OpenGL Game Programming
List price: $59.99
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Description: OpenGL Game Programming teaches you how to use OpenGL to create dynamic 3D environments and effects for use in game development. Beginning with the histories of OpenGL and Microsoft DirectX, programming essentials for Microsoft Windows, and 3D theory, you?ll quickly move on to lessons on the functionality of OpenGL. Most of the chapters include demo programs that will allow you to see OpenGL in action. You?ll then learn how to pull together OpenGL, Microsoft DirectSound, and Microsoft DirectInput to create your own games!
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All the information you need in one place! Each Study Brief is a summary of one specific subject; facts, figures, and explanations to help you learn faster.
List price: $59.99
Copyright year: 2002
Publisher: Course Technology
Publication date: 5/1/2002
Size: 7.25" wide x 9.25" long x 1.75" tall
|Introduction to OpenGL and DirectX|
|The Exploration Begins: OpenGL and DirectX|
|Using Windows with OpenGL|
|An Overview of 3D Graphics Theory|
|OpenGL States and Primitives|
|Coordinating Transformation and OpenGL Matrices|
|Adding Colors, Blending, and Lighting|
|Bitmaps and Images with OpenGL|
|Advanced Texture Mapping|
|Display Lists and Vertex Arrays|
|Curves and Surfaces|
|Building a Game|
|Using DirectX: Direct Input|
|Using DirectX Audio|
|Working with 3D Models|
|Physics Modeling with OpenGL|
|Building a Game Engine|
|Making a Game: A Time to Kill|
|Using the CD|