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Complete Idiot's Guide to Project Management

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ISBN-10: 0028617452

ISBN-13: 9780028617459

Edition: 1998

Authors: Kim Baker, Sunny Baker

List price: $16.95
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Description:

The Complete Idiot's Guide to Project Management offers idiot-proof instructions for managing a project, from the original concept through to completion and implementation.
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Book details

List price: $16.95
Copyright year: 1998
Publisher: Penguin Group (USA) Incorporated
Publication date: 11/21/1997
Binding: Paperback
Pages: 1
Size: 0.10" wide x 0.10" long x 0.10" tall
Weight: 0.088
Language: English

Sunny Baker, Ph.D.runs a consulting firm specializing in marketing and business development for companies of all sizes. Clients have included Intel, Microsoft, Apple Computer, Sprint, and Arizona State University. Baker has co-written more than 25 business and lifestyle books and are regular contributors to a variety of management publications. G. Michael Campbell, P.M.P.,is director of the Institute for Change Leadership and a managing director with the Houston firm Holland and Davis. He is also the co-author of Bullet Proof Presentations.

Project Management Power
Projects, Projects Everywhere
Why You Need a New Project-Oriented Outlook
All Projects Are Work, but Not All Work Is a Project
Above and Beyond the Ordinary Work
If It's Not a Project, It's Just Plain Work
A Balance Among Time, Resources, and Results
How Can You Tell a Project When You See One?
They're Not Always Created Equal
How Many Projects Are You Responsible For?
All Projects Great and Small
The Next Step
The Least You Need to Know
The Process That Works
Why Do You Need to Learn About Project Management?
What Is Project Management All About?
Putting You in Charge
Okay, but Does It Really Work?
It's Not Perfect, but It Sure Helps
Tools for Modern Times
All Projects Mundane and Marvelous
Can Project Management Help You?
The Five Phases of the Project Management Process
A Rose by Any Other Name
Getting Familiar with the Phases
Initiating
Planning
Executing
Controlling
Closing
How the Project Phases Work Together
Not Just the Same Old Routine
The Least You Need to Know
The Rules of the Project Game
Project Failure--The Reasons Are Simple
12 Golden Rules of Project Management Success
Thou Shalt Gain Consensus on Project Outcomes
Thou Shalt Build the Best Team You Can
Thou Shalt Develop a Comprehensive, Viable Plan and Keep It Up-to-Date
Thou Shalt Determine How Much Stuff You Really Need to Get Things Done
Thou Shalt Have a Realistic Schedule
Thou Shalt Not Try to Do More than Can Be Done
Thou Shalt Remember that People Count
Thou Shalt Gain the Formal and Ongoing Support of Management and Stakeholders
Thou Shalt Be Willing to Change
Thou Must Keep People Informed of What You're Up To
Thou Must Be Willing to Try New Things
Thou Must Become a Leader
You Can Do It!
Keep Your Eyes on the Prize
The Least You Need to Know
You? A Project Manager?
The Accidental Project Manager
Dealing with Dual Responsibilities
What Do You Need to Do?
Learn to Plan and Act
You Must Be a Manager and a Leader
Focus on the Project's End
The Leadership Roles of the Project Manager
Interpersonal Roles
Informational Roles
Decisional Roles
The Six Traits of Good Project Managers
Enthusiasm for the Project
The Ability to Manage Change Effectively
A Tolerant Attitude Toward Ambiguity
Team Building and Negotiating Skills
A Customer-First Orientation
Adherence to the Priorities of Business
Be the Best You Can Be
The Least You Need to Know
The Project Initiation Phase
Identifying Projects That Are Worth Doing
The First Step in Project Initiation: Deciding What to Do
First Things First: Learning to Prioritize Projects
Not Every Project Is Worth Doing
Telling Good from Bad
Eight Steps to Determine the Most Important Projects
So, How Will It All Get Done?
The Least You Need to Know
Scoping Out the Goals for a Project
Why Bother with the Goals? I Know What I Want to Do!
Clear Project Goals Make Sense to Everyone
Six Criteria for Setting Great Goals
Goals Must Be Specific
