Skip to content

Internetworking with TCP/IP Client/Server Programming and Applications for the Windows Socket

Spend $50 to get a free DVD!

ISBN-10: 0138487146

ISBN-13: 9780138487140

Edition: 1997

Authors: Douglas E. Comer, David L. Stevens

List price: $191.80
Blue ribbon 30 day, 100% satisfaction guarantee!
what's this?
Rush Rewards U
Members Receive:
Carrot Coin icon
XP icon
You have reached 400 XP and carrot coins. That is the daily max!


Appropriate for a one semester introductory networking course at the senior or graduate level. This volume answers the question "How does application software use TCP/IP to communicate over a network?"focusing on the client-server paradigm, and examining algorithms for both the client and server components of a distributed program.
Customers also bought

Book details

List price: $191.80
Copyright year: 1997
Publisher: Prentice Hall PTR
Publication date: 4/30/1997
Binding: Paperback
Pages: 544
Size: 7.50" wide x 9.75" long x 1.25" tall
Weight: 2.134
Language: English

Introduction and Overview
The Client Server Model and Software Design
Concurrent Processing In Client-Server Software
Program Interface to Protocols
The Socket API
Algorithms and Issues in Client Software Design
Example Client Software
Algorithms and Issues in Server Software Design
Iterative, Connectionless Servers (UDP)
Iterative, Connection-Oriented Servers (TCP)
Concurrent, Connection-Oriented Servers (TCP)
Singly-Threaded, Concurrent Servers (TCP)
Multiprotocol Servers (TCP, UDP)
Multiservice Servers (TCP, UDP)
Uniform, Efficient Management of Server Concurrency
Concurrency in Clients
Tunneling at the Transport and Application Levels
Application Level Gateways
External Data Representation (XDR)
Remote Procedure Call Concept (RPC)
Disturbed Program Generation (Rpcgen Concept)
Distributed Program Generation (Rpcgen Example)
Network File System Concepts (NFS)
Network File System Protocol (NFS, Mount)
A Telnet Client (Program Structure)
A Telnet Client (Implementation Details)
Porting Servers From UNIX to Windows
Deadlock and Starvation in Client-Server Systems
Functions and Library Routines Used With Sockets
Manipulation of Windows Socket Descriptors