + 1 = 3 | |
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Typographic Space | |
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A Fusion of Design and Technology | |
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Making Sense of Sense Making | |
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Does Voice Coordination Have to Be "Rocket Science"? | |
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Decomposing a Design Space | |
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There's More to Design | |
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Discovering America | |
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Interaction Design Considered as a Craft | |
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Designing "Up" in the Software Industry | |
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Revisiting an Ethnocritical Approach to HCI | |
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Verbal Privilege and Translation | |
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Some Experience! Some Evolution! | |
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Mumford Revisited | |
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Tacking and Jibbing | |
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Learning from "Learning from Notes" | |
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A Site for SOAR Eyes: (Re)placing Cognition | |
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You Can Go Home Again | |
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Revisiting a Study of Domestic Computing | |
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From Gaia to HCI | |
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On Multidisciplinary Design and Coadaptation | |
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Fun at Work | |
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Managing HCI with the Peopleware Perspective | |
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Learning from Engineering Research | |
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Interaction Is the Future of Computing | |
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Seeking Common Ground | |
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A Source of Stimulation | |
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Gibson's Account of the Environment | |
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When the External Entered HCI | |
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Designing Effective Representations | |
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The Essential Role of Mental Models in HCI | |
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Card, Moran, and Newell | |
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A Most Fitting Law | |
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Reflections on Card, English, and Burr | |
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Scott MacKenzie | |
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The Contribution of the Language-Action Perspective to a New Foundation for Design | |
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Following Procedures | |
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A Detective Story | |
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Play, Flex, and Slop | |
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Sociality and Intentionality | |
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References | |
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Index | |