Goals Must Be Realistic
Goals Must Have a Time Component
Goals Must Be Measurable
Goals Must Be Agreed Upon
Responsibility for Achieving the Goals Must Be Identified
Establishing Goals Step-by-Step
Seeing Eye to Eye
Objectives and Your Project
Project Scope
The Least You Need to Know
Understanding Risks and Constraints
Look at the Upside and the Downside
Risky Business
Break It Apart to Make It Doable
Constraints
The Budget
The Schedule
The People
The Real World
Facilities and Equipment
Acts of God
Managing Risks and Constraints
The Least You Need to Know
Building a Project Team
The Project Team: Diversity and Skills
The Core Team Members--Who Are They?
The Other Team Members--Who Are They?
Where Will the People Come From?
Your Own Staff and Other People from Your Department
Staff from Other Departments
Contracting with Consultants, Outside Vendors, or Temporary Agencies
Hiring and Training New Staff
Individual Contributors Versus Team Players
The Team Players
Building the Best Team with What You Have Available
Choose Me!
Putting Your Best Foot Forward
What About Next Time?
The Least You Need to Know
The Project Planning Phase
The Breakdown of Tasks: What Really Needs to Be Done?
The All-Important Task
Tasks: What Exactly Are They?
A Tisket, a Task
Over and Over Again
The Work Plan and Your Project
Five Steps to the Work Plan
The WBS
Levels and the WBS
Plumbing the Depths
Dividing the WBS
The Least You Need to Know
The Network Diagram: A Map for Your Project
What's a Network Diagram?
Why Do I Need a Network Diagram?
The WBS and the Network Diagram
Precedence Relationships in a Project Network
How It Works: Symbols and Conventions
Diagramming the Relationships
Five Steps to Create a Network Diagram
List the Tasks Using the Task List of the WBS
Establish the Interrelationships Between the Tasks
Identify the Milestones You Want to Specify
Layout the Tasks and Milestones as a Network
Review the Logic of the Network
Complex Time Relationships for Critical Projects
When Is Enough Enough?
Slaying the Goliaths of Project Networks
When Is a Network a Waste of Time?
Three Major Network Methods and Others You May Encounter
Circles or Boxes? Who Cares?
AOA and AON
Tried and True Networks
The Least You Need to Know
Getting Who and What You Need: People, Supplies, and Other Stuff
From Core Team to Complete Team
The Seven Resources You Need
Three More Things to Consider
People First, Please
Three Questions to Ask About the People You Need
Matching Skills to Tasks on the WBS
A Skills Inventory Can Help
Call on Your Contacts and Supplier Networks, Too
A Lifesaver After the Project Starts
The Best of the Best: Making Your Selections
Sometimes You Have to Compromise
Planning for Outside Vendors and Suppliers
Talking Turkey
Snakes and Consultants
Choosing the Outside Sources and Suppliers
The Ghost in the Machine
Don't Skimp on the Team's Needs
From the Plan to the Stuff
The Least You Need to Know
Project Start to Finish--Establishing the Time to Get Things Done
The Schedule or the Budget: Which Is First?
The Schedule Synchronizes the Project
Estimating Time: Your Best Guess at Effort and Duration
Who You Gonna Call?
Representative Team Members for Each Part of the Project
Outside Vendors and Service Agencies
Experienced Managers or Experts
Management and Other Project Stakeholders
Weighing the Risk
Best Case and Worst Case--Compromising Between the Two
The Confidence Factor
Details, Details
Putting It Down on Paper
Schedule Charting Pros and Cons
More on Gantt Charts
Scheduling on the Network Diagram
Revisions and the Schedule
Learning Takes Time
The Heat Is On
Team Member Estimate Errors
Dictate Doesn't Mean Doable
The Just-In-Time Strategy for Scheduling Resources
The Least You Need to Know
The Steps to the Critical Path
The Scheduling Assumptions for Your Project
Estimating the Time to Complete Tasks Based on Available Resources
How to Determine the Critical Path on Any Project
Critical Path and Critical Tasks
Float
Establishing the Critical Path
Critical Path: Myth or Reality?
Use the Critical Path Worksheet to Calculate Path and Float
Calculate the Dates on the Calendar
Normalizing the Schedule
Loading Up and Leveling Out
Options for Adjusting the Schedule
Adjusting a Schedule to Meet a Forced Deadline
