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Foundation Actionscript 3. 0 Animation Making Things Move!

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ISBN-10: 1590597915

ISBN-13: 9781590597910

Edition: 2007

Authors: Keith Peters

List price: $49.99
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This book is the 2nd edition of Keith Peters' best-selling ActionScript animation book, updated to ActionScript 3.0--all of the code has been updated, and some new techniques have been added to take advantage of ActionScript 3.0's new features, including the display list and new event architecture. The code can be used with the Flash IDE, Flex Builder 2, or the free Flex 2 SDK. Flash has long been one of the most approachable, user-friendly tools for creating web-based animation. This has contributed to making it one of the most ubiquitous forms of web animation, and there are some very powerful animation scripting capabilities at your disposal--if you are still relying on key frames and…    
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Book details

List price: $49.99
Copyright year: 2007
Publisher: Apress L. P.
Publication date: 6/24/2008
Binding: Paperback
Pages: 542
Size: 7.25" wide x 8.75" long x 1.25" tall
Weight: 2.046
Language: English

Keith Peters lives in the vicinity of Boston with his wife, Kazumi, and their daughter, Kristine. He has been working with Flash since 1999, and has co-authored many books for friends of ED, including Flash MX Studio , Flash MX Most Wanted , and the ground-breaking Flash Math Creativity . In 2001, he started the experimental Flash site, BIT-101 ( ), which strives for a new, cutting edge, open-source experiment each day. The site won an award at the Flashforward 2003 Flash Film Festival in the Experimental category. In addition to the experiments on the site, there are several highly regarded Flash tutorials which have been translated into many languages and are now posted on web…    

ActionScripted Animation Basics
Basic Animation Concepts
ActionScript Basics for Animation
Rendering Techniques
Basic Motion
Velocity and Acceleration
Bouncing and Friction
User Interaction: Dragging and Throwing
Advanced Motion
Easing and Springs
Collision Detection
Bouncing off Angles
Billiard Ball Physics
Particle Attraction
Forward Kinematics
Inverse Kinematics
Three D
A Basic 3D Engine
3D Lines, Fills, Solids
Advanced 3D: Backface Culling and Lighting
Matrix Math
Tips and Tricks
Tips and Tricks