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Complete Idiot's Guide to Programming Basics

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ISBN-10: 0028642864

ISBN-13: 9780028642864

Edition: 2002

Authors: Clayton Walnum

List price: $19.95
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Description:

The Complete Idiot's Guide to Programming Basics is ideal for the computer user who has heard techy friends talk about loops and arrays or read bits and pieces about programming in glossy computer magazines but really wouldn't know how to start making a program if he or she had to. This books chapters present content in a gradual yet entertaining way on how basic programming concepts are put together to build simple but albeit fundamental programming results.
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Book details

List price: $19.95
Copyright year: 2002
Publisher: Penguin Publishing Group
Publication date: 12/1/2001
Binding: Paperback
Pages: 288
Size: 7.25" wide x 8.75" long x 0.50" tall
Weight: 1.034
Language: English

An Introduction to Programming
Programming 101
Psssst! Listen Up
What's in It for You?
Looks Like Greek
Parlez-Vous BASIC?
Getting Down to the Nitty-Gritty
Squashing That Panic Attack
Introducing the Programmer's Toolbox
Typing It Up
Using a One-Line-at-a-Time Translator
Consulting a Full-Service Translator
Soliciting the Help of Debuggers
Putting It All Together
Crankin' It Up with QBasic
Where Is QBasic?
Loading QBasic
Exploring QBasic's Menu Bar
Loading a QBasic Program
Controlling the Edit Window
Typing Programs
Printing a Program
Cutting, Copying, and Pasting
Searching and Replacing
The Absolute Basics
Places Where Numbers Live
A Comfy Home for Numbers
Yes and No
A Secret and Handy Code
Bits As Regular Numbers
Working with Variables
Getting Values into Memory
Look! It's on the Screen!
Now It's in Memory!
Numeric and String Variables
What's a Nice Integer Like You Doing Here?
Computer-Style Arithmetic
Using Basic Arithmetic
Raising the Arithmetic Bar
Me First! Me First!
Decisions the Computer Way
A Digital Road Map
It's Simply a Matter of Choice
Simple if...Then Statements
Complex if...Then Statements
How Do You Compare?
Single Comparisons
Your Computer As Spock
The Infamous GOTO
Do It Again and Again
Around and Around We Go
Watch Your Step on This Ride
Where We'll Stop, Nobody Knows
Getting Dizzy Yet?
Nearing the End of the Ride
One Last Spin
Taking the Next Step
Saying It with Text
'Til Death Do They Part
The Long and Short of It
Bits and Pieces
A Textual Scavenger Hunt
A Capital Idea
Numbers to Strings
Fancier Places Numbers Live
A Clever Solution to a Tricky Problem
The Old Indirect Approach
Yet Another Fantabulous Example of Programming Prowess
Starting Off Right
Fiddling with Files
Three Steps to Access a File
Opening a File
Saving Data to the File
Closing the File
Trying It Out
Loading Data from a File
Appending Data to a File
Advanced Programming
Whoops! What Now?
Two General Kinds of Errors
The Art of Predicting the Future
Putting on the Catcher's Mitt
Which Error Is Which?
Your Computer As Van Gogh
I Think I'm Seeing Spots!
Graphics a la Mode
Every Picture Is Worth a Thousand (or More) Dots
Dot-to-Dot the Easy Way
Your Computer As Beethoven
Making Computers Sing
Getting a Bit More Realistic
Woops, Zoops, and Zips
One Step at a Time
A Programmer's Pyramid Plan
Blocks in the Pyramid
Variable Scope
Still More Blocks in the Pyramid
Lookin' for Creepy Crawlies
Get the Raid!
Step-Into Program Trace
Step-Over Program Trace
Use a Variable Watcher
Insert Breakpoints
Raid the QBasic Way
Step Into, the QBasic Way
Spying on Variables
Step Over, the QBasic Way
Automated QBasic
Give Me a Break!
Next, Please
An Introduction to Object-Oriented Programming
Programming with Objects
Saddling a New Horse
Creating Projects
Exploring Visual Basic .NET's Main Window
The Code Window
Menus and the Toolbar
Getting Back to OOP
The Secrets of Encapsulation
The Secrets of Inheritance
The Secrets of Polymorphism
Writing a Class
Classes Versus Objects
Creating Your Own Objects
Adding Properties and Methods to a Class
The Deal with Properties
Construction and Destruction Underway
A Method to the Madness
Reading Your Books
The Stuff You Need to Know
Understanding the Basics of Inheritance
Dealing with Inheritance for Real
The Strange World of Polymorphism
Getting Polymorphic
Polymorphism on the Loose
When You Must, You Must
Getting That Shape Constructed
When You Must, You Must (Revisited)
A Shape That Works
Getting Back to Base-ics
The Secret to Polymorphism
A Second Shape That Works
From Ancestor to Ancestor
Testing Your Shapes
End of the Line
Exploring C#
Pronounced C Sharp
Judging a Book by Its Cover
Getting Your Application to Do Something
How OOP Fits In
Appendixes
Programming Languages Overview
A Programmer's Quick Reference
Speak Like a Geek: The Complete Archive
Index