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Fashion Design on Computers

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ISBN-10: 0130838381

ISBN-13: 9780130838384

Edition: 2001

Authors: M. Kathleen Colussy

List price: $193.20
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For Introduction to Fashion, Computers in Fashion, Fashion Illustration on Computers or Digital Imaging with Raster Based Software courses. This text provides a series of practical skill-development discussions using the computer as a design tool. Written in a style that is easy to follow, it is down to earth and designed to be accessible so everyone can understand the process. It teaches the basic concepts of CAD and then lets the student apply them.
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Book details

List price: $193.20
Copyright year: 2001
Publisher: Prentice Hall PTR
Publication date: 7/24/2000
Binding: Paperback
Pages: 521
Size: 8.25" wide x 10.75" long x 1.00" tall
Weight: 2.288
Language: English

Preface
Skill Level: Elementary
The Design World
Chapter Objectives
Terms to Look for
From the Author's Perspective Meet M. Kathleen Colussy, Designer
What Does This Brain Center Really Do?
Vision
Design
Sourcing
Production
Sales and Marketing
Connectivity
Chapter Summary
What Equipment and Programs Should This "Brain Center" Use?
Chapter Objectives
Terms to Look for
Let's Talk about the Computer
Industrial Systems and Software Programs
Commercial/Off-the Shelf and Third-Party Programs
Software Application Programs
Drawing Programs
Image-Editing Programs
Symbols and Images Clip Art
A Few Brief Comments on Software Programs
Computer-Aided Design
Chapter Summary
Computer Lingo
Chapter Objectives
The Basics of Graphics Software
Basic Computer Terminology
The Most Frequently Misunderstood Computer Terms
Additional Types of Software
Chapter Summary
The Basics: Introduction to the Terms, Tools, and Steps of Working with the Computer
Chapter Objectives
Terms to Look for
Input Tools
Keyboard
The Mouse
Desktop Screen
Powering Up Your Computer
Launching a Program from the Program Menu
Launching a Program from a Program Icon
Cursor/Icon Worksheet
Icons, Icons, and More Icons
Clip Art
Clipboard
Color/Palette
Cut
Fill
Help
Internet
New File
Open Folder
Object Drawing
Paste
Pointer
Picture
Print
Redo
Save
Spell Check
Text
Trash
Undo
Zoom
Chapter Summary
Special Tools and Skills and Program Applications for Lines, Drawings, and Images
Chapter Objectives
Terms to Look for
Exercise Format Style
The File Management Process (Is There More Than One Way to Our Destination?)
Overview on the Distinguishing Characteristics of a Vector-Based Program
Features
Detailed Explanation
Saving Vector Graphics
In Summary
Fundamental Exercises for File Management for Vector-Based Software: Making the Computer Work for You
Fundamental Exercises for File Management for Raster-Based Software
Features
Detailed Explanation
Saving Raster-Based Images
In Summary
Understanding Common File Formats
TIFF: Tagged Image Format
PICT: Picture Format Native to a Mac
EPS: Encapsulated PostScript
BMP: File Format for BitMap Images
JPEG: Joint Photographic Experts Group
WMF: Windows MetaFile
Native File Formats
Conclusion
Chapter Summary
Fundamentals of Drawing and Designing on Computers: Visions Become Realities
Chapter Objectives
Terms to Look for
It's Time to Design!
Drawing Tools in Vector-Based Programs
Let's Find Your Tools on Your Desktop
Locating Drawing Tools in Raster-Based Programs
Using the Mouse as a Selection Tool
Using the Selection Tools to Transform Objects or Images
Drawing with Vector-Based Software
Font Selection
Managing Text
Advanced Text Techniques
Adding Special Effects to Text
Putting It All Together
Graphic Design Terms
Computer Graphics Terminology
Chapter Summary
Skill Level: Intermediate
Working with Free-Hand and Line Drawing, Using Pens, Brushes, Filters, and More
Chapter Objectives
Terms to Look for
Pens and Pen Point Options
Freehand Drawing: Pens and Lines
Simple Lines
Compound Lines
Combining Your Skills
Differences between Simple and Compound Lines
Editing Simple and Compound Lines
Call-out a Point or a Line Segment
Adding a Point and/or Adding a Line Segment
Challenge Exercises
Designing
Freehand Drawing Review
Raster-Based Techniques and Tools
Selection and Editing Tools Found in Most Raster-Based Software
Viewing Tools in Metacreations' Painter
Adobe PhotoShop
Additional Editing and Selection Tools Found in Most Raster-Based Software
Fun with Filters
The Last Word in Fonts--WYSIWYG: Is What You See What You Will Get?
Chapter Summary
