Killer Tapes and Shattered Screens Video Spectatorship from VHS to File Sharing
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Description: Since the mid-1980s, US audiences have watched the majority of movies they see on a video platform, be it VHS, DVD, Blu-ray, Video On Demand, or streaming media. Annual video revenues have exceeded box office returns for over twenty-five years. In short, video has become the structuring discourse of US movie culture.Killer Tapes and Shattered Screensexamines how prerecorded video reframes the premises and promises of motion picture spectatorship. But instead of offering a history of video technology or reception, Caetlin Benson-Allott analyzes how the movies themselves understand and represent the symbiosis of platform and spectator. Through case studies and close readings that blend industry history with apparatus theory, psychoanalysis with platform studies, and production history with postmodern philosophy,Killer Tapes and Shattered Screensunearths a genealogy of post-cinematic spectatorship in horror movies, thrillers, and other exploitation genres. FromNight of the Living Dead(1968) throughParanormal Activity(2009), these movies pursue their spectator from one platform to another, adapting to suit new exhibition norms and cultural concerns in the evolution of the video subject.
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All the information you need in one place! Each Study Brief is a summary of one specific subject; facts, figures, and explanations to help you learn faster.
List price: $34.95
Copyright year: 2013
Publisher: University of California Press
Publication date: 3/22/2013
Size: 6.25" wide x 9.75" long x 0.75" tall
|List of Illustrations|
|Introduction: Opening Up to Home Video|
|Distributing the Dead: Video Spectatorship in the Movies of George A. Romero|
|Addressing the "New Flesh": Videodrome's Format War|
|Reprotechnophobia: Putting an End to Analog Abjection with The Ring|
|Going, Going, Grindhouse: Simulacral Cinematicity and Postcinematic Spectatorship|
|Paranormal Spectatorship: Faux Footage Horror and the P2P Spectator|
|Conclusion: Power Play|
|Filmography, Videography, and Gameography|