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Computer Graphics Using OpenGL

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ISBN-10: 0131496700

ISBN-13: 9780131496705

Edition: 3rd 2007 (Revised)

Authors: Francis Hill, Stephen Kelley, Stephen M. Kelley

List price: $206.65
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Description:

Updated throughout for the latest developments and technologies, this book combines the principles and major techniques in computer graphics with state-of-the-art examples.Updates treatment of graphics hardware and algorithms. Discusses the development of video games through history. Emphasizes interactive graphics more strongly than in previous editions. Relates examples to things readers see everyday on the Internet and in computer-generated movies. Carefully presents each concept, explains the underlying mathematics, shows how to translate the math into program code, and displays the result.A thorough, useful reference for anyone interested in computer graphics.
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Book details

List price: $206.65
Edition: 3rd
Copyright year: 2007
Publisher: Pearson Education
Publication date: 12/20/2006
Binding: Paperback
Pages: 800
Size: 8.00" wide x 9.75" long x 1.25" tall
Weight: 3.740
Language: English

Introduction to Computer Graphics
What is Computer Graphics?
Where Computer Generated pictures are Used
Elements of Pictures created in Computer Graphics
Graphics display devices
Graphics Input Primitives and Devices
Chapter Summary & Exercises
For Further Reading
Getting Started Drawing Figures
Getting started making pictures
Drawing Basic Graphics Primitives
Making Line-drawings
Simple interaction with mouse and keyboard
Summary
Case Studies
For Further Reading
Additional Drawing Tools
Introduction
World Windows and Viewports
Clipping Lines
Regular Polygons, Circles, and Arcs
The Parametric Form of a Curve
Summary
Case Studies
For Further Reading
Vector Tools for Graphics
Introduction
Review of Vectors
The Dot Product
The Cross Product of Two Vectors
Representations of Key Geometric Objects
Finding the Intersection of two Line Segments
Intersections of Lines with Planes, and Clipping
Polygon Intersection Problems
Summary
Case Studies
For Further Reading
Transformations of Objects
Introduction
Introduction to Transformations
3D Affine Transformations
How To Change Coordinate Systems
Affine Transformations used in a Program
To Draw 3D Scenes Interactively with OpenGL
Summary
Case Studies
For Further Reading
Modeling Shapes with Polygonal Meshes
Introduction
Introduction to Solid Modeling with Polygonal Meshes
Polyhedra
Extruded Shapes
Mesh Approximations to Smooth Objects
Particle Systems and Physically Based Systems
Summary
Case Studies
For Further Reading
Three-Dimensional Viewing
The Camera Revisited
To Specify a Camera in a program
Perspective Projections of 3D Objects
To Produce Stereo Views
Taxonomy of Projections
Summary
Case Studies
For Further Reading
Rendering Faces for Visual Realism
Introduction
Introduction to Shading Models
Flat Shading and Smooth Shading
Adding Hidden Surface Removal
To Add Texture to Faces
To Add Shadows of Objects
OpenGL 2.0 & The Shading Language (GLSL)
Summary
Case Studies
For Further Reading
Tools for Raster Displays