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Learning XNA 3.0 Game Development for the PC, Xbox 360, and Zune

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ISBN-10: 0596521952

ISBN-13: 9780596521950

Edition: 2008

Authors: Aaron Reed

List price: $34.99
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Description:

Have you ever wondered what it takes to become a game developer? Or what about taking it a step further and developing for a next-gen console like the Xbox 360 instead of just a PC? With Microsoft's XNA framework, game development has never been more straightforward. This book takes you through introductory and intermediate game development concepts from 2D animation to 3D cameras and effects. Delve into high level shader language (HLSL) and introductory artificial intelligence concepts. The author avoids unnecessary details on background architecture and historical facts and instead focuses on what you want most - developing games from start to finish. The author is an experienced…    
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Book details

List price: $34.99
Copyright year: 2008
Publisher: O'Reilly Media, Incorporated
Publication date: 12/5/2008
Binding: Paperback
Pages: 510
Size: 7.00" wide x 9.25" long x 1.00" tall
Weight: 1.452
Language: English

Aaron Reed has extensive software development experience and more importantly, experience in software development education. Since 2004 he has taught courses at Neumont University in .NET, web development and web services, XNA, systems design and architecture, and more. Aaron's experience in teaching both DirectX and XNA for several years to university-level students helps him understand what topics are easily understood and which ones need more depth and emphasis. Through experience in the classroom he also has a good understanding of what format and sequence makes the most sense to present the material. This book follows that format and is meant to present game development concepts in the…    

Preface
Getting Started
System Requirements
Additional Resources
Installation
Creating Your First XNA Application
What You Just Did
Summary
Test Your Knowledge: Quiz
Fun with Sprites
A Look Behind the Scenes
Game Development Versus Polling
Modifying Your Game
Adding a Sprite to Your Project
Loading and Drawing Your Sprite
Transparency and Other Options
Layer Depth
Let's Move
Animation
Adjusting the Framerate
Adjusting the Animation Speed
What You Just Did
Summary
Test Your Knowledge: Quiz
Test Your Knowledge: Exercise
User Input and Collision Detection
More Sprites
Keyboard Input
Mouse Input
Gamepad Input
Keeping the Sprite in the Game Window
Collision Detection
What You Just Did
Summary
Test Your Knowledge: Quiz
Test Your Knowledge: Exercise
Applying Some Object-Oriented Design
Designing Your Classes
Creating a Sprite Class
Creating a User-Controlled Sprite Class
Creating an Automated Sprite
Game Components
Coding the SpriteManager
Cleaning Up
Making Them Move
What You Just Did
Summary
Test Your Knowledge: Quiz
Test Your Knowledge: Exercise
Sound Effects and Audio
Using XACT
Implementing XACT Audio Files in Code
Using the Simplified API for Sound and Audio
Adding More Sound to Your Game
What You Just Did
Summary
Test Your Knowledge: Quiz
Test Your Knowledge: Exercise
Basic Artificial Intelligence
The Turing Test
Creating Sprites at Random Intervals
Randomly Spawning Sprites
Irrelevant Objects
Creating a Chasing Sprite
Creating an Evading Sprite
What You Just Did
Summary
Test Your Knowledge: Quiz
Test Your Knowledge: Exercise
Putting It All Together
Drawing 2D Text
Randomly Generating Different Sprite Types
Adding Some Variety to Your Sprites
Adding a Background Image
Game Scoring
Game States
Enabling/Disabling GameComponents
Game-Over Logic and the Game-Over Screen
Fine-Tuning Gameplay
Creating Power-Ups
What You Just Did
Summary
Test Your Knowledge: Quiz
Test Your Knowledge: Exercise
Deploying to the Microsoft Zune
Setting Up Your Zune Device Connection
Creating a Zune Project
Input on the Zune
Audio on the Zune
Resolution and Gameplay Issues
Converting the Collision Game from Windows to Zune
Conditional Compilation Symbols
Converting the Collision Game Audio
Converting the Collision Game's Player Input Code
Converting the Collision Game's Screen Size
Zune Performance
What You Just Did
Summary
Test Your Knowledge: Quiz
3D Game Development
Coordinate Systems
Cameras
Creating a 3D Camera
Drawing Primitives
Matrix Multiplication
Movement and Rotation
Backface Culling
More on Rotations
Even More Rotations
Primitive Types
Applying Textures
What You Just Did
Summary
Test Your Knowledge: Quiz
Test Your Knowledge: Exercise
3D Models
Using 3D Models
Setting Up the Project
Adding a Model to Your Project
Drawing a Model Using a BasicModel Class
Adding a Model Manager
Rotating Your Model
What You Just Did
Summary
Test Your Knowledge: Quiz
Test Your Knowledge: Exercise
Creating a First-Person Camera
Components of a Moving 3D Camera
Moving in a First-Person Camera
Rotations in a First-Person Camera
Coding the Camera for the 3D Game
What You Just Did
Summary
Test Your Knowledge: Quiz
Test Your Knowledge: Exercise
3D Collision Detection and Shooting
Creating a Moving Enemy
Adding Some Game Logic
Firing Shots
3D Collision Detection and Bounding Spheres
Adding a Crosshair
Adding Sound
What You Just Did
Summary
Test Your Knowledge: Quiz
Test Your Knowledge: Exercise
HLSL Basics
HLSL Syntax
Dissecting a Sample HLSL Effect File
Applying an HLSL Effect in C#
Applying HLSL Using Textures
HLSL Effects: Creating a Negative
HLSL Effects: Blur
HLSL Effects: Grayscale
What You Just Did
Summary
Test Your Knowledge: Quiz
Test Your Knowledge: Exercise
Particle Systems
Creating a Custom Vertex
Creating a Particle Engine
Adding a Particle Effect File
Adding Your Particle Engine to Your Game
Adding a Starfield
What You Just Did
Summary
Test Your Knowledge: Quiz
Wrapping Up Your 3D Game
Adding a Splash Screen Game Component
Keeping Score
Adding a Power-Up
What You Just Did
Test Your Knowledge: Exercise
Deploying to the Xbox 360
Adding an Xbox 360 Device
Converting a Project to Run on the Xbox 360
Supporting Gamepad Input
Deploying to the Xbox 360
Xbox 360 Display Settings
The Title Safe Region
What You Just Did
Summary
Test Your Knowledge: Quiz
Multiplayer Games
Split-Screen Functionality
Network Game Development
Network Configurations
Writing an XNA Network Game
Modifying the Sprite Class
Modifying the UserControlledSprite Class
Coding Your Game1 Class
Adding Update Code
Adding Draw Code
Adding Biohazard Bombs of Insanity!
What You Just Did
Summary
Test Your Knowledge: Quiz
Answers to Quizzes and Exercises
Index