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Preface | |
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Skill Level: Elementary | |
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The Design World | |
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Chapter Objectives | |
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Terms to Look for | |
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From the Author's Perspective Meet M. Kathleen Colussy, Designer | |
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What Does This Brain Center Really Do? | |
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Vision | |
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Design | |
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Sourcing | |
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Production | |
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Sales and Marketing | |
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Connectivity | |
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Chapter Summary | |
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What Equipment and Programs Should This "Brain Center" Use? | |
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Chapter Objectives | |
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Terms to Look for | |
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Let's Talk about the Computer | |
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Industrial Systems and Software Programs | |
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Commercial/Off-the Shelf and Third-Party Programs | |
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Software Application Programs | |
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Drawing Programs | |
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Image-Editing Programs | |
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Symbols and Images Clip Art | |
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A Few Brief Comments on Software Programs | |
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Computer-Aided Design | |
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Chapter Summary | |
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Computer Lingo | |
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Chapter Objectives | |
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The Basics of Graphics Software | |
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Basic Computer Terminology | |
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The Most Frequently Misunderstood Computer Terms | |
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Additional Types of Software | |
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Chapter Summary | |
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The Basics: Introduction to the Terms, Tools, and Steps of Working with the Computer | |
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Chapter Objectives | |
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Terms to Look for | |
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Input Tools | |
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Keyboard | |
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The Mouse | |
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Desktop Screen | |
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Powering Up Your Computer | |
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Launching a Program from the Program Menu | |
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Launching a Program from a Program Icon | |
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Cursor/Icon Worksheet | |
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Icons, Icons, and More Icons | |
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Clip Art | |
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Clipboard | |
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Color/Palette | |
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Cut | |
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Fill | |
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Help | |
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Internet | |
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New File | |
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Open Folder | |
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Object Drawing | |
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Paste | |
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Pointer | |
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Picture | |
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Print | |
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Redo | |
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Save | |
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Spell Check | |
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Text | |
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Trash | |
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Undo | |
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Zoom | |
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Chapter Summary | |
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Special Tools and Skills and Program Applications for Lines, Drawings, and Images | |
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Chapter Objectives | |
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Terms to Look for | |
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Exercise Format Style | |
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The File Management Process (Is There More Than One Way to Our Destination?) | |
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Overview on the Distinguishing Characteristics of a Vector-Based Program | |
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Features | |
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Detailed Explanation | |
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Saving Vector Graphics | |
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In Summary | |
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Fundamental Exercises for File Management for Vector-Based Software: Making the Computer Work for You | |
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Fundamental Exercises for File Management for Raster-Based Software | |
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Features | |
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Detailed Explanation | |
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Saving Raster-Based Images | |
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In Summary | |
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Understanding Common File Formats | |
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TIFF: Tagged Image Format | |
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PICT: Picture Format Native to a Mac | |
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EPS: Encapsulated PostScript | |
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BMP: File Format for BitMap Images | |
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JPEG: Joint Photographic Experts Group | |
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WMF: Windows MetaFile | |
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Native File Formats | |
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Conclusion | |
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Chapter Summary | |
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Fundamentals of Drawing and Designing on Computers: Visions Become Realities | |
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Chapter Objectives | |
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Terms to Look for | |
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It's Time to Design! | |
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Drawing Tools in Vector-Based Programs | |
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Let's Find Your Tools on Your Desktop | |
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Locating Drawing Tools in Raster-Based Programs | |
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Using the Mouse as a Selection Tool | |
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Using the Selection Tools to Transform Objects or Images | |
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Drawing with Vector-Based Software | |
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Font Selection | |
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Managing Text | |
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Advanced Text Techniques | |
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Adding Special Effects to Text | |
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Putting It All Together | |
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Graphic Design Terms | |
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Computer Graphics Terminology | |
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Chapter Summary | |
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Skill Level: Intermediate | |
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Working with Free-Hand and Line Drawing, Using Pens, Brushes, Filters, and More | |
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Chapter Objectives | |
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Terms to Look for | |
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Pens and Pen Point Options | |
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Freehand Drawing: Pens and Lines | |
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Simple Lines | |
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Compound Lines | |
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Combining Your Skills | |
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Differences between Simple and Compound Lines | |
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Editing Simple and Compound Lines | |
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Call-out a Point or a Line Segment | |
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Adding a Point and/or Adding a Line Segment | |
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Challenge Exercises | |
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Designing | |
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Freehand Drawing Review | |
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Raster-Based Techniques and Tools | |
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Selection and Editing Tools Found in Most Raster-Based Software | |
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Viewing Tools in Metacreations' Painter | |
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Adobe PhotoShop | |
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Additional Editing and Selection Tools Found in Most Raster-Based Software | |
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Fun with Filters | |
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The Last Word in Fonts--WYSIWYG: Is What You See What You Will Get? | |
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Chapter Summary | |
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Designing a Line: The Elements for Creating a Successful Line | |
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Chapter Objectives | |
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Terms to Look for | |
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Where Do You Start? | |
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Marketing and Its Impact on Designers | |
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Product | |
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Place | |
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Promotion | |
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Price | |
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People | |
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Relevant Fashion Marketing Terms | |