Chart the Final Schedule and See If It Works
The Least You Need to Know
Budgeting Options for Your Projects
The Four Horsemen of the Project Apocalypse
Developing Budgeting Skills
Building a Budget
Types of Budgeting Methods
Bottom-Up Budgeting
Top-Down Budgeting
Refining the Budget
Stuffing the Pillow with Money
A U.S. Coast Guard Idea Perfect for Projects
Master Budget Control
Removing the Lid from the Pressure Cooker
The Bottom Line
The Least You Need to Know
Putting It All Together: The Approved Plan
Reasons to Plan in the First Place
Putting It All Together
Who Should Write the Project Plan?
Create the Plan Yourself and Have It Reviewed
Construct the Plan with the Key Players
Break the Project Into Subprojects and Plan Accordingly
From Plan to Approval
When the Planning Phase Terminates a Project
Other Issues That Can Sink a Plan
Uncertainty and Risk--What Level Is Acceptable?
The Reality Check Before Approval
Checking It Twice
"Let's Synchronize Our Watches..."
Getting the Plan Approved
A Presentation of Project Priorities
Presenting Your Plan as an Outsider
Approval at Last
Bringing a Delayed Plan Back to Life
From Plan to Action, Finally
The Least You Need to Know
The Executing Phase
Getting Started on the Right Track
The Great Leap Forward
Always Get Your Own Act Together First!
Are You Ready?
Do It Now and Do It Right
The Formal Kickoff
It's a Go
Between Kickoff and Team Meeting: Use the Time Wisely
The First Project Meeting
One-on-Ones: The Individual Starting Events
Step Up or Flub Up?
Information Everyone Needs to Get Started
More Things People Need to Know
Avoid the Floating Start Date
The Least You Need to Know
Leadership and You: Taking the Bull by the Horns
Going from Planner to Project Manager
The Importance of Establishing Your Leadership
Wearing the BIG Shoes
A Style That Gets the Job Done
How to Be a Leader
Taking the Reins Through Communication
Good Communication from a Real Leader
Taking the Reins Through Visibility
Use MBWA (Management by Walking Around)
Avoid Management Fads
Leading a Technical Project When You Don't Have Expertise
Being All Things to All People
The Leader in Times of Crisis
The Least You Need to Know
What an Organization
Whose Team Is This?
No Easy Task, but Someone Has to Organize These Guys
Making Sure Everyone Is on the Same Train
The Human Drama--Personality, Politics, and Corporate Culture
The Proud, The Few, The Project Team
On Becoming a Team--The Basic Ways to Organize People
The Functional Project Organization
The Pure-Project Organization
The Matrix Organization
The Mixed Organization
Which Structure Should You Use?
What If You Need Someone Else?
Working with the Outsiders
Managing Outside Resources
The Care and Feeding of the Off-Site Team
The Problem of Imposed Team Organizations
Focus on the Launch
The Least You Need to Know
Operating Guidelines: Setting Up to Get Things Done
The Things That Need to Get Done
Formal and Informal Ways to Tell What's Going On
Keep in Touch
Start with the Open Door Policy
Establish an Environment of Motivation
Informal Meetings and One-on-Ones
Administrative Procedures That Won't Hurt
The Reports You May Need
Simple Forms to Create Useful Reports
Every Report Needs a Purpose
Ask One Final Question Before You Start
Every Report Needs an Audience
Overdoing It
Dear Diary--Do You Need One?
Keeping People Up-to-Date
The Bottom Line
The Least You Need to Know
Making Your Communications Count
The Advantages and Disadvantages of Various Communications
Selecting the Best Medium for Your Message
Developing Effective Messages
Listening Is Part of Communicating
You Are Responsible for What Other People Hear
The Least You Need to Know
The Controlling Phase
Monitoring and Control: Keeping on Top of Schedules and Expenses
Taking Charge and Getting Control
Control Is a Good Thing
Success Criteria for Project Control
What Should You Monitor?
What Monitoring Should Accomplish
Getting a Handle on Project Status
Make Status Reports Useful
Compare, Compare, Compare
The Project Review Meeting as a Control Process
The Project Audit
Monitoring and Controlling the Budget
Why Status Reports Don't Tell the Whole Story
Using Information from the Project Team
Information from Other Sources
