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Dungeons and Dreamers The Rise of Computer Game Culture from Geek to Chic

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ISBN-10: 0072228881

ISBN-13: 9780072228885

Edition: 2003

Authors: Brad King, John Borland

List price: $24.99
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With revenue of oe7 billion last year, the video game industry took in more money than movie theatres. Electronic games, characters, and jargon have become a pervasive part of worldwide popular culture. This title examines the subculture of electronic gaming.
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Book details

List price: $24.99
Copyright year: 2003
Publisher: McGraw-Hill Osborne
Publication date: 8/13/2003
Binding: Hardcover
Pages: 288
Size: 6.00" wide x 9.00" long x 1.00" tall
Weight: 1.342
Language: English

Acknowledgments
Prologue: The Beginningsp. 1
The Rise of Digital Gaming
Togetherp. 11
Machines at Playp. 23
Building Community, Building Businessp. 41
Brave New Worldsp. 61
Networked Gaming Age
Log On, Shoot Downp. 87
Homebrewed Gamersp. 117
Losing the Gamep. 148
The Era of Gamers
Gamers, Interruptedp. 173
Unleashedp. 199
Herding Gamersp. 229
Epilogue: Beginning Againp. 251
Notesp. 258
Indexp. 265
Table of Contents provided by Blackwell. All Rights Reserved.