3D Game Environments Create Professional 3D Game Worlds
List price: $49.95
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Description: The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds. From a modern city to a steamy jungle, learn about the planning and technological considerations for 3D modeling, UV layout, and creating textures that goes into developing a realistic and appealing game environment with: * The entire game world development process: from planning to modeling and texturing. * Exercises and projects to practice with: each section includes projects to practice creating different world genres. * CD with source art to practice with and use in your own projects, program demos, and plug-ins.
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All the information you need in one place! Each Study Brief is a summary of one specific subject; facts, figures, and explanations to help you learn faster.
List price: $49.95
Copyright year: 2007
Publisher: Taylor & Francis Group
Publication date: 5/5/2008
Size: 7.50" wide x 9.00" long x 1.00" tall
|Orientation to Game World Optimizations|
|Shaders and Materials|
|Planning the Low Polygon Urban Environment|
|Modeling the Large Urban Environment|
|Texturing the Large Urban Environment|
|Introduction to Natural Environments|
|Filling the World-Trees, Plants, Rocks, Water, and Sky|
|Modeling and Texturing the Jungle Base|
|Focus on the Futuristic Interior-Normal Maps and Multipass Shaders|