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ISBN-10: 067231603X

ISBN-13: 9780672316036

Edition: 1999

Authors: Jesse Liberty, Chris Perry

List price: $12.99
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This book can be used as a quick introduction to programming or as a pocket reference for the techniques, syntax and tools of C++ programming.
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Book details

List price: $12.99
Copyright year: 1999
Publisher: Sams
Publication date: 3/9/1999
Binding: Paperback
Pages: 256
Size: 5.63" wide x 8.46" long x 0.63" tall
Weight: 0.682
Language: English

Jesse Liberty is a Master Consultant for Falafel Software, aMicrosoft MVP, a Telerik MVP, an author, and he creates courses forPluralsight. Liberty hosts the popular Yet Another Podcast and his blog isconsidered required reading. He was a Senior Evangelist for Microsoft, a XAML Evangelistfor Telerik, a Distinguished Software Engineer at ATT; Software Architectfor PBS and Vice President of Information Technology at Citibank. Jesse can befollowed on twitter at @JesseLiberty

What Is C++?
Why C++ Is the Right Choice
Preparing to Program
C++, ANSI C++, Windows, and Other Areas of Confusion
Your Compiler and Editor
The Development Cycle
HELLO.CPP--Your First C++ Program
Compile Errors
What is a C++ Program?
The Parts of a Simple Program
What Is a Variable?
Defining a Variable
Creating More Than One Variable at a Time
Assigning Values to Your Variables
Combining the Assignment and Mathematical Operators
Increment and Decrement
Nesting Parentheses
The Nature of Truth
Relational Operators
The if Statement
The if Statement
Use Braces in Nested if Statements
Logical Operators
What Is a Function?
Declaring and Defining Functions
Local Variables
Function Statements
Function Arguments
Parameters Are Local Variables
Return Values
Default Parameters
Overloading Functions
Creating New Types
Classes and Members
Accessing Class Members
Private Versus Public
Implementing Class Methods
More about Classes
Constructors and Destructors
const Member Function
Using Classes Well
Interface Versus Implementation
Where to Put Class Declarations and Method Definitions
Inline Implementation
Classes with Other Classes as Member Data
while Loops
do...while Loops
for Loops
Switch Statements
Switch Statements
What Is a Pointer?
Why Would You Use Pointers?
The Stack and the Free Store
More About Pointers
Creating Objects on the Free Store
Deleting Objects
Accessing Data Members
Member Data on the Free Store
The this Pointer
What's the this Pointer For?
Stray or Dangling Pointers
const Pointers
What Is a Reference?
Creating a Reference
What Can Be Referenced?
Null Pointers and Null References
Passing Function Arguments by Reference
Returning Multiple Values
Advanced References and Pointers
Passing by Reference for Efficiency
References as an Alternative
When to Use References and When to Use Pointers
Don't Return a Reference to an Object That Isn't in Scope!
Returning a Reference to an Object on the Heap
Pointer, Pointer, Who Has the Pointer?
Advanced Functions
Overloaded Member Functions
Choosing Between Default Values and Overloaded Functions
The Default Constructor
Overloading Constructors
Initializing Objects
The Copy Constructor
Operator Overloading
Operator Overloading
Advanced Operator Overloading
Conversion Operators
What Is an Array?
Array Elements
Writing Past the End of an Array
Fence Post Errors
Initializing Arrays
Arrays of Objects
Arrays of Pointers
Declaring Arrays on the Free Store
A Pointer to an Array Versus an Array of Pointers
Pointers and Array Names
Deleting Arrays on the Free Store
Character Arrays
char Arrays
strcpy() and strncpy()
String Classes
What Is Inheritance?
Private Versus Protected Members
Issues in Inheritance
Constructors and Destructors
Overriding Functions
Virtual Methods
Advanced Polymorphism
Abstract Data Types
Linked Lists
Linked Lists and Other Structures
A Case Study
The Component Parts
What Have You Learned, Dorothy?
What Are Templates?
Parameterized Types
Template Definition
The Standard Template Library
Exceptions and Error Handling
Handling the Unexpected
Using try Blocks and catch Blocks
Next Steps
Where to Get Help and Advice
Operator Precedence