Essential Mathematics for Games and Interactive Applications, Third Edition

ISBN-10: 1482250926

ISBN-13: 9781482250923

Edition: 3rd 2015 (Revised)

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Description:

Based on the authors' popular tutorials at the Game Developer's Conference, Essential Mathematics for Games and Interactive Applications presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. The book focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout.
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Book details

List price: $56.99
Edition: 3rd
Copyright year: 2015
Publisher: A K Peters, Limited
Publication date: 8/26/2015
Binding: Hardcover
Pages: 592
Size: 7.75" wide x 9.50" long x 1.25" tall
Weight: 2.706
Language: English

James M. Van Verth is a founding member of Red Storm Entertainment, a division of Ubisoft, where he has been a lead engineer for nine years. For the past eight years he has also been a regular speaker at the Game Developers Conferences, teaching the all-day tutorial Math for Game Programmers, on which this book is based. He has a B.A. in mathematics and computer science from Dartmouth College and M.S. degrees in computer science from the State University of New York at Buffalo and the University of North Carolina at Chapel Hill. Lars M. Bishop is an engineer in the Handheld Developer Technologies group at NVIDIA. Prior to joining NVIDIA, Lars was the Chief Technology Officer at Numerical Design Limited, leading the development of the Gamebryo3D cross-platform game engine. He received a BS in Math/Computer Science from Brown University and an MS in Computer Science from the University of North Carolina at Chapel Hill. His outside interests include photography, drumming, and playing bass guitar.

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