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Classification | |
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Line | |
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Style | |
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The Design Process | |
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The Decision Process | |
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Fashion Design Terminology | |
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Meet Karen Kane | |
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Meet Pamela Dennis | |
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Fashion Marketing/Design Terms | |
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Chapter Summary | |
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Re-"Sourcing" the Net: Locating the Right Fabrics, Findings, and More | |
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Chapter Objectives | |
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Terms to Look for | |
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Let's Dig a Little Deeper to Understand the Concept of Sourcing | |
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Is Sourcing Used Only after the Designer Has Created a Line? | |
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Do All Companies Source? | |
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Who Will Be Doing the Sourcing? | |
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How Is Sourcing Done? | |
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Did Sourcing Work? | |
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Sourcing and the Computer | |
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What Is the Internet? | |
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What Is the World Wide Web? | |
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What Kinds of Information Should the Designer Have? | |
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How the Brain Center Can Provide Research to Connect Visions, Design, Production, and Sales/Marketing | |
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Visions | |
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Design | |
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Production | |
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Sales and Marketing | |
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An Internet Primer | |
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Sourcing Using Traditional Researching Sources, Including the Library | |
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Chapter Summary | |
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Color and Computers: Is What You See What You Get? | |
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Chapter Objectives | |
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Terms to Look for | |
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Color | |
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Adobe PhotoShop Techniques from a Photographer: Meet Diane Blazy | |
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File Size, Compression, and Conversion | |
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Service Bureaus | |
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When Working with Layers | |
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When Using Filters and Masks | |
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When Using Fills | |
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Final Words of Wisdom | |
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Working with Color | |
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Working with Industrial-Based Software | |
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Exporting | |
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Working with Colorways | |
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Color Wheel | |
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Triadic Colors | |
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Complementary Colors | |
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Split Complementary Colors | |
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Monochromatic Colors | |
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Chapter Summary | |
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Skill Level: Advanced | |
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Advanced Fashion Design Rendering Fabrics, Flats, and Prints | |
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Chapter Objectives | |
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Terms to Look for | |
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Categorizing Prints | |
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Working with Clip Art | |
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Editing Commonalities of Vector-Based Clip Art, Including Using BGLA/SnapFashun Techniques and/or Software | |
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Applying Available Fills and Patterns to Clip Art | |
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The Basics of Editing Any Pattern or Motifs for Fabric on Vector-Based Software | |
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Other Techniques Useful in Rendering Motifs and Patterns for Commercial or Industrial Vector- or Raster-Based Software | |
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Using a Scanner for Designing Fashion | |
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What Is Scanning? | |
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Scanning Terms | |
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How Do I Scan? | |
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The Tracing Technique | |
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Tracing Using Vector- or Raster-Based Software | |
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Tips on Tracing Bitmap Images | |
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Using Industrial Software for Prints | |
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Understanding Prints | |
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The Importance of Using Layers | |
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Rendering and Editing Prints on Industrial Software | |
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Chapter Summary | |
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Design, Render, and Simulate Knits on the Computer | |
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Chapter Objectives | |
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Terms to Look for | |
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Knitting Terms | |
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Steven Greenberg of Monarch | |
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Outline for Monarch's Section of Fashion Design on Computers | |
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Introduction to Pointcarre Textile Software by Monarch | |
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Color Selection | |
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Working with Color | |
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Colorways | |
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Creating a Basic Pattern Motif | |
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Editing a Basic Pattern | |
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Creating a Toss Repeat | |
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Converting Your Pattern to a Knit | |
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Digitizing and Graphing Your Pattern for Gauge | |
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Editing the Final Color and Grin | |
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Working with Other Software for Knits | |
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Final Comments | |
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Chapter Summary | |
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Creating, Rendering, and Simulating Woven Fabric on the Computer Using Commercial or Industrial-Based Software | |
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Chapter Objectives | |
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Terms to Look for | |
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Weaving Terms | |
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Meet Meredith Rossi | |
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Beginning the Woven-Design Process | |
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Using Easy Weave Software | |
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Sample Swatch Card | |
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Categorizing Fabrics | |
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Chapter Summary | |
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Marketing the Line | |
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Chapter Objectives | |
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Terms to Look for | |
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Meet John Linsk, Sales Representative for Karen Kane, Inc. | |
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John's Definition of the Role of a Sales Representative | |
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What Is the Role of a Representative with the Store? | |
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What Role Do Marketing Materials Play? | |
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What Role Do Computers Play? | |
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The Role of Market Weeks | |
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Any Advice to Fashion Designers Regarding Finding Representation? | |
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Meet Lorna Hernandez | |
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Insights on Graphic Design for the Fashion Designer | |
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Concluding Comments | |
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Meet Peter Friedrich: With Some Helpful Insights, Student to Student | |
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Marketing and Graphic Design Principles | |
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Internships, Mentors, and Informational Interviews: How about Paying Your Dues Early? | |
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Beginning the Informational Interview | |
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Creating Your Own Marketing Tools: Generating a Worksheet in any Vector-Based Software | |
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Graphic Design Secrets: Masks | |
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Draping | |
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What Is a Draped Image? | |
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How to Drape | |
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Basic Elements and Tools for Draping | |
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Draping Technique | |
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Draping Process Principles | |
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Making a Fashion Catalog | |
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Basics of Desktop Publishing | |
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Using Electronic Publishing Software, also known as Desktop Publishing | |
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Electronic Publishing with Quark XPress | |
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Gerber Technology's Artworks Studio--Storyboard and Catalog | |
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Industrial-Based Desktop Publishing | |
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Creating a Personal Promotion Piece | |
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Chapter Summary | |
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Index | |