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Head First Software Development A Learner's Companion to Software Development

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ISBN-10: 0596527357

ISBN-13: 9780596527358

Edition: 2007

Authors: Dan Pilone, Russ Miles

List price: $59.99
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Description:

Even the best developers have seen well-intentioned software projects fail -- often because the customer kept changing requirements, and end users didn't know how to use the software you developed. Instead of surrendering to these common problems, let Head First Software Development guide you through the best practices of software development. Before you know it, those failed projects will be a thing of the past. With its unique visually rich format, this book pulls together the hard lessons learned by expert software developers over the years. You'll gain essential information about each step of the software development lifecycle -- requirements, design, coding, testing, implementing,…    
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Book details

List price: $59.99
Copyright year: 2007
Publisher: O'Reilly Media, Incorporated
Publication date: 1/15/2008
Binding: Paperback
Pages: 496
Size: 7.95" wide x 9.17" long x 1.03" tall
Weight: 2.332
Language: English

Dan Pilone is a Senior Software Architect with Blueprint Technologies, Inc. He has designed and implemented systems for Hughes, ARINC, UPS, and the Naval Research Laboratory. He also teaches project management, software design, and software engineering at The Catholic University in Washington D.C. Dan has written several books on software development, including "UML 2.0 in a Nutshell" (0-596-00795-7) and "UML 2.0 Pocket Reference" (0-596-10208-9), both O'Reilly.

Russell Miles is a software engineer for General Dynamics UK where he works with Java and Distributed Systems, although his passion at the moment is Aspect Orientation and in particular AspectJ. To ensure that he has as little spare time as possible, Russ contributes to various open source projects while working on books for O'Reilly. He currently is studying at Oxford University in England for an MSc in Software Engineering.

Intro: Your brain on Software Development
Great Software Development: Pleasing your customer
Gathering Requirements: Knowing what the customer wants
Project Planning: Planning for success
User Stories and Tasks: Getting to the real work
Good-enough Design: Getting it done with great design
Version Control: Defensive development
Building Your Code: Insert tab a into slot b...
Testing and Continuous Integration: Things fall apart
Test-driven Development: Holding your code accountable
Ending an Iteration: It's all coming together...
The Next Iteration: If it ain't broke...you still better fix it
Bugs: Squashing bugs like a pro
The Real World: Having a process in life
Leftovers: The top 5 things (we didn't cover)
Techniques and Principles: Tools for the experienced software developer