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Game Development Essentials Game Interface Design

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ISBN-10: 1111642885

ISBN-13: 9781111642884

Edition: 2nd 2013 (Revised)

Authors: Kevin Saunders, Jeannie Novak

List price: $284.95
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Description:

Covering the complex topic of game interface design, GAME DEVELOPMENT ESSENTIALS: GAME INTERFACE DESIGN, is back with an all new Second Edition.This comprehensive introductory text immerses readers in the foundation, theory, and practice of interface creation, whileincluding interviews with working professionals, examples from every gaming era and many genres, and hundreds of screenshots from contemporary games. Also featured are an expanded practice section with a wide variety of flowcharts and design examples, coverage of interface design for mobile and motion-sensing devices, social networking games, and much more. Readers will explore everything from the history of game interface design…    
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Book details

List price: $284.95
Edition: 2nd
Copyright year: 2013
Publisher: Delmar Cengage Learning
Publication date: 3/27/2012
Binding: Paperback
Pages: 320
Size: 7.90" wide x 9.90" long x 0.90" tall
Weight: 2.024
Language: English

F. Carson Mencken is professor of sociology at Baylor University.Joseph Baker is an assistant professor of sociology at East Tennessee State University.Kevin W. Saundersis Charles Clarke Chair in Constitutional Law at Michigan State University College of Law. He is the author ofViolence as Obscenity: Limiting the Media's First Amendment ProtectionandSaving Our Children from the First Amendment(NYU Press, 2003).

Jeannie Novak is the lead author and series editor of the widely acclaimed GAME DEVELOPMENT ESSENTIALS series (with over 15 published titles), co-author of PLAY THE GAME: THE PARENT'S GUIDE TO VIDEO GAMES, and co-author of three pioneering books on the interactive entertainment industry--including CREATING INTERNET ENTERTAINMENT. She is also co-founder of Novy Unlimited and CEO of Kaleidospace, LLC (dbaIndiespace), providing curriculum development and consulting services for corporations, educators, and creative professionals in games, music, film, education, and technology.Novak served as director of the Game Art & Design and Media Arts & Animation programs at the Art Institute Online and…    

History: how did we get here?
Concepts: what are the possibilities?
Platforms: setting the stage
Genres: choosing a direction
Control: empowering the player
Feedback: informing the player
Process: making it happen
Analysis: putting it together
Future: where are we heading?