Employing a Guru for Guidance
What's Really Going On?
Quality and Goal Assessment
Putting It All Together
Updating the Project Plan
The People Side of Things
Clue 'Em In
The Least You Need to Know
Conflicts: Resolving and Benefiting from Them
Questions to Ask to Scope Out the Issue
Conflicts Are Inevitable in Projects
The Four Kinds of People Conflicts
Goal Incompatibility
Lack of Task Focus
Administrative Procedures
Role Uncertainty
Technical Uncertainty
Staffing and Resource Allocation
Budgets and Costs
Schedules
Personality Clashes
Conflicts Are Strongest at Project Initiation
Ignore It or Solve It? What Should You Do?
Resolving Conflicts: The Five Options
Decide on the Best Approach
Provide What's Needed
Work It Out
Know When to Ignore It
Employ Brute Force
Conflicts Aren't Always Negative
The Least You Need to Know
Changes, Changes, and More Changes
Managing Change Is Part of Control
The Battle Cry of Change: Flexibility
The Marriage of Review and Change
Slacking Off and Padding the Fall
The Rules of Change
Meddlers Beware!
Communicate with Everyone!
Change and Conflict Go Hand-in-Hand
Darwin and the Origin of Species
Understanding and Estimating the Impact of Changes
The Steps for Measuring and Accommodating Change
Comparing Changes with Trade-Off Analysis
Use the Zero-Based Budget Approach
Sometimes Quitting Is the Only Choice
Kerzner's Proverbs
Changing Your Hours to Stay Sane
People Predictably Resist Change
Frank and Open Discussion
Dwell on the Positive, But Don't Cover Up the Negative
Spell Out the Details
Assure Team Members of Your Support
The Least You Need to Know
When Push Comes to Shove, You Can Always Negotiate
The Three Sides of the Negotiating Table
What Will You Negotiate For?
Negotiations of All Sizes
Centering
The Other Side
Who Has What?
What to Do
Negotiating Step By Step
Get It in Writing!
A Room with a View
Negotiating Over Lunch
Negotiating on the Phone
Negotiating Electronically
The Least You Need to Know
Common Project Problems: Get Them Before They Get You
The Floating Start Date
There's Not Enough Time for Everything
Too Many Reports and Not Enough Communication
They Always Need It Faster
The 90-Percent-Done Syndrome
The Never-Ending Story of the Reorganization
Moving Target Objectives
The Key Person Always Quits
Costs Spiral Out of Control
The Staff Has More Enthusiasm Than Talent
The Impossible Remains Impossible
Politics, Politics, and More Politics
Dopey Fads Mandated by the Boss
A Parable of Last Resort
A Bag of Tricks
The Least You Need to Know
The Closing Phase
Will the Last One Out Please Turn Off the Lights
Is There Life After Project Termination?
Why Is a Closing Phase Necessary?
Closing a Small Project
Closing a Large Project
Under the Microscope, Again
Project Shutdown
Three Ways to Deep-Six a Workforce
Inclusion
Integration
Extinction
Give It Up!
The Least You Need to Know
The Final Evaluation: The Short and Long of It
Understanding Why Some Projects Succeed and Others Flop
Why Projects Don't Meet Their Goals
Why Projects Succeed
Your Evaluation of the Project
Sit Down with Pen in Hand
It's a Wrap! Time Now for the Final Report
The Final Report
Packaging Options for the Report
The Executive Summary
The Report, Part A
The Report, Part B
The Project Plan
Miscellaneous Components
Confidential Reports
The Political Impact of Final Reports
Who Accomplished What and How Well?
The Bottom Line and You
The Least You Need to Know
The Final Chapter
Software for All Projects Great and Small
Software that Simplifies the Details
What Can Project Management Programs Do?
So What's in It for Me?
Simple Versus Complex Projects and the Software They Need
The Types of Project Management
Scheduling Programs
Single-Project Programs
Corporate-Level Programs
Megaproject Programs
Choices and More Choices
How Do You Choose?
Cost/Feature Analysis
Ease of Use and Consistency of the Interface
Flexibility to Adapt to Various Projects
Compatibility with Other Programs
Documentation and Support for the Program
Reputation of the Product Manufacturer
Word of Mouth Experiences
Technical Support
Things Project Management Software Can't Do
Go Get Yourself Some!
The Least You Need to Know
Project Lingo--A Glossary of Project Terms
Resources for Project Managers
Index