OpenGL Game Programming

ISBN-10: 0761533303

ISBN-13: 9780761533306

Edition: 2002

Authors: Dave Astle, Kevin Hawkins, Andre LaMothe

List price: $59.99
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OpenGL Game Programming teaches you how to use OpenGL to create dynamic 3D environments and effects for use in game development. Beginning with the histories of OpenGL and Microsoft DirectX, programming essentials for Microsoft Windows, and 3D theory, you?ll quickly move on to lessons on the functionality of OpenGL. Most of the chapters include demo programs that will allow you to see OpenGL in action. You?ll then learn how to pull together OpenGL, Microsoft DirectSound, and Microsoft DirectInput to create your own games!
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Book details

List price: $59.99
Copyright year: 2002
Publisher: Course Technology
Publication date: 5/1/2002
Binding: Paperback
Pages: 808
Size: 7.25" wide x 9.25" long x 1.75" tall
Weight: 2.992
Language: English

Introduction to OpenGL and DirectX
The Exploration Begins: OpenGL and DirectX
Using Windows with OpenGL
An Overview of 3D Graphics Theory
Using OpenGL
OpenGL States and Primitives
Coordinating Transformation and OpenGL Matrices
Adding Colors, Blending, and Lighting
Bitmaps and Images with OpenGL
Texture Mapping
Advanced Texture Mapping
Display Lists and Vertex Arrays
Displaying Text
OpenGL Buffers
OpenGL Quadrics
Curves and Surfaces
Special Effects
Building a Game
Using DirectX: Direct Input
Using DirectX Audio
Working with 3D Models
Physics Modeling with OpenGL
Building a Game Engine
Making a Game: A Time to Kill
Online Resources
Using the CD
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