Designing a Line: The Elements for Creating a Successful Line
Chapter Objectives
Terms to Look for
Where Do You Start?
Marketing and Its Impact on Designers
Product
Place
Promotion
Price
People
Relevant Fashion Marketing Terms
Classification
Line
Style
The Design Process
The Decision Process
Fashion Design Terminology
Meet Karen Kane
Meet Pamela Dennis
Fashion Marketing/Design Terms
Chapter Summary
Re-"Sourcing" the Net: Locating the Right Fabrics, Findings, and More
Chapter Objectives
Terms to Look for
Let's Dig a Little Deeper to Understand the Concept of Sourcing
Is Sourcing Used Only after the Designer Has Created a Line?
Do All Companies Source?
Who Will Be Doing the Sourcing?
How Is Sourcing Done?
Did Sourcing Work?
Sourcing and the Computer
What Is the Internet?
What Is the World Wide Web?
What Kinds of Information Should the Designer Have?
How the Brain Center Can Provide Research to Connect Visions, Design, Production, and Sales/Marketing
Visions
Design
Production
Sales and Marketing
An Internet Primer
Sourcing Using Traditional Researching Sources, Including the Library
Chapter Summary
Color and Computers: Is What You See What You Get?
Chapter Objectives
Terms to Look for
Color
Adobe PhotoShop Techniques from a Photographer: Meet Diane Blazy
File Size, Compression, and Conversion
Service Bureaus
When Working with Layers
When Using Filters and Masks
When Using Fills
Final Words of Wisdom
Working with Color
Working with Industrial-Based Software
Exporting
Working with Colorways
Color Wheel
Triadic Colors
Complementary Colors
Split Complementary Colors
Monochromatic Colors
Chapter Summary
Skill Level: Advanced
Advanced Fashion Design Rendering Fabrics, Flats, and Prints
Chapter Objectives
Terms to Look for
Categorizing Prints
Working with Clip Art
Editing Commonalities of Vector-Based Clip Art, Including Using BGLA/SnapFashun Techniques and/or Software
Applying Available Fills and Patterns to Clip Art
The Basics of Editing Any Pattern or Motifs for Fabric on Vector-Based Software
Other Techniques Useful in Rendering Motifs and Patterns for Commercial or Industrial Vector- or Raster-Based Software
Using a Scanner for Designing Fashion
What Is Scanning?
Scanning Terms
How Do I Scan?
The Tracing Technique
Tracing Using Vector- or Raster-Based Software
Tips on Tracing Bitmap Images
Using Industrial Software for Prints
Understanding Prints
The Importance of Using Layers
Rendering and Editing Prints on Industrial Software
Chapter Summary
Design, Render, and Simulate Knits on the Computer
Chapter Objectives
Terms to Look for
Knitting Terms
Steven Greenberg of Monarch
Outline for Monarch's Section of Fashion Design on Computers
Introduction to Pointcarre Textile Software by Monarch
Color Selection
Working with Color
Colorways
Creating a Basic Pattern Motif
Editing a Basic Pattern
Creating a Toss Repeat
Converting Your Pattern to a Knit
Digitizing and Graphing Your Pattern for Gauge
Editing the Final Color and Grin
Working with Other Software for Knits
Final Comments
Chapter Summary
Creating, Rendering, and Simulating Woven Fabric on the Computer Using Commercial or Industrial-Based Software
Chapter Objectives
Terms to Look for
Weaving Terms
Meet Meredith Rossi
Beginning the Woven-Design Process
Using Easy Weave Software
Sample Swatch Card
Categorizing Fabrics
Chapter Summary
Marketing the Line
Chapter Objectives
Terms to Look for
Meet John Linsk, Sales Representative for Karen Kane, Inc.
John's Definition of the Role of a Sales Representative
What Is the Role of a Representative with the Store?
What Role Do Marketing Materials Play?
What Role Do Computers Play?
The Role of Market Weeks
Any Advice to Fashion Designers Regarding Finding Representation?
Meet Lorna Hernandez
Insights on Graphic Design for the Fashion Designer
Concluding Comments
Meet Peter Friedrich: With Some Helpful Insights, Student to Student
Marketing and Graphic Design Principles
Internships, Mentors, and Informational Interviews: How about Paying Your Dues Early?
Beginning the Informational Interview
Creating Your Own Marketing Tools: Generating a Worksheet in any Vector-Based Software
Graphic Design Secrets: Masks
Draping
What Is a Draped Image?
How to Drape
Basic Elements and Tools for Draping
Draping Technique
Draping Process Principles
Making a Fashion Catalog
Basics of Desktop Publishing
Using Electronic Publishing Software, also known as Desktop Publishing
Electronic Publishing with Quark XPress
Gerber Technology's Artworks Studio--Storyboard and Catalog
Industrial-Based Desktop Publishing
Creating a Personal Promotion Piece
Chapter Summary
Index